mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added MD5 file hash searching support to the scraper when using ScreenScraper
This commit is contained in:
parent
590591d0fb
commit
40d27ff772
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@ -145,6 +145,12 @@ GuiScraperMenu::GuiScraperMenu(std::string title)
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setSize(mMenu.getSize());
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setPosition((Renderer::getScreenWidth() - mSize.x) / 2.0f, Renderer::getScreenHeight() * 0.13f);
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// Make sure that the hash searching max file size is within the allowed range.
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if (Settings::getInstance()->getInt("ScraperSearchFileHashMaxSize") < 32)
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Settings::getInstance()->setInt("ScraperSearchFileHashMaxSize", 32);
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else if (Settings::getInstance()->getInt("ScraperSearchFileHashMaxSize") > 800)
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Settings::getInstance()->setInt("ScraperSearchFileHashMaxSize", 800);
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}
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GuiScraperMenu::~GuiScraperMenu()
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@ -902,6 +908,33 @@ void GuiScraperMenu::openOtherOptions()
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->setOpacity(DISABLED_OPACITY);
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}
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// Maximum file size for non-interactive mode file hash searching.
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auto scraperSearchFileHashMaxSize =
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std::make_shared<SliderComponent>(32.0f, 800.0f, 32.0f, "MiB");
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scraperSearchFileHashMaxSize->setValue(
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static_cast<float>(Settings::getInstance()->getInt("ScraperSearchFileHashMaxSize")));
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s->addWithLabel("HASH SEARCHES MAX FILE SIZE", scraperSearchFileHashMaxSize);
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s->addSaveFunc([scraperSearchFileHashMaxSize, s] {
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if (scraperSearchFileHashMaxSize->getValue() !=
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static_cast<float>(Settings::getInstance()->getInt("ScraperSearchFileHashMaxSize"))) {
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Settings::getInstance()->setInt(
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"ScraperSearchFileHashMaxSize",
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static_cast<int>(scraperSearchFileHashMaxSize->getValue()));
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s->setNeedsSaving();
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}
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});
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// File hash searching is not supported by TheGamesDB, so gray out the option if this scraper
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// is selected. Also gray it out for ScreenScraper if file hash searching has been disabled.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb" ||
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!Settings::getInstance()->getBool("ScraperSearchFileHash")) {
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scraperSearchFileHashMaxSize->setEnabled(false);
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scraperSearchFileHashMaxSize->setOpacity(DISABLED_OPACITY);
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scraperSearchFileHashMaxSize->getParent()
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->getChild(scraperSearchFileHashMaxSize->getChildIndex() - 1)
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->setOpacity(DISABLED_OPACITY);
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}
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// Overwrite files and data.
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auto scraperOverwriteData = std::make_shared<SwitchComponent>();
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scraperOverwriteData->setState(Settings::getInstance()->getBool("ScraperOverwriteData"));
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@ -929,6 +962,29 @@ void GuiScraperMenu::openOtherOptions()
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}
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});
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// Search using file hashes for non-interactive mode.
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auto scraperSearchFileHash = std::make_shared<SwitchComponent>();
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scraperSearchFileHash->setState(Settings::getInstance()->getBool("ScraperSearchFileHash"));
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s->addWithLabel("SEARCH USING FILE HASHES (NON-INTERACTIVE MODE)", scraperSearchFileHash);
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s->addSaveFunc([scraperSearchFileHash, s] {
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if (scraperSearchFileHash->getState() !=
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Settings::getInstance()->getBool("ScraperSearchFileHash")) {
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Settings::getInstance()->setBool("ScraperSearchFileHash",
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scraperSearchFileHash->getState());
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s->setNeedsSaving();
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}
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});
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// File hash searching is not supported by TheGamesDB, so gray out the option if this scraper
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// is selected.
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if (Settings::getInstance()->getString("Scraper") == "thegamesdb") {
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scraperSearchFileHash->setEnabled(false);
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scraperSearchFileHash->setOpacity(DISABLED_OPACITY);
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scraperSearchFileHash->getParent()
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->getChild(scraperSearchFileHash->getChildIndex() - 1)
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->setOpacity(DISABLED_OPACITY);
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}
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// Search using metadata names.
