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(Windows) Fixed a small issue which caused a compilation error.
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@ -186,7 +186,7 @@ void CollectionSystemManager::saveCustomCollection(SystemData* sys)
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fileGameEntries.erase(last, fileGameEntries.end());
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fileGameEntries.erase(last, fileGameEntries.end());
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#if defined(_WIN64)
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#if defined(_WIN64)
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configFile.open(Utils::String::
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configFileOut.open(Utils::String::
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stringToWideString(getCustomCollectionConfigPath(name)).c_str());
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stringToWideString(getCustomCollectionConfigPath(name)).c_str());
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#else
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#else
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configFileOut.open(getCustomCollectionConfigPath(name));
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configFileOut.open(getCustomCollectionConfigPath(name));
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