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(Windows) Fixed a game launching issue when passing parameters using a forward slash.
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@ -1217,9 +1217,7 @@ std::string FileData::findEmulatorPath(std::string& command)
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path = Utils::String::replace(path, "%ESPATH%", Utils::FileSystem::getExePath());
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path = Utils::String::replace(path, "%ESPATH%", Utils::FileSystem::getExePath());
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// Likewise for the %ROMPATH% variable which expands to the configured ROM directory.
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// Likewise for the %ROMPATH% variable which expands to the configured ROM directory.
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path = Utils::String::replace(path, "%ROMPATH%", getROMDirectory());
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path = Utils::String::replace(path, "%ROMPATH%", getROMDirectory());
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#if defined(_WIN64)
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path = Utils::String::replace(path, "/", "\\");
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#endif
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if (Utils::FileSystem::isRegularFile(path) || Utils::FileSystem::isSymlink(path)) {
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if (Utils::FileSystem::isRegularFile(path) || Utils::FileSystem::isSymlink(path)) {
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command.replace(0, endPos + 1, path);
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command.replace(0, endPos + 1, path);
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return path;
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return path;
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@ -1230,9 +1228,6 @@ std::string FileData::findEmulatorPath(std::string& command)
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// If %ESPATH% is used, then expand it to the binary directory of ES-DE.
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// If %ESPATH% is used, then expand it to the binary directory of ES-DE.
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command = Utils::String::replace(command, "%ESPATH%", Utils::FileSystem::getExePath());
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command = Utils::String::replace(command, "%ESPATH%", Utils::FileSystem::getExePath());
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#if defined(_WIN64)
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command = Utils::String::replace(command, "/", "\\");
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#endif
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// If the first character is a quotation mark, then we need to extract up to the
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// If the first character is a quotation mark, then we need to extract up to the
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// next quotation mark, otherwise we'll only extract up to the first space character.
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// next quotation mark, otherwise we'll only extract up to the first space character.
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