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auto scraperSearchMetadataName = std::make_shared<SwitchComponent>();
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scraperSearchMetadataName->setState(
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@ -1105,6 +1161,23 @@ void GuiScraperMenu::openOtherOptions()
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};
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// Switch callbacks.
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auto hashSearchToggleFunc = [scraperSearchFileHashMaxSize]() {
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if (scraperSearchFileHashMaxSize->getEnabled()) {
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scraperSearchFileHashMaxSize->setEnabled(false);
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scraperSearchFileHashMaxSize->setOpacity(DISABLED_OPACITY);
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scraperSearchFileHashMaxSize->getParent()
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->getChild(scraperSearchFileHashMaxSize->getChildIndex() - 1)
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->setOpacity(DISABLED_OPACITY);
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}
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else {
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scraperSearchFileHashMaxSize->setEnabled(true);
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scraperSearchFileHashMaxSize->setOpacity(1.0f);
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scraperSearchFileHashMaxSize->getParent()
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->getChild(scraperSearchFileHashMaxSize->getChildIndex() - 1)
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->setOpacity(1.0f);
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}
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};
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auto interactiveToggleFunc = [scraperSemiautomatic]() {
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if (scraperSemiautomatic->getEnabled()) {
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scraperSemiautomatic->setEnabled(false);
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@ -1140,6 +1213,7 @@ void GuiScraperMenu::openOtherOptions()
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};
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mScraperRetryOnErrorCount->setCallback(scraperRetryCountFunc);
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scraperSearchFileHash->setCallback(hashSearchToggleFunc);
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scraperInteractive->setCallback(interactiveToggleFunc);
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scraperRespectExclusions->setCallback(excludeRecursivelyToggleFunc);
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@ -40,6 +40,8 @@ GuiScraperSearch::GuiScraperSearch(SearchType type, unsigned int scrapeCount, in
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, mSearchType {type}
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, mRowCount {rowCount}
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, mScrapeCount {scrapeCount}
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, mNextSearch {false}
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, mHashSearch {false}
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, mRefinedSearch {false}
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, mBlockAccept {false}
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, mAcceptedResult {false}
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@ -164,14 +166,17 @@ GuiScraperSearch::~GuiScraperSearch()
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// scraping when the miximage was getting generated.
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if (Settings::getInstance()->getBool("MiximageGenerate") &&
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mMiximageGeneratorThread.joinable()) {
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mScrapeResult.savedNewMedia = true;
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// We always let the miximage generator thread complete.
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mMiximageGeneratorThread.join();
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mMiximageGenerator.reset();
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mScrapeResult.savedNewMedia = true;
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TextureResource::manualUnload(mLastSearch.game->getMiximagePath(), false);
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ViewController::getInstance()->onFileChanged(mLastSearch.game, true);
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}
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if (mCalculateMD5HashThread.joinable())
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mCalculateMD5HashThread.join();
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mWindow->setAllowTextScrolling(false);
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}
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@ -335,6 +340,7 @@ void GuiScraperSearch::updateView()
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void GuiScraperSearch::search(ScraperSearchParams& params)
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{
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mHashSearch = false;
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mBlockAccept = true;
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mAcceptedResult = false;
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mMiximageResult = false;
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@ -358,8 +364,30 @@ void GuiScraperSearch::search(ScraperSearchParams& params)
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else
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params.automaticMode = false;
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params.md5Hash = "";
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if (!Utils::FileSystem::isDirectory(params.game->getPath()))
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params.fileSize = Utils::FileSystem::getFileSize(params.game->getPath());
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// Only use MD5 file hash searching when in non-interactive mode.
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if (mSearchType == ALWAYS_ACCEPT_FIRST_RESULT &&
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Settings::getInstance()->getBool("ScraperSearchFileHash") &&
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Settings::getInstance()->getString("Scraper") == "screenscraper" && params.fileSize != 0 &&
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params.fileSize <=
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Settings::getInstance()->getInt("ScraperSearchFileHashMaxSize") * 1024 * 1024) {
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// Run the MD5 hash calculation in a separate thread as it may take a long time to
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// complete and we don't want to freeze the UI in the meanwhile.
