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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 01:25:38 +00:00
Created proper program structure for LottieComponent.
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8d648867e1
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@ -25,6 +25,7 @@ LottieComponent::LottieComponent(Window* window)
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, mTargetPacing{0}
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, mTimeAccumulator{0}
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, mHoldFrame{false}
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, mKeepAspectRatio{true}
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{
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// Get an empty texture for rendering the animation.
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mTexture = TextureResource::get("");
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@ -34,37 +35,45 @@ LottieComponent::LottieComponent(Window* window)
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mTexture->setFormat(Renderer::Texture::BGRA);
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#endif
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// TODO: Temporary test files.
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std::string filePath{":/animations/a_mountain.json"};
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// std::string filePath{":/animations/bell.json"};
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// Set component defaults.
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setOrigin(0.5f, 0.5f);
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setSize(Renderer::getScreenWidth() * 0.2f, Renderer::getScreenHeight() * 0.2f);
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setPosition(Renderer::getScreenWidth() * 0.3f, Renderer::getScreenHeight() * 0.3f);
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setDefaultZIndex(30.0f);
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setZIndex(30.0f);
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}
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if (filePath.empty()) {
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void LottieComponent::setAnimation(const std::string& path)
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{
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if (mAnimation != nullptr) {
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if (mFuture.valid())
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mFuture.get();
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mSurface.reset();
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mAnimation.reset();
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mPictureRGBA.clear();
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}
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mPath = path;
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if (mPath.empty()) {
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LOG(LogError) << "Path to Lottie animation is empty";
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return;
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}
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if (filePath.front() == ':')
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filePath = ResourceManager::getInstance().getResourcePath(filePath);
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if (mPath.front() == ':')
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mPath = ResourceManager::getInstance().getResourcePath(mPath);
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else
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filePath = Utils::FileSystem::expandHomePath(filePath);
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mPath = Utils::FileSystem::expandHomePath(mPath);
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if (!(Utils::FileSystem::isRegularFile(filePath) || Utils::FileSystem::isSymlink(filePath))) {
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LOG(LogError) << "Couldn't open Lottie animation file \"" << filePath << "\"";
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if (!(Utils::FileSystem::isRegularFile(mPath) || Utils::FileSystem::isSymlink(mPath))) {
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LOG(LogError) << "Couldn't open Lottie animation file \"" << mPath << "\"";
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return;
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}
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// TODO: Only meant for development, to be replaced with proper theming support.
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setOrigin(0.5f, 0.5f);
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setSize(500.0f, 500.0f);
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setPosition(mSize.x * 0.35f, mSize.y * 0.5f);
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setDefaultZIndex(70.0f);
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setZIndex(70.0f);
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setVisible(true);
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mAnimation = rlottie::Animation::loadFromFile(filePath);
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mAnimation = rlottie::Animation::loadFromFile(mPath);
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if (mAnimation == nullptr) {
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LOG(LogError) << "Couldn't parse Lottie animation file \"" << filePath << "\"";
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LOG(LogError) << "Couldn't parse Lottie animation file \"" << mPath << "\"";
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return;
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}
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@ -72,13 +81,21 @@ LottieComponent::LottieComponent(Window* window)
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size_t height = static_cast<size_t>(mSize.y);
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mPictureRGBA.resize(width * height * 4);
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mSurface = std::make_unique<rlottie::Surface>(reinterpret_cast<uint32_t*>(&mPictureRGBA[0]),
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width, height, width * sizeof(uint32_t));
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// Animation time in seconds.
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double duration = mAnimation->duration();
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if (mSurface == nullptr) {
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LOG(LogError) << "Couldn't create Lottie surface for file \"" << mPath << "\"";
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mAnimation.reset();
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return;
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}
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// Render the first frame as a type of preload to decrease the chance of seeing a blank
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// texture when first entering a view that uses this animation.
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mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio);
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// Some statistics for the file.
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double duration = mAnimation->duration();
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mTotalFrames = mAnimation->totalFrame();
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mFrameRate = mAnimation->frameRate();
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@ -89,6 +106,12 @@ LottieComponent::LottieComponent(Window* window)
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LOG(LogDebug) << "Duration: " << duration;
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}
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void LottieComponent::onSizeChanged()
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{
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// Setting the animation again will completely reinitialize it.
