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	Convert paths to generic form after 341aa766d8
				
					
				
			Might not have caught all places where this should be done.
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				|  | @ -159,7 +159,7 @@ void SystemData::populateFolder(FolderData* folder) | ||||||
| 		//add directories that also do not match an extension as folders
 | 		//add directories that also do not match an extension as folders
 | ||||||
| 		if(!isGame && fs::is_directory(filePath)) | 		if(!isGame && fs::is_directory(filePath)) | ||||||
| 		{ | 		{ | ||||||
| 			FolderData* newFolder = new FolderData(this, filePath.string(), filePath.stem().string()); | 			FolderData* newFolder = new FolderData(this, filePath.generic_string(), filePath.stem().string()); | ||||||
| 			populateFolder(newFolder); | 			populateFolder(newFolder); | ||||||
| 
 | 
 | ||||||
| 			//ignore folders that do not contain games
 | 			//ignore folders that do not contain games
 | ||||||
|  | @ -233,7 +233,11 @@ void SystemData::loadConfig() | ||||||
| 						sysPath = varValue.substr(0, varValue.length() - 1); | 						sysPath = varValue.substr(0, varValue.length() - 1); | ||||||
| 					else | 					else | ||||||
| 						sysPath = varValue; | 						sysPath = varValue; | ||||||
| 				}else if(varName == "EXTENSION") | 					//convert path to generic directory seperators
 | ||||||
|  | 					boost::filesystem::path genericPath(sysPath); | ||||||
|  | 					sysPath = genericPath.generic_string(); | ||||||
|  | 				} | ||||||
|  | 				else if(varName == "EXTENSION") | ||||||
| 					sysExtension = varValue; | 					sysExtension = varValue; | ||||||
| 				else if(varName == "COMMAND") | 				else if(varName == "COMMAND") | ||||||
| 					sysCommand = varValue; | 					sysCommand = varValue; | ||||||
|  |  | ||||||
|  | @ -133,7 +133,9 @@ void parseGamelist(SystemData* system) | ||||||
| 			continue; | 			continue; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		std::string path = pathNode.text().get(); | 		//convert path to generic directory seperators
 | ||||||
|  | 		boost::filesystem::path gamePath(pathNode.text().get()); | ||||||
|  | 		std::string path = gamePath.generic_string(); | ||||||
| 
 | 
 | ||||||
| 		//expand "."
 | 		//expand "."
 | ||||||
| 		if(path[0] == '.') | 		if(path[0] == '.') | ||||||
|  | @ -169,7 +171,7 @@ void parseGamelist(SystemData* system) | ||||||
| 				{ | 				{ | ||||||
| 					newImage.erase(0, 1); | 					newImage.erase(0, 1); | ||||||
| 					boost::filesystem::path pathname(xmlpath); | 					boost::filesystem::path pathname(xmlpath); | ||||||
| 					newImage.insert(0, pathname.parent_path().string() ); | 					newImage.insert(0, pathname.parent_path().generic_string() ); | ||||||
| 				} | 				} | ||||||
| 
 | 
 | ||||||
| 				//if the image exist, set it
 | 				//if the image exist, set it
 | ||||||
|  | @ -218,7 +220,9 @@ void addGameDataNode(pugi::xml_node & parent, const GameData * game) | ||||||
| 	//add values
 | 	//add values
 | ||||||
| 	if (!game->getPath().empty()) { | 	if (!game->getPath().empty()) { | ||||||
| 		pugi::xml_node pathNode = newGame.append_child(GameData::xmlTagPath.c_str()); | 		pugi::xml_node pathNode = newGame.append_child(GameData::xmlTagPath.c_str()); | ||||||
| 		pathNode.text().set(game->getPath().c_str()); | 		//store path with generic directory seperators
 | ||||||
|  | 		boost::filesystem::path gamePath(game->getPath()); | ||||||
|  | 		pathNode.text().set(gamePath.generic_string().c_str()); | ||||||
| 	} | 	} | ||||||
| 	if (!game->getName().empty()) { | 	if (!game->getName().empty()) { | ||||||
| 		pugi::xml_node nameNode = newGame.append_child(GameData::xmlTagName.c_str()); | 		pugi::xml_node nameNode = newGame.append_child(GameData::xmlTagName.c_str()); | ||||||
|  | @ -294,8 +298,10 @@ void updateGamelist(SystemData* system) | ||||||
| 						LOG(LogError) << "<" << GameData::xmlTagGame << "> node contains no <" << GameData::xmlTagPath << "> child!"; | 						LOG(LogError) << "<" << GameData::xmlTagGame << "> node contains no <" << GameData::xmlTagPath << "> child!"; | ||||||
| 						continue; | 						continue; | ||||||
| 					} | 					} | ||||||
| 					//check path
 | 					//check paths. use the same directory separators
 | ||||||
| 					if (pathNode.text().get() == game->getPath()) { | 					boost::filesystem::path nodePath(pathNode.text().get()); | ||||||
|  | 					boost::filesystem::path gamePath(game->getPath()); | ||||||
|  | 					if (nodePath.generic_string() == gamePath.generic_string()) { | ||||||
| 						//found the game. remove it. it will be added again later with updated values
 | 						//found the game. remove it. it will be added again later with updated values
 | ||||||
| 						root.remove_child(gameNode); | 						root.remove_child(gameNode); | ||||||
| 						//break node search loop
 | 						//break node search loop
 | ||||||
|  |  | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| #include "platform.h" | #include "platform.h" | ||||||
| #include <stdlib.h> | #include <stdlib.h> | ||||||
|  | #include <boost/filesystem.hpp> | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| std::string getHomePath() | std::string getHomePath() | ||||||
|  | @ -31,5 +32,7 @@ std::string getHomePath() | ||||||
| 	} | 	} | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
| 	return homePath; | 	//convert path to generic directory seperators
 | ||||||
|  | 	boost::filesystem::path genericPath(homePath); | ||||||
|  | 	return genericPath.generic_string(); | ||||||
| } | } | ||||||
|  |  | ||||||
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	 Bim Overbohm
						Bim Overbohm