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std::promise<bool>().swap(mMD5HashPromise);
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mMD5HashFuture = mMD5HashPromise.get_future();
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mHashSearch = true;
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mCalculateMD5HashThread =
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std::thread(&GuiScraperSearch::calculateMD5Hash, this, params.game->getPath());
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}
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mLastSearch = params;
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mSearchHandle = startScraperSearch(params);
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mSearchHandle = nullptr;
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mNextSearch = true;
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}
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void GuiScraperSearch::stop()
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@ -691,6 +719,27 @@ void GuiScraperSearch::returnResult(ScraperSearchResult result)
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void GuiScraperSearch::update(int deltaTime)
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{
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// The only purpose of calling startScraperSearch() here instead of in search() is because
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// the optional MD5 hash calculation needs to run in a separate thread to not lock the UI.
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if (mNextSearch && mHashSearch) {
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if (mMD5HashFuture.valid()) {
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// Only wait one millisecond as this update() function runs very frequently.
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if (mMD5HashFuture.wait_for(std::chrono::milliseconds(1)) ==
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std::future_status::ready) {
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if (mCalculateMD5HashThread.joinable())
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mCalculateMD5HashThread.join();
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mLastSearch.md5Hash = mMD5Hash;
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mSearchHandle = startScraperSearch(mLastSearch);
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mMD5Hash = "";
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mNextSearch = false;
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}
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}
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}
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else if (mNextSearch) {
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mSearchHandle = startScraperSearch(mLastSearch);
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mNextSearch = false;
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}
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GuiComponent::update(deltaTime);
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if (mBlockAccept)
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@ -789,6 +838,7 @@ void GuiScraperSearch::update(int deltaTime)
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if (mGeneratorFuture.wait_for(std::chrono::milliseconds(1)) == std::future_status::ready) {
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mMDResolveHandle.reset();
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// We always let the miximage generator thread complete.
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if (mMiximageGeneratorThread.joinable())
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mMiximageGeneratorThread.join();
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if (!mGeneratorFuture.get())
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mScrapeResult.savedNewMedia = true;
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@ -114,6 +114,12 @@ private:
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int getSelectedIndex();
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void calculateMD5Hash(std::string path)
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{
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mMD5Hash = Utils::Math::md5Hash(path, true);
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mMD5HashPromise.set_value(true);
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}
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// For TheGamesDB, retrieve URLs for the additional metadata assets
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// that need to be downloaded.
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void retrieveMediaURLs(ScraperSearchResult result);
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@ -166,6 +172,8 @@ private:
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std::function<void()> mRefineCallback;
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int mRowCount;
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unsigned int mScrapeCount;
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bool mNextSearch;
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bool mHashSearch;
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bool mRefinedSearch;
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bool mBlockAccept;
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bool mAcceptedResult;
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@ -183,6 +191,11 @@ private:
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std::vector<ScraperSearchResult> mScraperResults;
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std::map<std::string, std::unique_ptr<HttpReq>> mThumbnailReqMap;
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std::string mMD5Hash;
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std::thread mCalculateMD5HashThread;
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std::promise<bool> mMD5HashPromise;
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std::future<bool> mMD5HashFuture;
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std::unique_ptr<MiximageGenerator> mMiximageGenerator;
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std::thread mMiximageGeneratorThread;
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std::promise<bool> mGeneratorPromise;
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@ -36,12 +36,15 @@ enum downloadStatus {
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struct ScraperSearchParams {
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SystemData* system;
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FileData* game;
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std::string md5Hash;
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long fileSize;
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std::string nameOverride;
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bool automaticMode;
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ScraperSearchParams()
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: automaticMode {false}
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: fileSize {0}
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, automaticMode {false}
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{
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}
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};
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@ -194,7 +194,8 @@ void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
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if (params.nameOverride == "") {
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if (Settings::getInstance()->getBool("ScraperSearchMetadataName")) {
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path = ssConfig.getGameSearchUrl(
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Utils::String::removeParenthesis(params.game->metadata.get("name")));
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Utils::String::removeParenthesis(params.game->metadata.get("name")), params.md5Hash,
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params.fileSize);
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}
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else {
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std::string cleanName;
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@ -208,11 +209,11 @@ void screenscraper_generate_scraper_requests(const ScraperSearchParams& params,
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cleanName = params.game->getCleanName();
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}
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path = ssConfig.getGameSearchUrl(cleanName);
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path = ssConfig.getGameSearchUrl(cleanName, params.md5Hash, params.fileSize);
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}
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}
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else {
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path = ssConfig.getGameSearchUrl(params.nameOverride);
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path = ssConfig.getGameSearchUrl(params.nameOverride, params.md5Hash, params.fileSize);
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}
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auto& platforms = params.system->getPlatformIds();
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@ -697,44 +698,16 @@ bool ScreenScraperRequest::processMedia(ScraperSearchResult& result,
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return regionFallback;
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}
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// Currently not used in this module.
