mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-04-10 19:15:13 +00:00
Further work on GuiBox.
This commit is contained in:
parent
62336ab2fb
commit
41f164e53b
|
@ -1,3 +1,6 @@
|
||||||
|
October 7
|
||||||
|
-Fixed borders for GuiBox. Still need to flip the right border and bottom border.
|
||||||
|
|
||||||
October 5
|
October 5
|
||||||
-GuiFastSelect is working, but ugly.
|
-GuiFastSelect is working, but ugly.
|
||||||
-Began work on GuiBox for theming the fast select dialog.
|
-Began work on GuiBox for theming the fast select dialog.
|
||||||
|
|
|
@ -107,7 +107,7 @@ void parseGamelist(SystemData* system)
|
||||||
|
|
||||||
std::string xmlpath = system->getRootFolder()->getPath() + "/gamelist.xml";
|
std::string xmlpath = system->getRootFolder()->getPath() + "/gamelist.xml";
|
||||||
|
|
||||||
std::cout << "Parsing XML file \"" << xmlpath << "\"...\n";
|
std::cout << "Parsing XML file \"" << xmlpath << "\"...";
|
||||||
|
|
||||||
pugi::xml_document doc;
|
pugi::xml_document doc;
|
||||||
pugi::xml_parse_result result = doc.load_file(xmlpath.c_str());
|
pugi::xml_parse_result result = doc.load_file(xmlpath.c_str());
|
||||||
|
@ -177,5 +177,5 @@ void parseGamelist(SystemData* system)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::cout << "XML parsing complete.\n";
|
std::cout << "done.\n";
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,33 +11,63 @@ GuiBox::GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height
|
||||||
|
|
||||||
void GuiBox::setHorizontalImage(std::string path, bool tiled)
|
void GuiBox::setHorizontalImage(std::string path, bool tiled)
|
||||||
{
|
{
|
||||||
|
mHorizontalImage.setResize(12, mHeight, true);
|
||||||
|
mHorizontalImage.setTiling(tiled);
|
||||||
|
mHorizontalImage.setOrigin(0, 0);
|
||||||
|
|
||||||
mHorizontalImage.setImage(path);
|
mHorizontalImage.setImage(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiBox::setVerticalImage(std::string path, bool tiled)
|
void GuiBox::setVerticalImage(std::string path, bool tiled)
|
||||||
{
|
{
|
||||||
|
mVerticalImage.setResize(mWidth, 12, true);
|
||||||
|
mVerticalImage.setTiling(tiled);
|
||||||
|
mVerticalImage.setOrigin(0, 0);
|
||||||
|
|
||||||
mVerticalImage.setImage(path);
|
mVerticalImage.setImage(path);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiBox::setBackgroundImage(std::string path, bool tiled)
|
void GuiBox::setBackgroundImage(std::string path, bool tiled)
|
||||||
{
|
{
|
||||||
mBackgroundImage.setImage(path);
|
mBackgroundImage.setResize(mWidth, mHeight, true);
|
||||||
mBackgroundImage.setTiling(tiled);
|
mBackgroundImage.setTiling(tiled);
|
||||||
|
mBackgroundImage.setOffsetX(getOffsetX());
|
||||||
|
mBackgroundImage.setOffsetY(getOffsetY());
|
||||||
|
|
||||||
|
mBackgroundImage.setImage(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GuiBox::setCornerImage(std::string path)
|
||||||
|
{
|
||||||
|
mCornerImage.setResize(getHorizontalBorderWidth(), getVerticalBorderWidth(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiBox::onRender()
|
void GuiBox::onRender()
|
||||||
{
|
{
|
||||||
//left border
|
//left border
|
||||||
mHorizontalImage.setOffsetX(getOffsetX());
|
mHorizontalImage.setOffsetX(getOffsetX() - getHorizontalBorderWidth());
|
||||||
mHorizontalImage.setOffsetY(getOffsetY());
|
mHorizontalImage.setOffsetY(getOffsetY());
|
||||||
mHorizontalImage.setOrigin(0.5, 0);
|
|
||||||
mHorizontalImage.setResize(12, mHeight, true);
|
|
||||||
mHorizontalImage.render();
|
mHorizontalImage.render();
|
||||||
|
//Renderer::drawRect(getOffsetX() - getHorizontalBorderWidth(), getOffsetY(), getHorizontalBorderWidth(), mHeight, 0xFF0000);
|
||||||
|
|
||||||
