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VideoFFmpegComponent now prioritizes audio by dropping video frames if the computer can't keep up.
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@ -239,8 +239,8 @@ void VideoFFmpegComponent::frameProcessing()
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{
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mWindow->increaseVideoPlayerCount();
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bool videoFilter;
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bool audioFilter;
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bool videoFilter = false;
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bool audioFilter = false;
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videoFilter = setupVideoFilters();
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@ -527,9 +527,22 @@ void VideoFFmpegComponent::readFrames()
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if (!avcodec_send_packet(mVideoCodecContext, mPacket) &&
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!avcodec_receive_frame(mVideoCodecContext, mVideoFrame)) {
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int returnValue = 0;
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// We have a video frame that needs conversion to RGBA format.
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int returnValue = av_buffersrc_add_frame_flags(
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// Prioritize audio by dropping video frames if the audio frame queue
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// gets too small, i.e. if the computer can't keep up the processing.
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if ((!mAudioCodecContext || !mDecodedFrame ||
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mAudioFrameCount < mAudioTargetQueueSize) ||
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mAudioFrameQueue.size() > 3) {
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returnValue = av_buffersrc_add_frame_flags(
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mVBufferSrcContext, mVideoFrame, AV_BUFFERSRC_FLAG_KEEP_REF);
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}
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else {
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LOG(LogDebug)
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<< "VideoFFmpegComponent::readFrames(): Dropped video frame as "
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"the audio buffer was too small";
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}
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if (returnValue < 0) {
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LOG(LogError) << "VideoFFmpegComponent::readFrames(): "
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@ -145,14 +145,13 @@ private:
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// Used for audio and video synchronization.
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std::chrono::high_resolution_clock::time_point mTimeReference;
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int mAudioFrameCount;
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int mVideoFrameCount;
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double mAccumulatedTime;
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bool mStartTimeAccumulation;
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bool mDecodedFrame;
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bool mEndOfVideo;
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// These are only used for debugging.
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int mAudioFrameCount;
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int mVideoFrameCount;
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};
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#endif // ES_CORE_COMPONENTS_VIDEO_FFMPEG_COMPONENT_H
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