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Game files that are actually recursive symlinks are now skipped during startup.
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@ -278,6 +278,15 @@ bool SystemData::populateFolder(FileData* folder)
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it != dirContent.cend(); it++) {
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it != dirContent.cend(); it++) {
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filePath = *it;
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filePath = *it;
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// Skip any recursive symlinks as those would hang the application at various places.
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if (Utils::FileSystem::isSymlink(filePath)) {
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if (Utils::FileSystem::resolveSymlink(filePath) ==
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Utils::FileSystem::getFileName(filePath)) {
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LOG(LogWarning) << "Skipped \"" << filePath << "\" as it's a recursive symlink";
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continue;
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}
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}
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// Skip hidden files and folders.
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// Skip hidden files and folders.
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if (!showHiddenFiles && Utils::FileSystem::isHidden(filePath)) {
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if (!showHiddenFiles && Utils::FileSystem::isHidden(filePath)) {
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LOG(LogDebug) << "SystemData::populateFolder(): Skipping hidden " <<
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LOG(LogDebug) << "SystemData::populateFolder(): Skipping hidden " <<
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