//right border
|
//right border
|
||||||
mHorizontalImage.setOffsetX(getOffsetX() + mWidth);
|
mHorizontalImage.setOffsetX(getOffsetX() + mWidth);
|
||||||
mHorizontalImage.setOffsetY(getOffsetY());
|
//same Y
|
||||||
mHorizontalImage.render();
|
mHorizontalImage.render();
|
||||||
|
//Renderer::drawRect(getOffsetX() + mWidth, getOffsetY(), getHorizontalBorderWidth(), mHeight, 0xFF0000);
|
||||||
|
|
||||||
|
//top border
|
||||||
|
mVerticalImage.setOffsetX(getOffsetX());
|
||||||
|
mVerticalImage.setOffsetY(getOffsetY() - getVerticalBorderWidth());
|
||||||
|
mVerticalImage.render();
|
||||||
|
//Renderer::drawRect(getOffsetX(), getOffsetY() - getVerticalBorderWidth(), mWidth, getVerticalBorderWidth(), 0x00FF00);
|
||||||
|
|
||||||
|
//bottom border
|
||||||
|
//same X
|
||||||
|
mVerticalImage.setOffsetY(getOffsetY() + mHeight);
|
||||||
|
mVerticalImage.render();
|
||||||
|
//Renderer::drawRect(getOffsetX(), getOffsetY() + mHeight, mWidth, getVerticalBorderWidth(), 0x00FF00);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiBox::onInit()
|
void GuiBox::onInit()
|
||||||
|
@ -51,3 +81,14 @@ void GuiBox::onDeinit()
|
||||||
mHorizontalImage.deinit();
|
mHorizontalImage.deinit();
|
||||||
mVerticalImage.deinit();
|
mVerticalImage.deinit();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int GuiBox::getHorizontalBorderWidth()
|
||||||
|
{
|
||||||
|
return 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
int GuiBox::getVerticalBorderWidth()
|
||||||
|
{
|
||||||
|
return 12;
|
||||||
|
}
|
||||||
|
|
|
@ -13,13 +13,17 @@ public:
|
||||||
void setBackgroundImage(std::string path, bool tiled = true);
|
void setBackgroundImage(std::string path, bool tiled = true);
|
||||||
void setHorizontalImage(std::string path, bool tiled = false);
|
void setHorizontalImage(std::string path, bool tiled = false);
|
||||||
void setVerticalImage(std::string path, bool tiled = false);
|
void setVerticalImage(std::string path, bool tiled = false);
|
||||||
|
void setCornerImage(std::string path);
|
||||||
|
|
||||||
void onRender();
|
void onRender();
|
||||||
|
|
||||||
void onInit();
|
void onInit();
|
||||||
void onDeinit();
|
void onDeinit();
|
||||||
private:
|
private:
|
||||||
GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage;
|
GuiImage mBackgroundImage, mHorizontalImage, mVerticalImage, mCornerImage;
|
||||||
|
|
||||||
|
int getHorizontalBorderWidth();
|
||||||
|
int getVerticalBorderWidth();
|
||||||
|
|
||||||
unsigned int mWidth, mHeight;
|
unsigned int mWidth, mHeight;
|
||||||
};
|
};
|
||||||
|
|
|
@ -27,7 +27,8 @@ GuiFastSelect::GuiFastSelect(GuiComponent* parent, GuiList<FileData*>* list, cha
|
||||||
addChild(mBox);
|
addChild(mBox);
|
||||||
|
|
||||||
//set test mBox info
|
//set test mBox info
|
||||||
//mBox->setHorizontalImage("test.jpg");
|
//mBox->setHorizontalImage("test.jpg", false);
|
||||||
|
//mBox->setVerticalImage("test.jpg", false);
|
||||||
|
|
||||||
mParent->pause();
|
mParent->pause();
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,7 +11,7 @@ const float GuiGameList::sInfoWidth = 0.5;
|
||||||
|
|
||||||
GuiGameList::GuiGameList(bool useDetail)
|
GuiGameList::GuiGameList(bool useDetail)
|
||||||
{
|
{
|
||||||
std::cout << "Creating GuiGameList\n";
|
//std::cout << "Creating GuiGameList\n";
|
||||||
mDetailed = useDetail;
|
mDetailed = useDetail;
|
||||||
|
|
||||||
mTheme = new GuiTheme(); //not a child because it's rendered manually by GuiGameList::onRender (to make sure it's rendered first)
|
mTheme = new GuiTheme(); //not a child because it's rendered manually by GuiGameList::onRender (to make sure it's rendered first)
|
||||||
|
|
Loading…
Reference in a new issue