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Fixed an incorrect width and height calculation in the renderer
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@ -500,8 +500,8 @@ void RendererOpenGL::drawTriangleStrips(const Vertex* vertices,
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const BlendFactor srcBlendFactor,
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const BlendFactor dstBlendFactor)
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{
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const float width {vertices[3].position[0]};
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const float height {vertices[3].position[1]};
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const float width {vertices[3].position[0] - vertices[1].position[0]};
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const float height {vertices[3].position[1] - vertices[2].position[1]};
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GL_CHECK_ERROR(
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glBlendFunc(convertBlendFactor(srcBlendFactor), convertBlendFactor(dstBlendFactor)));
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