Rename gridSize to gridDimension in ImageGridComponent.h

This commit is contained in:
Koerty 2018-03-23 10:25:33 +01:00
parent 99cc97680d
commit 41729f8cb8

View file

@ -74,11 +74,11 @@ private:
return squareSize;
};
Vector2i getGridSize() const
Vector2i getGridDimension() const
{
Vector2f squareSize = getMaxSquareSize();
Vector2i gridSize((int)(mSize.x() / (squareSize.x() + getPadding().x())), (int)(mSize.y() / (squareSize.y() + getPadding().y())));
return gridSize;
Vector2i gridDimension((int)(mSize.x() / (squareSize.x() + getPadding().x())), (int)(mSize.y() / (squareSize.y() + getPadding().y())));
return gridDimension;
};
Vector2f getPadding() const { return Vector2f(24, 24); }
@ -127,7 +127,7 @@ bool ImageGridComponent<T>::input(InputConfig* config, Input input)
if(dir != Vector2i::Zero())
{
listInput(dir.x() + dir.y() * getGridSize().x());
listInput(dir.x() + dir.y() * getGridDimension().x());
return true;
}
}else{
@ -185,21 +185,21 @@ void ImageGridComponent<T>::buildImages()
{
mImages.clear();
Vector2i gridSize = getGridSize();
Vector2i gridDimension = getGridDimension();
Vector2f squareSize = getMaxSquareSize();
Vector2f padding = getPadding();
// attempt to center within our size
Vector2f totalSize(gridSize.x() * (squareSize.x() + padding.x()), gridSize.y() * (squareSize.y() + padding.y()));
Vector2f totalSize(gridDimension.x() * (squareSize.x() + padding.x()), gridDimension.y() * (squareSize.y() + padding.y()));
Vector2f offset(mSize.x() - totalSize.x(), mSize.y() - totalSize.y());
offset /= 2;
for(int y = 0; y < gridSize.y(); y++)
for(int y = 0; y < gridDimension.y(); y++)
{
for(int x = 0; x < gridSize.x(); x++)
for(int x = 0; x < gridDimension.x(); x++)
{
mImages.push_back(ImageComponent(mWindow));
ImageComponent& image = mImages.at(y * gridSize.x() + x);
ImageComponent& image = mImages.at(y * gridDimension.x() + x);
image.setPosition((squareSize.x() + padding.x()) * (x + 0.5f) + offset.x(), (squareSize.y() + padding.y()) * (y + 0.5f) + offset.y());
image.setOrigin(0.5f, 0.5f);
@ -215,15 +215,15 @@ void ImageGridComponent<T>::updateImages()
if(mImages.empty())
buildImages();
Vector2i gridSize = getGridSize();
Vector2i gridDimension = getGridDimension();
int cursorRow = mCursor / gridSize.x();
int cursorRow = mCursor / gridDimension.x();
int start = (cursorRow - (gridSize.y() / 2)) * gridSize.x();
int start = (cursorRow - (gridDimension.y() / 2)) * gridDimension.x();
//if we're at the end put the row as close as we can and no higher
if(start + (gridSize.x() * gridSize.y()) >= (int)mEntries.size())
start = gridSize.x() * ((int)mEntries.size()/gridSize.x() - gridSize.y() + 1);
if(start + (gridDimension.x() * gridDimension.y()) >= (int)mEntries.size())
start = gridDimension.x() * ((int)mEntries.size()/gridDimension.x() - gridDimension.y() + 1);
if(start < 0)
start = 0;