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void ScreenScraperRequest::processList(const pugi::xml_document& xmldoc,
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std::vector<ScraperSearchResult>& results)
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std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(const std::string& gameName,
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const std::string& md5Hash,
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const long fileSize) const
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{
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assert(mRequestQueue != nullptr);
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LOG(LogDebug) << "ScreenScraperRequest::processList(): Processing a list of results";
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pugi::xml_node data {xmldoc.child("Data")};
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pugi::xml_node game {data.child("jeu")};
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if (!game) {
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LOG(LogDebug) << "ScreenScraperRequest::processList(): Found nothing";
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if (md5Hash != "") {
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LOG(LogDebug)
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<< "ScreenScraper::getGameSearchUrl(): Performing MD5 file hash search using digest \""
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<< md5Hash << "\"";
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}
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ScreenScraperRequest::ScreenScraperConfig ssConfig;
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// Limit the number of results per platform, not in total.
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// Otherwise if the first platform returns >= 7 games
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// but the second platform contains the relevant game,
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// the relevant result would not be shown.
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for (int i {0}; game && i < MAX_SCRAPER_RESULTS; ++i) {
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std::string id {game.child("id").text().get()};
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std::string name {game.child("nom").text().get()};
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std::string platformId {game.child("systemeid").text().get()};
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std::string path {ssConfig.getGameSearchUrl(name) + "&systemeid=" + platformId +
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"&gameid=" + id};
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mRequestQueue->push(
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std::unique_ptr<ScraperRequest>(new ScreenScraperRequest(results, path)));
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game = game.next_sibling("jeu");
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}
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}
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std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
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const std::string gameName) const
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{
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std::string searchName {gameName};
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bool singleSearch {false};
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@ -811,6 +784,12 @@ std::string ScreenScraperRequest::ScreenScraperConfig::getGameSearchUrl(
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.append("&output=xml")
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.append("&romnom=")
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.append(HttpReq::urlEncode(searchName));
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if (md5Hash != "") {
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screenScraperURL.append("&md5=")
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.append(md5Hash)
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.append("&romtaille=")
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.append(std::to_string(fileSize));
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}
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}
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else {
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screenScraperURL.append(API_URL_BASE)
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@ -41,7 +41,9 @@ public:
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// Settings for the scraper.
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static const struct ScreenScraperConfig {
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std::string getGameSearchUrl(const std::string gameName) const;
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std::string getGameSearchUrl(const std::string& gameName,
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const std::string& md5Hash,
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const long fileSize) const;
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// Access to the API.
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const std::string API_DEV_U = {15, 21, 39, 22, 42, 40};
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@ -119,7 +121,6 @@ protected:
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void process(const std::unique_ptr<HttpReq>& req,
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std::vector<ScraperSearchResult>& results) override;
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void processList(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results);
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void processGame(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results);
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bool processMedia(ScraperSearchResult& result,
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const pugi::xml_node& media_list,
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@ -142,8 +142,10 @@ void Settings::setDefaults()
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mStringMap["ScraperLanguage"] = {"en", "en"};
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mIntMap["ScraperRetryOnErrorCount"] = {3, 3};
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mIntMap["ScraperRetryOnErrorTimer"] = {3, 3};
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mIntMap["ScraperSearchFileHashMaxSize"] = {128, 128};
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mBoolMap["ScraperOverwriteData"] = {true, true};
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mBoolMap["ScraperHaltOnInvalidMedia"] = {true, true};
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mBoolMap["ScraperSearchFileHash"] = {true, true};
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mBoolMap["ScraperSearchMetadataName"] = {true, true};
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mBoolMap["ScraperIncludeFolders"] = {true, true};
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mBoolMap["ScraperInteractive"] = {false, false};
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