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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Fixed up some things that were causing compiler warnings.
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parent
c8165cd947
commit
3ebb819a7c
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@ -8,6 +8,7 @@
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class FileData
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class FileData
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{
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{
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public:
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public:
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virtual ~FileData() { };
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virtual bool isFolder() = 0;
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virtual bool isFolder() = 0;
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virtual std::string getName() = 0;
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virtual std::string getName() = 0;
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virtual std::string getPath() = 0;
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virtual std::string getPath() = 0;
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@ -149,6 +149,8 @@ void Font::buildAtlas()
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x += g->bitmap.width;
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x += g->bitmap.width;
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}
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}
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std::cout << "Final texture coords: " << x << ", " << y << "\n";
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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//std::cout << "generated texture \"" << textureID << "\" (w: " << w << " h: " << h << ")" << std::endl;
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//std::cout << "generated texture \"" << textureID << "\" (w: " << w << " h: " << h << ")" << std::endl;
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@ -84,10 +84,11 @@ void SystemData::launchGame(GameData* game)
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std::cout << " " << command << "\n";
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std::cout << " " << command << "\n";
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std::cout << "=====================================================\n";
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std::cout << "=====================================================\n";
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system(command.c_str());
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int exitCode = system(command.c_str());
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std::cout << "=====================================================\n";
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std::cout << "=====================================================\n";
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std::cout << "...launch terminated!\n";
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if(exitCode != 0)
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std::cout << "...launch terminated with nonzero exit code!\n";
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Renderer::init(0, 0);
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Renderer::init(0, 0);
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AudioManager::init();
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AudioManager::init();
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@ -126,7 +126,7 @@ void GuiFastSelect::setListPos()
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int min = 0;
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int min = 0;
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int max = mList->getObjectCount() - 1;
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int max = mList->getObjectCount() - 1;
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int mid;
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int mid = 0;
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while(max >= min)
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while(max >= min)
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{
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{
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@ -41,7 +41,10 @@ void GuiMenu::onInput(InputManager::InputButton button, bool keyDown)
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if(button == InputManager::BUTTON1 && keyDown)
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if(button == InputManager::BUTTON1 && keyDown)
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{
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{
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system(mList->getSelectedObject().c_str());
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if(system(mList->getSelectedObject().c_str()) != 0)
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{
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std::cout << "(menu command terminated with a nonzero errorcode)\n";
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}
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}
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}
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}
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}
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@ -49,6 +52,10 @@ void GuiMenu::populateList()
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{
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{
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mList->clear();
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mList->clear();
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//if you want to add your own commands to the menu, here is where you need to change!
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//commands added here are called with system() when selected (so are executed as shell commands)
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//the method is GuiList::addObject(std::string displayString, std::string commandString, unsigned int displayHexColor);
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//the list will automatically adjust as items are added to it, this should be the only area you need to change
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mList->addObject("Restart", "sudo shutdown -r now", 0x0000FFFF);
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mList->addObject("Restart", "sudo shutdown -r now", 0x0000FFFF);
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mList->addObject("Shutdown", "sudo shutdown -h now", 0x0000FFFF);
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mList->addObject("Shutdown", "sudo shutdown -h now", 0x0000FFFF);
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}
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}
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