From 40e04bbf58f0a4224e4dabf72fb0c80774272e4a Mon Sep 17 00:00:00 2001
From: Leon Styhre <leon@leonstyhre.com>
Date: Sun, 28 Feb 2021 15:00:13 +0100
Subject: [PATCH] Updated some comments in the GLSL shaders.

---
 resources/shaders/glsl/blur_horizontal.glsl | 3 +--
 resources/shaders/glsl/blur_vertical.glsl   | 2 +-
 resources/shaders/glsl/dim.glsl             | 2 +-
 3 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/resources/shaders/glsl/blur_horizontal.glsl b/resources/shaders/glsl/blur_horizontal.glsl
index 4cbd1643a..294601117 100644
--- a/resources/shaders/glsl/blur_horizontal.glsl
+++ b/resources/shaders/glsl/blur_horizontal.glsl
@@ -105,7 +105,7 @@ void main()
     float sampleWeights4 = 0.024067905;
     float sampleWeights5 = 0.0021112196;
 
-    // Alpha is handled differently depending on the graphics drivers, so set it explicitly to 1.0.
+    // Alpha is handled differently depending on the graphics driver, so set it explicitly to 1.0.
     vec4 color = COMPAT_TEXTURE(Source, texcoord);
     color = vec4(color.rgb, 1.0) * sampleWeights1;
 
@@ -134,6 +134,5 @@ void main()
 #endif
 
    FragColor = vec4(color);
-//   FragColor = vec4(0.4, 0.0, 0.2, 0.2);
 }
 #endif
diff --git a/resources/shaders/glsl/blur_vertical.glsl b/resources/shaders/glsl/blur_vertical.glsl
index 2810c244e..ea017e973 100644
--- a/resources/shaders/glsl/blur_vertical.glsl
+++ b/resources/shaders/glsl/blur_vertical.glsl
@@ -106,7 +106,7 @@ void main()
     float sampleWeights4 = 0.024067905;
     float sampleWeights5 = 0.0021112196;
 
-    // Alpha is handled differently depending on the graphics drivers, so set it explicitly to 1.0.
+    // Alpha is handled differently depending on the graphics driver, so set it explicitly to 1.0.
     vec4 color = COMPAT_TEXTURE(Source, texcoord);
     color = vec4(color.rgb, 1.0) * sampleWeights1;
 
diff --git a/resources/shaders/glsl/dim.glsl b/resources/shaders/glsl/dim.glsl
index efcc1651b..6f85d60b2 100644
--- a/resources/shaders/glsl/dim.glsl
+++ b/resources/shaders/glsl/dim.glsl
@@ -29,7 +29,7 @@ void main()
 {
     vec4 dimColor = vec4(dimValue, dimValue, dimValue, 1.0);
     vec4 color = texture2D(myTexture, vTexCoord);
-    // Alpha is handled differently depending on the graphics drivers, so set it explicitly to 1.0.
+    // Alpha is handled differently depending on the graphics driver, so set it explicitly to 1.0.
     color = vec4(color.rgb, 1.0) * dimColor;
 
     gl_FragColor = color;