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	Fixed an issue where TextureResource::initFromPixels() was not setting the source size correctly
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				|  | @ -85,7 +85,7 @@ void TextureResource::initFromPixels(const unsigned char* dataRGBA, size_t width | |||
|     mTextureData->initFromRGBA(dataRGBA, width, height); | ||||
|     // Cache the image dimensions.
 | ||||
|     mSize = glm::ivec2 {static_cast<int>(width), static_cast<int>(height)}; | ||||
|     mSourceSize = glm::vec2 {mTextureData->sourceWidth(), mTextureData->sourceHeight()}; | ||||
|     mSourceSize = glm::vec2 {static_cast<float>(width), static_cast<float>(height)}; | ||||
| } | ||||
| 
 | ||||
| void TextureResource::initFromMemory(const char* data, size_t length) | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre