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Further work on GuiBox.
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parent
62336ab2fb
commit
41f164e53b
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@ -1,3 +1,6 @@
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October 7
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-Fixed borders for GuiBox. Still need to flip the right border and bottom border.
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October 5
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-GuiFastSelect is working, but ugly.
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-Began work on GuiBox for theming the fast select dialog.
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@ -107,7 +107,7 @@ void parseGamelist(SystemData* system)
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std::string xmlpath = system->getRootFolder()->getPath() + "/gamelist.xml";
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std::cout << "Parsing XML file \"" << xmlpath << "\"...\n";
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std::cout << "Parsing XML file \"" << xmlpath << "\"...";
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pugi::xml_document doc;
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pugi::xml_parse_result result = doc.load_file(xmlpath.c_str());
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@ -177,5 +177,5 @@ void parseGamelist(SystemData* system)
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}
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}
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std::cout << "XML parsing complete.\n";
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std::cout << "done.\n";
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}
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@ -11,33 +11,63 @@ GuiBox::GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height
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void GuiBox::setHorizontalImage(std::string path, bool tiled)
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{
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mHorizontalImage.setResize(12, mHeight, true);
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mHorizontalImage.setTiling(tiled);
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mHorizontalImage.setOrigin(0, 0);
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mHorizontalImage.setImage(path);
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}
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void GuiBox::setVerticalImage(std::string path, bool tiled)
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{
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mVerticalImage.setResize(mWidth, 12, true);
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mVerticalImage.setTiling(tiled);
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mVerticalImage.setOrigin(0, 0);
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mVerticalImage.setImage(path);
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}
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void GuiBox::setBackgroundImage(std::string path, bool tiled)
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{
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mBackgroundImage.setImage(path);
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mBackgroundImage.setResize(mWidth, mHeight, true);
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mBackgroundImage.setTiling(tiled);
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mBackgroundImage.setOffsetX(getOffsetX());
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mBackgroundImage.setOffsetY(getOffsetY());
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mBackgroundImage.setImage(path);
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}
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void GuiBox::setCornerImage(std::string path)
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{
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mCornerImage.setResize(getHorizontalBorderWidth(), getVerticalBorderWidth(), true);
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}
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void GuiBox::onRender()
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{
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//left border
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mHorizontalImage.setOffsetX(getOffsetX());
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mHorizontalImage.setOffsetX(getOffsetX() - getHorizontalBorderWidth());
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mHorizontalImage.setOffsetY(getOffsetY());
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mHorizontalImage.setOrigin(0.5, 0);
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mHorizontalImage.setResize(12, mHeight, true);
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mHorizontalImage.render();
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//Renderer::drawRect(getOffsetX() - getHorizontalBorderWidth(), getOffsetY(), getHorizontalBorderWidth(), mHeight, 0xFF0000);
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//right border
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mHorizontalImage.setOffsetX(getOffsetX() + mWidth);
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mHorizontalImage.setOffsetY(getOffsetY());
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//same Y
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mHorizontalImage.render();
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//Renderer::drawRect(getOffsetX() + mWidth, getOffsetY(), getHorizontalBorderWidth(), mHeight, 0xFF0000);
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//top border
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mVerticalImage.setOffsetX(getOffsetX());
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mVerticalImage.setOffsetY(getOffsetY() - getVerticalBorderWidth());
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mVerticalImage.render();
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//Renderer::drawRect(getOffsetX(), getOffsetY() - getVerticalBorderWidth(), mWidth, getVerticalBorderWidth(), 0x00FF00);
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//bottom border
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//same X
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mVerticalImage.setOffsetY(getOffsetY() + mHeight);
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mVerticalImage.render();
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//Renderer::drawRect(getOffsetX(), getOffsetY() + mHeight, mWidth, getVerticalBorderWidth(), 0x00FF00);
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}
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void GuiBox::onInit()
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@ -51,3 +81,14 @@ void GuiBox::onDeinit()
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mHorizontalImage.deinit();
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mVerticalImage.deinit();
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}
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int GuiBox::getHorizontalBorderWidth()
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{
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return 12;
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}
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int GuiBox::getVerticalBorderWidth()
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{
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return 12;
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}
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@ -13,13 +13,17 @@ public:
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void setBackgroundImage(std::string path, bool tiled = true);
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void setHorizontalImage(std::string path, bool tiled = false);
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void setVerticalImage(std::string path, bool tiled = false);
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void setCornerImage(std::string path);
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void onRender();
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void onInit();
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void onDeinit();
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private:
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GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage;
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GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage, mCornerImage;
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int getHorizontalBorderWidth();
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int getVerticalBorderWidth();
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unsigned int mWidth, mHeight;
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};
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@ -27,7 +27,8 @@ GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, cha
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addChild(mBox);
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//set test mBox info
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//mBox->setHorizontalImage("test.jpg");
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//mBox->setHorizontalImage("test.jpg", false);
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//mBox->setVerticalImage("test.jpg", false);
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mParent->pause();
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}
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@ -11,7 +11,7 @@ const float GuiGameList::sInfoWidth = 0.5;
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GuiGameList::GuiGameList(bool useDetail)
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{
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std::cout << "Creating GuiGameList\n";
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//std::cout << "Creating GuiGameList\n";
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mDetailed = useDetail;
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mTheme = new GuiTheme(); //not a child because it's rendered manually by GuiGameList::onRender (to make sure it's rendered first)
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