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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Changed theme loading into a populateThemeSets function and created a separate getter function.
Also removed a deprecated theme check in the game directory.
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@ -1079,27 +1079,22 @@ std::string SystemData::getGamelistPath(bool forWrite) const
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std::string SystemData::getThemePath() const
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{
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// Locations where we check for themes, in the following order:
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// 1. [SYSTEM_PATH]/theme.xml
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// 2. System theme from currently selected theme set [CURRENT_THEME_PATH]/[SYSTEM]/theme.xml
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// 3. Default system theme from currently selected theme set [CURRENT_THEME_PATH]/theme.xml
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// Check for the precence of [CURRENT_THEME_PATH]/[SYSTEM]/theme.xml and if this does not
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// exist, then try the default for the theme set, i.e. [CURRENT_THEME_PATH]/theme.xml
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std::string themePath {ThemeData::getThemeFromCurrentSet(mThemeFolder)};
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// First, check game folder.
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std::string localThemePath = mRootFolder->getPath() + "/theme.xml";
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if (Utils::FileSystem::exists(localThemePath))
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return localThemePath;
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if (Utils::FileSystem::exists(themePath))
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return themePath;
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// Not in game folder, try system theme in theme sets.
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localThemePath = ThemeData::getThemeFromCurrentSet(mThemeFolder);
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themePath = Utils::FileSystem::getParent(Utils::FileSystem::getParent(themePath));
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if (Utils::FileSystem::exists(localThemePath))
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return localThemePath;
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if (themePath != "") {
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themePath.append("/theme.xml");
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if (Utils::FileSystem::exists(themePath))
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return themePath;
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}
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// Not system theme, try default system theme in theme set.
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localThemePath =
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Utils::FileSystem::getParent(Utils::FileSystem::getParent(localThemePath)) + "/theme.xml";
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return localThemePath;
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return "";
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}
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SystemData* SystemData::getRandomSystem(const SystemData* currentSystem)
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@ -1260,7 +1255,7 @@ void SystemData::loadTheme()
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{
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mTheme = std::make_shared<ThemeData>();
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std::string path = getThemePath();
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std::string path {getThemePath()};
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if (!Utils::FileSystem::exists(path)) {
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// No theme available for this platform.
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@ -661,7 +661,7 @@ int main(int argc, char* argv[])
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AudioManager::getInstance();
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MameNames::getInstance();
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ThemeData::getThemeSets();
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ThemeData::populateThemeSets();
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loadSystemsReturnCode loadSystemsStatus = loadSystemConfigFile();
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if (loadSystemsStatus) {
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@ -531,11 +531,9 @@ const ThemeData::ThemeElement* ThemeData::getElement(const std::string& view,
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return &elemIt->second;
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}
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const std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator>&
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ThemeData::getThemeSets()
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void ThemeData::populateThemeSets()
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{
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if (!mThemeSets.empty())
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return mThemeSets;
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assert(mThemeSets.empty());
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LOG(LogInfo) << "Checking for available theme sets...";
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@ -583,8 +581,6 @@ ThemeData::getThemeSets()
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}
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}
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}
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return mThemeSets;
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}
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const std::string ThemeData::getThemeFromCurrentSet(const std::string& system)
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@ -214,7 +214,11 @@ public:
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const std::string& element,
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const std::string& expectedType) const;
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const static std::map<std::string, ThemeSet, StringComparator>& getThemeSets();
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static void populateThemeSets();
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const static std::map<std::string, ThemeSet, StringComparator>& getThemeSets()
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{
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return mThemeSets;
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}
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const static std::string getThemeFromCurrentSet(const std::string& system);
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const static std::string getAspectRatioLabel(const std::string& aspectRatio);
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