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Games marked not to be counted are now also excluded from the 'Recent' and 'Favorites' collections.
Also fixed a crash when opening the game options menu when a placeholder was selected.
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parent
22ed97c6d8
commit
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@ -281,8 +281,7 @@ void CollectionSystemManager::refreshCollectionSystems(FileData* file)
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void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionSystemData sysData)
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void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionSystemData sysData)
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{
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{
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if (sysData.isPopulated)
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if (sysData.isPopulated) {
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{
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// Collection files use the full path as key, to avoid clashes.
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// Collection files use the full path as key, to avoid clashes.
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std::string key = file->getFullPath();
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std::string key = file->getFullPath();
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@ -316,7 +315,7 @@ void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionS
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ViewController::get()->
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ViewController::get()->
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getGameListView(curSys).get()->remove(collectionEntry, false);
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getGameListView(curSys).get()->remove(collectionEntry, false);
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}
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}
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else if (name == "all" && !file->getCountAsGame()) {
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else if (curSys->isCollection() && !file->getCountAsGame()) {
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// If the countasgame flag has been set to false, then remove the game.
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// If the countasgame flag has been set to false, then remove the game.
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ViewController::get()->
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ViewController::get()->
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getGameListView(curSys).get()->remove(collectionEntry, false);
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getGameListView(curSys).get()->remove(collectionEntry, false);
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@ -331,9 +330,10 @@ void CollectionSystemManager::updateCollectionSystem(FileData* file, CollectionS
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else {
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else {
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bool addGame = false;
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bool addGame = false;
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// We didn't find it here - we need to check if we should add it.
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// We didn't find it here - we need to check if we should add it.
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if (name == "recent" && file->metadata.get("playcount") > "0" &&
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if ((name == "recent" && file->metadata.get("playcount") > "0" &&
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includeFileInAutoCollections(file) || name == "favorites" &&
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file->getCountAsGame() && includeFileInAutoCollections(file)) ||
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file->metadata.get("favorite") == "true")
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(name == "favorites" && file->metadata.get("favorite") == "true" &&
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file->getCountAsGame()))
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addGame = true;
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addGame = true;
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else if (name == "all" && file->getCountAsGame())
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else if (name == "all" && file->getCountAsGame())
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addGame = true;
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addGame = true;
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@ -839,7 +839,7 @@ void CollectionSystemManager::populateAutoCollection(CollectionSystemData* sysDa
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if (include) {
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if (include) {
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// Exclude files that are set not to be counted as games.
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// Exclude files that are set not to be counted as games.
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if (rootFolder->getName() == "all" && !(*gameIt)->getCountAsGame())
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if (!(*gameIt)->getCountAsGame())
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continue;
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continue;
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CollectionFileData* newGame = new CollectionFileData(*gameIt, newSys);
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CollectionFileData* newGame = new CollectionFileData(*gameIt, newSys);
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@ -42,7 +42,8 @@ GuiGamelistOptions::GuiGamelistOptions(
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// Read the setting for whether folders are sorted on top of the gamelists.
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// Read the setting for whether folders are sorted on top of the gamelists.
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// Also check if the gamelist only contains folders, as generated by the FileData sorting.
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// Also check if the gamelist only contains folders, as generated by the FileData sorting.
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mFoldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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mFoldersOnTop = Settings::getInstance()->getBool("FoldersOnTop");
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mOnlyHasFolders = file->getParent()->getOnlyFoldersFlag();
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if (file->getType() != PLACEHOLDER)
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mOnlyHasFolders = file->getParent()->getOnlyFoldersFlag();
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// Read the applicable favorite sorting setting depending on whether the
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// Read the applicable favorite sorting setting depending on whether the
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// system is a custom collection or not.
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// system is a custom collection or not.
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