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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-28 17:15:38 +00:00
Added a 'renderDuringTransitions' property to the image element
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183862d974
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@ -416,6 +416,28 @@ void GamelistView::render(const glm::mat4& parentTrans)
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const ViewController::State viewState {ViewController::getInstance()->getState()};
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bool stationaryApplicable {false};
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auto renderChildFunc = [this, &viewState](int i, glm::mat4 trans) {
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if (getChild(i)->getRenderDuringTransitions()) {
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getChild(i)->render(trans);
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}
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else {
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bool renderChild {false};
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if (!ViewController::getInstance()->isCameraMoving())
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renderChild = true;
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else if (viewState.previouslyViewed == ViewController::ViewMode::NOTHING)
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renderChild = true;
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else if (viewState.viewing == viewState.previouslyViewed)
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renderChild = true;
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else if (static_cast<ViewTransitionAnimation>(Settings::getInstance()->getInt(
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"TransitionsGamelistToSystem")) != ViewTransitionAnimation::SLIDE &&
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viewState.viewing == ViewController::ViewMode::SYSTEM_SELECT)
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renderChild = true;
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if (renderChild)
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getChild(i)->render(trans);
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}
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};
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// If it's the startup animation, then don't apply stationary properties.
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if (viewState.previouslyViewed == ViewController::ViewMode::NOTHING)
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stationaryApplicable = false;
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@ -467,11 +489,11 @@ void GamelistView::render(const glm::mat4& parentTrans)
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if (viewState.getSystem() != mRoot->getSystem())
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continue;
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mRenderer->popClipRect();
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getChild(i)->render(mRenderer->getIdentity());
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renderChildFunc(i, mRenderer->getIdentity());
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clipRectFunc();
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}
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else {
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getChild(i)->render(trans);
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renderChildFunc(i, trans);
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}
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}
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@ -1476,10 +1476,33 @@ void SystemView::renderElements(const glm::mat4& parentTrans, bool abovePrimary)
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glm::ivec2 {static_cast<int>(mSize.x), static_cast<int>(mSize.y)});
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};
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auto renderChildFunc = [this, &viewState](GuiComponent* child, glm::mat4 trans) {
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if (child->getRenderDuringTransitions()) {
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child->render(trans);
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}
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else {
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bool renderChild {false};
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if (!ViewController::getInstance()->isCameraMoving())
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renderChild = true;
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else if (viewState.previouslyViewed == ViewController::ViewMode::NOTHING)
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renderChild = true;
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else if (viewState.viewing == viewState.previouslyViewed)
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renderChild = true;
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else if (static_cast<ViewTransitionAnimation>(
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Settings::getInstance()->getInt("TransitionsSystemToGamelist")) !=
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ViewTransitionAnimation::SLIDE &&
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viewState.viewing == ViewController::ViewMode::GAMELIST)
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renderChild = true;
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if (renderChild)
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child->render(trans);
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}
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};
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clipRectFunc();
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if (mSystemElements.size() > static_cast<size_t>(index)) {
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for (auto child : mSystemElements[index].children) {
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for (GuiComponent* child : mSystemElements[index].children) {
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bool renderChild {true};
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bool childStationary {false};
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if (stationaryApplicable) {
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@ -1520,11 +1543,11 @@ void SystemView::renderElements(const glm::mat4& parentTrans, bool abovePrimary)
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if (renderChild) {
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if (childStationary) {
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mRenderer->popClipRect();
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child->render(mRenderer->getIdentity());
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renderChildFunc(child, mRenderer->getIdentity());
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clipRectFunc();
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}
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else {
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child->render(elementTrans);
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renderChildFunc(child, elementTrans);
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}
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}
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}
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@ -1534,11 +1557,11 @@ void SystemView::renderElements(const glm::mat4& parentTrans, bool abovePrimary)
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if (renderChild) {
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if (childStationary) {
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mRenderer->popClipRect();
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child->render(mRenderer->getIdentity());
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renderChildFunc(child, mRenderer->getIdentity());
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clipRectFunc();
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}
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else {
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child->render(elementTrans);
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renderChildFunc(child, elementTrans);
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}
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}
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}
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@ -31,6 +31,7 @@ GuiComponent::GuiComponent()
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, mRotationOrigin {0.5f, 0.5f}
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, mSize {0.0f, 0.0f}
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, mStationary {Stationary::NEVER}
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, mRenderDuringTransitions {true}
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, mBrightness {0.0f}
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, mOpacity {1.0f}
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, mSaturation {1.0f}
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@ -117,6 +117,7 @@ public:
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void setRotationOrigin(glm::vec2 origin) { setRotationOrigin(origin.x, origin.y); }
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const Stationary getStationary() const { return mStationary; }
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const bool getRenderDuringTransitions() const { return mRenderDuringTransitions; }
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virtual glm::vec2 getSize() const { return mSize; }
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void setSize(const glm::vec2& size) { setSize(size.x, size.y); }
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@ -400,6 +401,7 @@ protected:
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glm::vec2 mRotationOrigin;
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glm::vec2 mSize;
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Stationary mStationary;
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bool mRenderDuringTransitions;
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float mBrightness;
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float mOpacity;
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@ -275,6 +275,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"rotation", FLOAT},
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{"rotationOrigin", NORMALIZED_PAIR},
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{"stationary", STRING},
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{"renderDuringTransitions", BOOLEAN},
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{"flipHorizontal", BOOLEAN},
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{"flipVertical", BOOLEAN},
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{"path", PATH},
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@ -557,6 +557,9 @@ void ImageComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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<< element.substr(6) << "\" defined as \"" << stationary << "\"";
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}
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if (elem->has("renderDuringTransitions"))
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mRenderDuringTransitions = elem->get<bool>("renderDuringTransitions");
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// Enable linear interpolation by default if element is arbitrarily rotated.
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if (properties & ThemeFlags::ROTATION && elem->has("rotation")) {
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const float rotation {std::abs(elem->get<float>("rotation"))};
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