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Backported InputConfig.
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parent
47dfe5d5fb
commit
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@ -2,7 +2,7 @@ CXX=g++
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CXXFLAGS=-Wall -g -O2
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LDFLAGS=
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SRC_SOURCES=AudioManager.cpp Log.cpp FolderData.cpp Font.cpp GameData.cpp GuiComponent.cpp InputManager.cpp main.cpp MathExp.cpp Renderer.cpp Renderer_draw_gl.cpp Renderer_init.cpp Sound.cpp SystemData.cpp XMLReader.cpp components/GuiAnimation.cpp components/GuiBox.cpp components/GuiFastSelect.cpp components/GuiGameList.cpp components/GuiImage.cpp components/GuiInputConfig.cpp components/GuiMenu.cpp components/GuiTheme.cpp pugiXML/pugixml.cpp
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SRC_SOURCES=AudioManager.cpp InputConfig.cpp Log.cpp FolderData.cpp Font.cpp GameData.cpp GuiComponent.cpp InputManager.cpp main.cpp MathExp.cpp Renderer.cpp Renderer_draw_gl.cpp Renderer_init.cpp Sound.cpp SystemData.cpp XMLReader.cpp components/GuiAnimation.cpp components/GuiBox.cpp components/GuiFastSelect.cpp components/GuiGameList.cpp components/GuiImage.cpp components/GuiInputConfig.cpp components/GuiMenu.cpp components/GuiTheme.cpp pugiXML/pugixml.cpp
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SOURCES=$(addprefix src/,$(SRC_SOURCES))
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OBJECTS=$(SOURCES:.cpp=.o)
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DEPS=$(SOURCES:.cpp=.d)
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97
src/InputConfig.cpp
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97
src/InputConfig.cpp
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@ -0,0 +1,97 @@
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#include "InputConfig.h"
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#include <string>
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#include <algorithm>
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#include <SDL.h>
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#include <iostream>
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std::string toLower(std::string str)
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{
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for(unsigned int i = 0; i < str.length(); i++)
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{
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str[i] = tolower(str[i]);
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}
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return str;
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}
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InputConfig::InputConfig(int deviceId) : mDeviceId(deviceId)
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{
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mPlayerNum = -1;
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}
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void InputConfig::clear()
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{
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mNameMap.clear();
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}
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void InputConfig::mapInput(const std::string& name, Input input)
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{
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mNameMap[toLower(name)] = input;
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}
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Input InputConfig::getInputByName(const std::string& name)
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{
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return mNameMap[toLower(name)];
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}
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bool InputConfig::isMappedTo(const std::string& name, Input input)
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{
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Input comp = getInputByName(name);
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if(comp.configured && comp.type == input.type && comp.id == input.id)
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{
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if(comp.type == TYPE_HAT)
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{
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return (input.value == 0 || input.value & comp.value);
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}
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if(comp.type == TYPE_AXIS)
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{
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return input.value == 0 || comp.value == input.value;
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}else{
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return true;
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}
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}
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return false;
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}
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std::vector<std::string> InputConfig::getMappedTo(Input input)
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{
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std::vector<std::string> maps;
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typedef std::map<std::string, Input>::iterator it_type;
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for(it_type iterator = mNameMap.begin(); iterator != mNameMap.end(); iterator++)
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{
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Input chk = iterator->second;
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if(!chk.configured)
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continue;
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if(chk.device == input.device && chk.type == input.type && chk.id == input.id)
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{
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if(chk.type == TYPE_HAT)
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{
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if(input.value == 0 || input.value & chk.value)
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{
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maps.push_back(iterator->first);
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}
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continue;
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}
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if(input.type == TYPE_AXIS)
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{
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if(input.value == 0 || chk.value == input.value)
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maps.push_back(iterator->first);
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}else{
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maps.push_back(iterator->first);
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}
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}
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}
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return maps;
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}
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void InputConfig::setPlayerNum(int num) { mPlayerNum = num; }
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int InputConfig::getPlayerNum() { return mPlayerNum; }
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int InputConfig::getDeviceId() { return mDeviceId; }
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112
src/InputConfig.h
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112
src/InputConfig.h
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#ifndef _INPUTCONFIG_H_
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#define _INPUTCONFIG_H_
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#include <map>
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#include <vector>
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#include <string>
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#include <SDL.h>
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#include <sstream>
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#define DEVICE_KEYBOARD -1
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enum InputType
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{
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TYPE_AXIS,
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TYPE_BUTTON,
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TYPE_HAT,
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TYPE_KEY,
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TYPE_COUNT
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};
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struct Input
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{
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public:
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int device;
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InputType type;
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int id;
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int value;
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bool configured;
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Input()
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{
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device = DEVICE_KEYBOARD;
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configured = false;
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id = -1;
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value = -999;
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type = TYPE_COUNT;
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}
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Input(int dev, InputType t, int i, int val, bool conf) : device(dev), type(t), id(i), value(val), configured(conf)
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{
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}
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std::string getHatDir(int val)
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{
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if(val & SDL_HAT_UP)
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return "up";
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else if(val & SDL_HAT_DOWN)
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return "down";
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else if(val & SDL_HAT_LEFT)
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return "left";
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else if(val & SDL_HAT_RIGHT)
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return "right";
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return "neutral?";
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}
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std::string string()
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{
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if(!configured)
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return "";
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std::stringstream stream;
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switch(type)
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{
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case TYPE_BUTTON:
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stream << "Button " << id;
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break;
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case TYPE_AXIS:
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stream << "Axis " << id << (value > 0 ? "+" : "-");
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break;
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case TYPE_HAT:
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stream << "Hat " << id << " " << getHatDir(value);
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break;
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case TYPE_KEY:
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stream << "Key " << SDL_GetKeyName((SDLKey)id);
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break;
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default:
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stream << "Input to string error";
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break;
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}
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return stream.str();
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}
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};
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class InputConfig
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{
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public:
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InputConfig(int deviceId);
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void clear();
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void mapInput(const std::string& name, Input input);
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void setPlayerNum(int num);
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int getPlayerNum();
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int getDeviceId();
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//Returns the input mapped to this name.
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Input getInputByName(const std::string& name);
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//Returns true if Input is mapped to this name, false otherwise.
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bool isMappedTo(const std::string& name, Input input);
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//Returns a list of names this input is mapped to.
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std::vector<std::string> getMappedTo(Input input);
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private:
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std::map<std::string, Input> mNameMap;
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const int mDeviceId;
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int mPlayerNum;
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};
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#endif
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