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Documentation update.
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### Release overview
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### Release overview
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In this release a lot of systems have been enabled by adding new platforms altogether and by including emulator configuration for previous placeholder entries. A number of additional standalone emulators have been added as well. The newly released PCSX2 Qt standalone emulator has replaced the old PCSX2 release which has been designated a legacy emulator. Connection timeout support has also been added to the scraper which among other things makes it possible to continue scraping after resuming a computer that went to sleep when the scraper was running.
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This release enables a lot of systems by adding new platforms altogether and by including emulator configuration for previous placeholder entries. A number of additional standalone emulators have been added as well. The newly released PCSX2 Qt standalone emulator has replaced the old PCSX2 release which has been designated a legacy emulator. Connection timeout support has also been added to the scraper which among other things makes it possible to continue scraping after resuming a computer that went to sleep when the scraper was running.
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### Detailed list of changes
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### Detailed list of changes
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@ -172,10 +172,12 @@ In this release a lot of systems have been enabled by adding new platforms altog
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* Added emulator configuration for the coco system
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* Added emulator configuration for the coco system
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* Added emulator configuration for the dragon32 system
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* Added emulator configuration for the dragon32 system
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* Added emulator configuration for the tanodragon system
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* Added emulator configuration for the tanodragon system
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* Added emulator configuration for the gx4000 system
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* Added emulator configuration for the solarus system
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* Added emulator configuration for the solarus system
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* Added emulator configuration for the tic80 system
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* Added emulator configuration for the tic80 system
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* Added emulator configuration for the ags system
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* Added emulator configuration for the ags system
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* Replaced the invalid SimCoupé RetroArch core with SimCoupé standalone for the samcoupe system
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* Replaced the invalid SimCoupé RetroArch core with SimCoupé standalone for the samcoupe system
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* Added a find rule for the upcoming Flatpak release of MAME
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* Added Mednafen standalone as an alternative emulator for many systems
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* Added Mednafen standalone as an alternative emulator for many systems
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* Changed the emulator PCSX2 standalone to PCSX2 Legacy standalone
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* Changed the emulator PCSX2 standalone to PCSX2 Legacy standalone
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* Changed the emulator PCSX2 Qt standalone to PCSX2 standalone
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* Changed the emulator PCSX2 Qt standalone to PCSX2 standalone
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@ -2832,8 +2832,6 @@ There are also other MAME forks and derivates available such as MAME4ALL, Advanc
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In general .zip or .7z files are recommended for smaller-sized games like those from older systems (assuming the emulator supports it). But for CD-based systems it's not a good approach as uncompressing the larger CD images takes quite some time, leading to slow game launches. As explained above, converting CD images to CHD files is a better solution for achieving file compression while still enjoying fast game launches.
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In general .zip or .7z files are recommended for smaller-sized games like those from older systems (assuming the emulator supports it). But for CD-based systems it's not a good approach as uncompressing the larger CD images takes quite some time, leading to slow game launches. As explained above, converting CD images to CHD files is a better solution for achieving file compression while still enjoying fast game launches.
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Consider the table below a work in progress as it's obvioulsy not fully populated yet!
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Default emulator/Alternative emulators columns: \
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Default emulator/Alternative emulators columns: \
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**[U]**: Unix, **[M]**: macOS, **[W]**: Windows, **[W\*]**: Windows, needs to have a Path environment variable entry (not applicable if using the portable ES-DE release)
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**[U]**: Unix, **[M]**: macOS, **[W]**: Windows, **[W\*]**: Windows, needs to have a Path environment variable entry (not applicable if using the portable ES-DE release)
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@ -2850,7 +2848,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| amiga600 | Commodore Amiga 600 | PUAE | PUAE 2021 | Yes | See the specific _Commodore Amiga_ section elsewhere in this guide |
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| amiga600 | Commodore Amiga 600 | PUAE | PUAE 2021 | Yes | See the specific _Commodore Amiga_ section elsewhere in this guide |
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| amiga1200 | Commodore Amiga 1200 | PUAE | PUAE 2021 | Yes | See the specific _Commodore Amiga_ section elsewhere in this guide |
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| amiga1200 | Commodore Amiga 1200 | PUAE | PUAE 2021 | Yes | See the specific _Commodore Amiga_ section elsewhere in this guide |
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| amigacd32 | Commodore Amiga CD32 | PUAE | PUAE 2021 | Yes | |
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| amigacd32 | Commodore Amiga CD32 | PUAE | PUAE 2021 | Yes | |
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| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS | | |
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| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS | No | |
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| android | Google Android | BlueStacks **(Standalone)** [W] | | No | Shortcut (.lnk) file in root folder |
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| android | Google Android | BlueStacks **(Standalone)** [W] | | No | Shortcut (.lnk) file in root folder |