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setAnimation(mPath);
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}
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void LottieComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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@ -100,6 +123,9 @@ void LottieComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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void LottieComponent::update(int deltaTime)
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{
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if (mAnimation == nullptr)
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return;
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if (mTimeAccumulator < mTargetPacing) {
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mHoldFrame = true;
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mTimeAccumulator += deltaTime;
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@ -115,6 +141,11 @@ void LottieComponent::render(const glm::mat4& parentTrans)
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if (!isVisible())
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return;
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if (mAnimation == nullptr)
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return;
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glm::mat4 trans{parentTrans * getTransform()};
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if (mFrameNum >= mTotalFrames)
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mFrameNum = 0;
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@ -135,33 +166,37 @@ void LottieComponent::render(const glm::mat4& parentTrans)
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else {
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renderNextFrame = true;
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}
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if (renderNextFrame && !mHoldFrame)
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mFuture = mAnimation->render(mFrameNum, *mSurface);
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mFuture = mAnimation->render(mFrameNum, *mSurface, mKeepAspectRatio);
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Renderer::setMatrix(trans);
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if (Settings::getInstance()->getBool("DebugImage"))
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Renderer::drawRect(0.0f, 0.0f, mSize.x, mSize.y, 0xFF000033, 0xFF000033);
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if (mTexture->getSize().x != 0.0f) {
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mTexture->bind();
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Renderer::Vertex vertices[4];
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// clang-format off
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mVertices[0] = {{0.0f, 0.0f }, {0.0f, 0.0f}, 0xFFFFFFFF};
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mVertices[1] = {{0.0f, mSize.y}, {0.0f, 1.0f}, 0xFFFFFFFF};
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mVertices[2] = {{mSize.x, 0.0f }, {1.0f, 0.0f}, 0xFFFFFFFF};
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mVertices[3] = {{mSize.x, mSize.y}, {1.0f, 1.0f}, 0xFFFFFFFF};
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vertices[0] = {{0.0f, 0.0f }, {0.0f, 0.0f}, 0xFFFFFFFF};
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vertices[1] = {{0.0f, mSize.y}, {0.0f, 1.0f}, 0xFFFFFFFF};
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vertices[2] = {{mSize.x, 0.0f }, {1.0f, 0.0f}, 0xFFFFFFFF};
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vertices[3] = {{mSize.x, mSize.y}, {1.0f, 1.0f}, 0xFFFFFFFF};
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// clang-format on
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// Round vertices.
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for (int i = 0; i < 4; ++i)
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mVertices[i].pos = glm::round(mVertices[i].pos);
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vertices[i].pos = glm::round(vertices[i].pos);
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#if defined(USE_OPENGL_21)
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// Perform color space conversion from BGRA to RGBA.
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mVertices[0].shaders = Renderer::SHADER_BGRA_TO_RGBA;
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vertices[0].shaders = Renderer::SHADER_BGRA_TO_RGBA;
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#endif
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// Render it.
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glm::mat4 trans{parentTrans * getTransform()};
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Renderer::setMatrix(trans);
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Renderer::drawTriangleStrips(&mVertices[0], 4, trans);
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Renderer::drawTriangleStrips(&vertices[0], 4, trans);
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}
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if (!mHoldFrame && mFrameNum == mTotalFrames - 1) {
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@ -23,6 +23,11 @@ class LottieComponent : public GuiComponent
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public:
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LottieComponent(Window* window);
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void setAnimation(const std::string& path);
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void setKeepAspectRatio(bool value) { mKeepAspectRatio = value; }
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void onSizeChanged() override;
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virtual void applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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@ -35,11 +40,10 @@ private:
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std::shared_ptr<TextureResource> mTexture;
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std::vector<uint8_t> mPictureRGBA;
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Renderer::Vertex mVertices[4];
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std::unique_ptr<rlottie::Animation> mAnimation;
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std::unique_ptr<rlottie::Surface> mSurface;
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std::future<rlottie::Surface> mFuture;
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std::string mPath;
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size_t mTotalFrames;
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size_t mFrameNum;
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double mFrameRate;
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@ -47,6 +51,8 @@ private:
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int mTimeAccumulator;
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bool mHoldFrame;
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bool mKeepAspectRatio;
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std::chrono::time_point<std::chrono::system_clock> mAnimationStartTime;
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std::chrono::time_point<std::chrono::system_clock> mAnimationEndTime;
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};
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