mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Updated some comments in the GLSL shaders.
This commit is contained in:
parent
2dbcb6a7d9
commit
40e04bbf58
|
@ -105,7 +105,7 @@ void main()
|
||||||
float sampleWeights4 = 0.024067905;
|
float sampleWeights4 = 0.024067905;
|
||||||
float sampleWeights5 = 0.0021112196;
|
float sampleWeights5 = 0.0021112196;
|
||||||
|
|
||||||
// Alpha is handled differently depending on the graphics drivers, so set it explicitly to 1.0.
|
// Alpha is handled differently depending on the graphics driver, so set it explicitly to 1.0.
|
||||||
vec4 color = COMPAT_TEXTURE(Source, texcoord);
|
vec4 color = COMPAT_TEXTURE(Source, texcoord);
|
||||||
color = vec4(color.rgb, 1.0) * sampleWeights1;
|
color = vec4(color.rgb, 1.0) * sampleWeights1;
|
||||||
|
|
||||||
|
@ -134,6 +134,5 @@ void main()
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
FragColor = vec4(color);
|
FragColor = vec4(color);
|
||||||
// FragColor = vec4(0.4, 0.0, 0.2, 0.2);
|
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -106,7 +106,7 @@ void main()
|
||||||
float sampleWeights4 = 0.024067905;
|
float sampleWeights4 = 0.024067905;
|
||||||
float sampleWeights5 = 0.0021112196;
|
float sampleWeights5 = 0.0021112196;
|
||||||
|
|
||||||
// Alpha is handled differently depending on the graphics drivers, so set it explicitly to 1.0.
|
// Alpha is handled differently depending on the graphics driver, so set it explicitly to 1.0.
|
||||||
vec4 color = COMPAT_TEXTURE(Source, texcoord);
|
vec4 color = COMPAT_TEXTURE(Source, texcoord);
|
||||||
color = vec4(color.rgb, 1.0) * sampleWeights1;
|
color = vec4(color.rgb, 1.0) * sampleWeights1;
|
||||||
|
|
||||||
|
|
|
@ -29,7 +29,7 @@ void main()
|
||||||
{
|
{
|
||||||
vec4 dimColor = vec4(dimValue, dimValue, dimValue, 1.0);
|
vec4 dimColor = vec4(dimValue, dimValue, dimValue, 1.0);
|
||||||
vec4 color = texture2D(myTexture, vTexCoord);
|
vec4 color = texture2D(myTexture, vTexCoord);
|
||||||
// Alpha is handled differently depending on the graphics drivers, so set it explicitly to 1.0.
|
// Alpha is handled differently depending on the graphics driver, so set it explicitly to 1.0.
|
||||||
color = vec4(color.rgb, 1.0) * dimColor;
|
color = vec4(color.rgb, 1.0) * dimColor;
|
||||||
|
|
||||||
gl_FragColor = color;
|
gl_FragColor = color;
|
||||||
|
|
Loading…
Reference in a new issue