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Updated the ScreenScraper error handling slightly.
Also added the possibility to hide a folder in the same way as a game file.
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@ -43,7 +43,8 @@ MetaDataDecl folderDecls[] = {
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{"developer", MD_STRING, "unknown", false, "developer", "enter game developer", true},
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{"publisher", MD_STRING, "unknown", false, "publisher", "enter game publisher", true},
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{"genre", MD_STRING, "unknown", false, "genre", "enter game genre", true},
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{"players", MD_INT, "unknown", false, "players", "enter number of players", true}
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{"players", MD_INT, "unknown", false, "players", "enter number of players", true},
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{"hidden", MD_BOOL, "false", false, "hidden", "enter hidden off/on", false}
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};
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const std::vector<MetaDataDecl> folderMDD(folderDecls, folderDecls +
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sizeof(folderDecls) / sizeof(folderDecls[0]));
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@ -176,6 +176,13 @@ void ScreenScraperRequest::process(const std::unique_ptr<HttpReq>& req,
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assert(req->status() == HttpReq::REQ_SUCCESS);
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pugi::xml_document doc;
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// It seems as if screenscraper.fr has changed their API slightly and now just returns
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// a simple text messsage upon not finding any matching game. If we don't return here,
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// we will get a pugixml error trying to process this string as an XML message.
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if (req->getContent().find("Erreur : Rom") == 0)
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return;
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pugi::xml_parse_result parseResult = doc.load_string(req->getContent().c_str());
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if (!parseResult) {
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