From 3c3976e3ac881c554288b13089fb9a97f4ae6138 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Sat, 2 Mar 2024 16:21:49 +0100 Subject: [PATCH] Documentation update --- ANDROID-DEV.md | 5 +++-- CHANGELOG.md | 3 +++ 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/ANDROID-DEV.md b/ANDROID-DEV.md index 6cdf95d2a..315a48215 100644 --- a/ANDROID-DEV.md +++ b/ANDROID-DEV.md @@ -101,8 +101,6 @@ There are also some issues with sound quality on the Odin 2, such as large fluct In addition to the issues specific to the Ayn Odin 2 there are a couple of other problems that will hopefully be resolved in the near future: -* Plugging in a controller connected via USB will display a popup with the text _Allow ES-DE to access Controller?_ Pressing OK here will cause problems with input in some emulators. Pressing CANCEL will however resolve this issue and the controller will still work correctly in ES-DE. -* Setting ES-DE as the home app/launcher will sometimes display the configurator after rebooting the device. This happens because Android starts ES-DE before it has mounted the external storage, for example your SD card. Just press/swipe _back_ when the configurator is displayed and ES-DE should start normally. * Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds. * The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there. @@ -366,6 +364,9 @@ This is by no means a complete list of compatible devices, but rather devices th | Ayn | Odin 2 | 13 | Yes | Can't launch some emulators,
Can't have dots in directory names,
Minor audio issues | | | Google | Pixel 4a | 13 | Yes | None | | | Google | Pixel Tablet | 14 | Yes | None | | +| Nvidia | Shield Pro | 11 (TV) | Yes | None | | +| Retroid | Pocket 2s | 11 | Yes | None | | +| Retroid | Pocket 4 Pro | 13 | Yes | None | | ## Supported game systems diff --git a/CHANGELOG.md b/CHANGELOG.md index 5d932e9ff..337475ec8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,6 +8,7 @@ ### Detailed list of changes +* Added a more informative error message than "HTTP error code 430" when exceeding the daily ScreenScraper quota * Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems * Added the .neo file extension to the arcade, mame and neogeo systems * Removed the "v" before the version number from the version printout on application startup and from the main menu @@ -22,6 +23,7 @@ ### Detailed list of changes +* Added support for Android TV devices * Made it possible to use SAF URIs when splitting game systems across multiple storage devices * Added a retry loop on startup to check whether the external storage is mounted, to prevent the configurator from showing when set as the home app * Added support for the Amazon Appstore release of M64Plus FZ Pro @@ -29,6 +31,7 @@ * Added the Geolith RetroArch core as an alternative emulator for the arcade, mame and neogeo systems * Added the .neo file extension to the arcade, mame and neogeo systems * Changed the application updater notification message to no longer mention the app store +* Added a more informative error message than "HTTP error code 430" when exceeding the daily ScreenScraper quota * Appended the Android version code to the version on the main menu ### Bug fixes