mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 22:25:38 +00:00
Merge pull request #435 from raelgc/431-improve-kids-mode
Improving kids mode
This commit is contained in:
commit
401b184615
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@ -247,6 +247,7 @@ void FileFilterIndex::resetFilters()
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void FileFilterIndex::setUIModeFilters()
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{
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if(!Settings::getInstance()->getBool("ForceDisableFilters")){
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if (!UIModeController::getInstance()->isUIModeFull())
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{
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filterByHidden = true;
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@ -259,6 +260,7 @@ void FileFilterIndex::setUIModeFilters()
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std::vector<std::string> val = { "TRUE" };
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setFilter(KIDGAME_FILTER, &val);
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}
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}
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}
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void FileFilterIndex::debugPrintIndexes()
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@ -77,11 +77,14 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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mMenu.addWithLabel("SORT GAMES BY", mListSort);
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}
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// show filtered menu
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if(!Settings::getInstance()->getBool("ForceDisableFilters"))
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{
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>(mWindow, "FILTER GAMELIST", Font::get(FONT_SIZE_MEDIUM), 0x777777FF), true);
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row.addElement(makeArrow(mWindow), false);
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row.makeAcceptInputHandler(std::bind(&GuiGamelistOptions::openGamelistFilter, this));
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mMenu.addRow(row);
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}
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std::map<std::string, CollectionSystemData> customCollections = CollectionSystemManager::get()->getCustomCollectionSystems();
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@ -2,6 +2,7 @@
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#include "components/OptionListComponent.h"
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#include "components/SliderComponent.h"
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#include "components/SwitchComponent.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiSlideshowScreensaverOptions.h"
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#include "guis/GuiVideoScreensaverOptions.h"
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@ -18,6 +19,12 @@ GuiGeneralScreensaverOptions::GuiGeneralScreensaverOptions(Window* window, const
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PowerSaver::updateTimeouts();
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});
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// Allow ScreenSaver Controls - ScreenSaverControls
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auto ss_controls = std::make_shared<SwitchComponent>(mWindow);
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ss_controls->setState(Settings::getInstance()->getBool("ScreenSaverControls"));
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addWithLabel("SCREENSAVER CONTROLS", ss_controls);
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addSaveFunc([ss_controls] { Settings::getInstance()->setBool("ScreenSaverControls", ss_controls->getState()); });
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// screensaver behavior
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auto screensaver_behavior = std::make_shared< OptionListComponent<std::string> >(mWindow, "SCREENSAVER BEHAVIOR", false);
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std::vector<std::string> screensavers;
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@ -39,7 +39,6 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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if (isFullUI)
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addEntry("CONFIGURE INPUT", 0x777777FF, true, [this] { openConfigInput(); });
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if (!(UIModeController::getInstance()->isUIModeKid() && Settings::getInstance()->getBool("hideQuitMenuOnKidUI")))
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addEntry("QUIT", 0x777777FF, true, [this] {openQuitMenu(); });
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addChild(&mMenu);
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@ -309,6 +308,16 @@ void GuiMenu::openUISettings()
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s->addWithLabel("ON-SCREEN HELP", show_help);
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s->addSaveFunc([show_help] { Settings::getInstance()->setBool("ShowHelpPrompts", show_help->getState()); });
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// enable filters (ForceDisableFilters)
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auto enable_filter = std::make_shared<SwitchComponent>(mWindow);
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enable_filter->setState(!Settings::getInstance()->getBool("ForceDisableFilters"));
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s->addWithLabel("ENABLE FILTERS", enable_filter);
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s->addSaveFunc([enable_filter] {
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bool filter_is_enabled = !Settings::getInstance()->getBool("ForceDisableFilters");
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Settings::getInstance()->setBool("ForceDisableFilters", !enable_filter->getState());
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if (enable_filter->getState() != filter_is_enabled) ViewController::get()->ReloadAndGoToStart();
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});
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mWindow->pushGui(s);
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}
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@ -25,12 +25,6 @@ GuiVideoScreensaverOptions::GuiVideoScreensaverOptions(Window* window, const cha
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addSaveFunc([ss_omx, this] { Settings::getInstance()->setBool("ScreenSaverOmxPlayer", ss_omx->getState()); });
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#endif
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// Allow ScreenSaver Controls - ScreenSaverControls
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auto ss_controls = std::make_shared<SwitchComponent>(mWindow);
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ss_controls->setState(Settings::getInstance()->getBool("ScreenSaverControls"));
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addWithLabel("SCREENSAVER CONTROLS", ss_controls);
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addSaveFunc([ss_controls] { Settings::getInstance()->setBool("ScreenSaverControls", ss_controls->getState()); });
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// Render Video Game Name as subtitles
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auto ss_info = std::make_shared< OptionListComponent<std::string> >(mWindow, "SHOW GAME INFO", false);
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std::vector<std::string> info_type;
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@ -132,6 +132,10 @@ bool parseArgs(int argc, char* argv[])
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{
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Settings::getInstance()->setBool("ForceKid", true);
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}
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else if (strcmp(argv[i], "--force-disable-filters") == 0)
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{
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Settings::getInstance()->setBool("ForceDisableFilters", true);
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}
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else if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0)
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{
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#ifdef WIN32
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@ -158,7 +162,9 @@ bool parseArgs(int argc, char* argv[])
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"--windowed not fullscreen, should be used with --resolution\n"
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"--vsync [1/on or 0/off] turn vsync on or off (default is on)\n"
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"--max-vram [size] Max VRAM to use in Mb before swapping. 0 for unlimited\n"
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"--force-kid Force the UI mode to be Kid\n"
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"--force-kiosk Force the UI mode to be Kiosk\n"
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"--force-disable-filters Force the UI to ignore applied filters in gamelist\n"
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"--help, -h summon a sentient, angry tuba\n\n"
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"More information available in README.md.\n";
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return false; //exit after printing help
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@ -196,7 +196,7 @@ bool SystemView::input(InputConfig* config, Input input)
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config->isMappedTo("up", input) ||
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config->isMappedTo("down", input))
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listInput(0);
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if(config->isMappedTo("select", input) && Settings::getInstance()->getBool("ScreenSaverControls"))
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if(!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("select", input) && Settings::getInstance()->getBool("ScreenSaverControls"))
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{
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mWindow->startScreenSaver();
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mWindow->renderScreenSaver();
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@ -382,7 +382,7 @@ std::vector<HelpPrompt> SystemView::getHelpPrompts()
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prompts.push_back(HelpPrompt("a", "select"));
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prompts.push_back(HelpPrompt("x", "random"));
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if (Settings::getInstance()->getBool("ScreenSaverControls"))
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if (!UIModeController::getInstance()->isUIModeKid() && Settings::getInstance()->getBool("ScreenSaverControls"))
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prompts.push_back(HelpPrompt("select", "launch screensaver"));
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return prompts;
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@ -357,7 +357,7 @@ bool ViewController::input(InputConfig* config, Input input)
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return true;
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// open menu
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if(config->isMappedTo("start", input) && input.value != 0)
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if(!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("start", input) && input.value != 0)
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{
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// open menu
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mWindow->pushGui(new GuiMenu(mWindow));
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@ -512,6 +512,7 @@ std::vector<HelpPrompt> ViewController::getHelpPrompts()
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return prompts;
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prompts = mCurrentView->getHelpPrompts();
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if(!UIModeController::getInstance()->isUIModeKid())
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prompts.push_back(HelpPrompt("start", "menu"));
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return prompts;
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@ -150,10 +150,11 @@ std::vector<HelpPrompt> BasicGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("up/down", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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if(!UIModeController::getInstance()->isUIModeKid())
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prompts.push_back(HelpPrompt("select", "options"));
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if(mRoot->getSystem()->isGameSystem())
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prompts.push_back(HelpPrompt("x", "random"));
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if(mRoot->getSystem()->isGameSystem() && !UIModeController::getInstance()->isUIModeKid())
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if(mRoot->getSystem()->isGameSystem() && UIModeController::getInstance()->isUIModeFull())
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{
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std::string prompt = CollectionSystemManager::get()->getEditingCollection();
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prompts.push_back(HelpPrompt("y", prompt));
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@ -368,6 +368,7 @@ std::vector<HelpPrompt> GridGameListView::getHelpPrompts()
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prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("b", "back"));
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if(!UIModeController::getInstance()->isUIModeKid())
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prompts.push_back(HelpPrompt("select", "options"));
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if(mRoot->getSystem()->isGameSystem())
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prompts.push_back(HelpPrompt("x", "random"));
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@ -1,6 +1,7 @@
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#include "views/gamelist/IGameListView.h"
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#include "guis/GuiGamelistOptions.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "Sound.h"
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#include "Window.h"
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@ -8,7 +9,7 @@
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bool IGameListView::input(InputConfig* config, Input input)
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{
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// select to open GuiGamelistOptions
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if(config->isMappedTo("select", input) && input.value)
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if(!UIModeController::getInstance()->isUIModeKid() && config->isMappedTo("select", input) && input.value)
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{
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Sound::getFromTheme(mTheme, getName(), "menuOpen")->play();
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mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
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@ -146,7 +146,7 @@ bool ISimpleGameListView::input(InputConfig* config, Input input)
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}
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return true;
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}
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}else if (config->isMappedTo("y", input) && !(UIModeController::getInstance()->isUIModeKid()))
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}else if (config->isMappedTo("y", input) && UIModeController::getInstance()->isUIModeFull())
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{
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if(mRoot->getSystem()->isGameSystem())
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{
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@ -18,6 +18,7 @@ std::vector<const char*> settings_dont_save {
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{ "DebugImage" },
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{ "ForceKid" },
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{ "ForceKiosk" },
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{ "ForceDisableFilters" },
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{ "IgnoreGamelist" },
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{ "HideConsole" },
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{ "ShowExit" },
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@ -138,7 +139,7 @@ void Settings::setDefaults()
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mStringMap["UIMode_passkey"] = "uuddlrlrba";
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mBoolMap["ForceKiosk"] = false;
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mBoolMap["ForceKid"] = false;
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mBoolMap["hideQuitMenuOnKidUI"] = false;
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mBoolMap["ForceDisableFilters"] = false;
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mIntMap["WindowWidth"] = 0;
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mIntMap["WindowHeight"] = 0;
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