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| apple2 | Apple II | LinApple **(Standalone)** [U],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W*] | Mednafen **(Standalone)** [UW*],<br>MAME **(Standalone)** [UMW*] | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
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| apple2 | Apple II | LinApple **(Standalone)** [U],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W*] | Mednafen **(Standalone)** [UW*],<br>MAME **(Standalone)** [UMW*] | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
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| apple2gs | Apple IIGS | MAME **(Standalone)** [UMW*] | | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
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| apple2gs | Apple IIGS | MAME **(Standalone)** [UMW*] | | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
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@ -2897,7 +2895,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>Gearboy,<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file in root folder |
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| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>Gearboy,<br>TGB Dual,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>mGBA **(Standalone)**,<br>VBA-M,<br>VBA-M **(Standalone)** | No | Single archive or ROM file in root folder |
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| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)** [UMW*], PrimeHack **(Standalone)** [U] | No | Single .iso file in root folder |
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| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)** [UMW*], PrimeHack **(Standalone)** [U] | No | Single .iso file in root folder |
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)** [UMW*] | No | Single archive or ROM file in root folder |
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| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>BlastEm,<br>BlastEm **(Standalone)** [U],<br>Mednafen **(Standalone)** [UMW*] | No | Single archive or ROM file in root folder |
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| gx4000 | Amstrad GX4000 | _Placeholder_ | | | |
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| gx4000 | Amstrad GX4000 | Caprice32 | CrocoDS | No | |
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| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
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| intellivision | Mattel Electronics Intellivision | FreeIntv | | | |
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| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | KEmulator **(Standalone)** [W*] | No | Single .jar file in root folder |
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| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | KEmulator **(Standalone)** [W*] | No | Single .jar file in root folder |
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| kodi | Kodi Home Theatre Software | N/A | | No | Shortcut in root folder |
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| kodi | Kodi Home Theatre Software | N/A | | No | Shortcut in root folder |
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@ -2947,7 +2945,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| pico8 | PICO-8 Fantasy Console | PICO-8 **(Standalone)** | PICO-8 Splore **(Standalone)** | No | See the specific _PICO-8_ section elsewhere in this guide |
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| pico8 | PICO-8 Fantasy Console | PICO-8 **(Standalone)** | PICO-8 Splore **(Standalone)** | No | See the specific _PICO-8_ section elsewhere in this guide |
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| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
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| pokemini | Nintendo Pokémon Mini | PokeMini | | No | |
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| ports | Ports | _Various_ | | No | See the specific _Ports and desktop applications_ section elsewhere in this guide |
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| ports | Ports | _Various_ | | No | See the specific _Ports and desktop applications_ section elsewhere in this guide |
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| ps2 | Sony PlayStation 2 | PCSX2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 **(Standalone)** [UW*],<br>PCSX2 Legacy **(Standalone)**,<br>Play! **(Standalone)** [UMW*],<br>AetherSX2 **(Standalone)** [M] | Yes (No for Play!) | |
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| ps2 | Sony PlayStation 2 | PCSX2 [UW],<br>PCSX2 **(Standalone)** [M] | PCSX2 **(Standalone)** [UW*],<br>PCSX2 Legacy **(Standalone)**@,<br>Play! **(Standalone)** [UMW*],<br>AetherSX2 **(Standalone)** [M] | Yes (No for Play!) | |
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| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** [UMW*] | RPCS3 Directory **(Standalone)** [UMW*] | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
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| ps3 | Sony PlayStation 3 | RPCS3 Shortcut **(Standalone)** [UMW*] | RPCS3 Directory **(Standalone)** [UMW*] | Yes | See the specific _Sony PlayStation 3_ section elsewhere in this guide |
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| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
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| ps4 | Sony PlayStation 4 | _Placeholder_ | | | |
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| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single .iso file in root folder |
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| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single .iso file in root folder |
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@ -2546,8 +2546,6 @@ There are also other MAME forks and derivates available such as MAME4ALL, Advanc
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In general .zip or .7z files are recommended for smaller-sized games like those from older systems (assuming the emulator supports it). But for CD-based systems it's not a good approach as uncompressing the larger CD images takes quite some time, leading to slow game launches. As explained above, converting CD images to CHD files is a better solution for achieving file compression while still enjoying fast game launches.
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In general .zip or .7z files are recommended for smaller-sized games like those from older systems (assuming the emulator supports it). But for CD-based systems it's not a good approach as uncompressing the larger CD images takes quite some time, leading to slow game launches. As explained above, converting CD images to CHD files is a better solution for achieving file compression while still enjoying fast game launches.
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Consider the table below a work in progress as it's obvioulsy not fully populated yet!
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Default emulator/Alternative emulators columns: \
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Default emulator/Alternative emulators columns: \
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**[U]**: Unix, **[M]**: macOS, **[W]**: Windows, **[W\*]**: Windows, needs to have a Path environment variable entry (not applicable if using the portable ES-DE release)
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**[U]**: Unix, **[M]**: macOS, **[W]**: Windows, **[W\*]**: Windows, needs to have a Path environment variable entry (not applicable if using the portable ES-DE release)
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