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Rename gridSize to gridDimension in ImageGridComponent.h
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@ -74,11 +74,11 @@ private:
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return squareSize;
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};
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Vector2i getGridSize() const
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Vector2i getGridDimension() const
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{
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Vector2f squareSize = getMaxSquareSize();
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Vector2i gridSize((int)(mSize.x() / (squareSize.x() + getPadding().x())), (int)(mSize.y() / (squareSize.y() + getPadding().y())));
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return gridSize;
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Vector2i gridDimension((int)(mSize.x() / (squareSize.x() + getPadding().x())), (int)(mSize.y() / (squareSize.y() + getPadding().y())));
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return gridDimension;
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};
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Vector2f getPadding() const { return Vector2f(24, 24); }
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@ -127,7 +127,7 @@ bool ImageGridComponent<T>::input(InputConfig* config, Input input)
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if(dir != Vector2i::Zero())
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{
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listInput(dir.x() + dir.y() * getGridSize().x());
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listInput(dir.x() + dir.y() * getGridDimension().x());
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return true;
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}
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}else{
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@ -185,21 +185,21 @@ void ImageGridComponent<T>::buildImages()
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{
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mImages.clear();
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Vector2i gridSize = getGridSize();
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Vector2i gridDimension = getGridDimension();
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Vector2f squareSize = getMaxSquareSize();
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Vector2f padding = getPadding();
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// attempt to center within our size
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Vector2f totalSize(gridSize.x() * (squareSize.x() + padding.x()), gridSize.y() * (squareSize.y() + padding.y()));
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Vector2f totalSize(gridDimension.x() * (squareSize.x() + padding.x()), gridDimension.y() * (squareSize.y() + padding.y()));
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Vector2f offset(mSize.x() - totalSize.x(), mSize.y() - totalSize.y());
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offset /= 2;
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for(int y = 0; y < gridSize.y(); y++)
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for(int y = 0; y < gridDimension.y(); y++)
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{
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for(int x = 0; x < gridSize.x(); x++)
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for(int x = 0; x < gridDimension.x(); x++)
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{
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mImages.push_back(ImageComponent(mWindow));
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ImageComponent& image = mImages.at(y * gridSize.x() + x);
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ImageComponent& image = mImages.at(y * gridDimension.x() + x);
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image.setPosition((squareSize.x() + padding.x()) * (x + 0.5f) + offset.x(), (squareSize.y() + padding.y()) * (y + 0.5f) + offset.y());
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image.setOrigin(0.5f, 0.5f);
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@ -215,15 +215,15 @@ void ImageGridComponent<T>::updateImages()
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if(mImages.empty())
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buildImages();
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Vector2i gridSize = getGridSize();
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Vector2i gridDimension = getGridDimension();
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int cursorRow = mCursor / gridSize.x();
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int cursorRow = mCursor / gridDimension.x();
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int start = (cursorRow - (gridSize.y() / 2)) * gridSize.x();
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int start = (cursorRow - (gridDimension.y() / 2)) * gridDimension.x();
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//if we're at the end put the row as close as we can and no higher
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if(start + (gridSize.x() * gridSize.y()) >= (int)mEntries.size())
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start = gridSize.x() * ((int)mEntries.size()/gridSize.x() - gridSize.y() + 1);
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if(start + (gridDimension.x() * gridDimension.y()) >= (int)mEntries.size())
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start = gridDimension.x() * ((int)mEntries.size()/gridDimension.x() - gridDimension.y() + 1);
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if(start < 0)
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start = 0;
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