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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 01:25:38 +00:00
Fixed hats.
This commit is contained in:
parent
b90497d7fd
commit
3b44f51a9b
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@ -9,6 +9,7 @@ SDL_Event* InputManager::lastEvent = NULL;
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std::map<int, InputManager::InputButton> InputManager::joystickButtonMap, InputManager::joystickAxisPosMap, InputManager::joystickAxisNegMap;
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std::map<int, InputManager::InputButton> InputManager::joystickButtonMap, InputManager::joystickAxisPosMap, InputManager::joystickAxisNegMap;
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std::map<int, int> InputManager::axisState;
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std::map<int, int> InputManager::axisState;
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InputManager::InputButton InputManager::hatState = InputManager::UNKNOWN;
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int InputManager::deadzone = 28000;
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int InputManager::deadzone = 28000;
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@ -85,17 +86,50 @@ void InputManager::processEvent(SDL_Event* event)
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}else{
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}else{
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if(event->type == SDL_JOYHATMOTION)
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if(event->type == SDL_JOYHATMOTION)
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{
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{
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//no keyUp for hat movement yet, but this should be easily accomplished by
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int hat = event->jhat.value;
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//keeping the previous hat movement and checking if it moved from centered to anything else (keyDown) or back to centered (keyUp)
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if(hat == 0) //centered
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{
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//we need to send a keyUp event for the last hat
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//keyDown is already false
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button = hatState;
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}else{
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keyDown = true;
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keyDown = true;
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if(event->jhat.value & SDL_HAT_UP)
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}
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button = UP;
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if(event->jhat.value & SDL_HAT_DOWN)
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if(hat & SDL_HAT_LEFT)
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button = DOWN;
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if(event->jhat.value & SDL_HAT_LEFT)
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button = LEFT;
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button = LEFT;
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if(event->jhat.value & SDL_HAT_RIGHT)
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if(hat & SDL_HAT_RIGHT)
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button = RIGHT;
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button = RIGHT;
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if(hat & SDL_HAT_UP)
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button = UP;
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if(hat & SDL_HAT_DOWN)
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button = DOWN;
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if(button == hatState && keyDown)
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{
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//ignore this hat event since the user most likely just made it a diagonal (but it still is using the old direction)
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button = UNKNOWN;
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}else{
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if(hatState != UNKNOWN && keyDown)
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{
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//this will occur if the user went down -> downLeft -> Left or similar
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button = hatState;
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keyDown = false;
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hatState = UNKNOWN;
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processEvent(event);
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}else{
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if(!keyDown)
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hatState = UNKNOWN;
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else
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hatState = button;
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}
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}
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if(button != UNKNOWN)
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std::cout << "hat event, button: " << button << ", keyDown: " << keyDown << "\n";
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}else{
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}else{
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if(event->type == SDL_JOYAXISMOTION)
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if(event->type == SDL_JOYAXISMOTION)
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{
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{
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@ -27,6 +27,7 @@ namespace InputManager {
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extern std::map<int, InputButton> joystickButtonMap;
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extern std::map<int, InputButton> joystickButtonMap;
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extern std::map<int, InputButton> joystickAxisPosMap, joystickAxisNegMap;
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extern std::map<int, InputButton> joystickAxisPosMap, joystickAxisNegMap;
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extern std::map<int, int> axisState;
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extern std::map<int, int> axisState;
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extern InputButton hatState;
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}
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}
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#endif
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#endif
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@ -76,6 +76,7 @@ int main()
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{
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{
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switch(event.type)
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switch(event.type)
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{
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{
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case SDL_JOYHATMOTION:
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case SDL_JOYAXISMOTION:
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case SDL_JOYAXISMOTION:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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case SDL_JOYBUTTONUP:
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