mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
The final traces of boost has been eliminated
This commit is contained in:
parent
e569ed7b88
commit
421e4a23df
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@ -49,11 +49,6 @@ endif()
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find_package(Freetype REQUIRED)
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find_package(FreeImage REQUIRED)
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find_package(SDL2 REQUIRED)
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if(MSVC)
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find_package(Boost REQUIRED COMPONENTS system date_time)
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else()
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find_package(Boost REQUIRED COMPONENTS system filesystem date_time)
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endif()
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find_package(CURL REQUIRED)
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find_package(VLC REQUIRED)
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find_package(libCEC)
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@ -113,7 +108,6 @@ set(COMMON_INCLUDE_DIRS
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${FREETYPE_INCLUDE_DIRS}
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${FreeImage_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIR}
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${Boost_INCLUDE_DIRS}
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${CURL_INCLUDE_DIR}
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${VLC_INCLUDE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/external
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@ -157,17 +151,11 @@ endif()
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#define libraries and directories
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if(DEFINED BCMHOST)
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link_directories(
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${Boost_LIBRARY_DIRS}
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"/opt/vc/lib"
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)
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else()
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link_directories(
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${Boost_LIBRARY_DIRS}
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)
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endif()
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set(COMMON_LIBRARIES
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${Boost_LIBRARIES}
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${FREETYPE_LIBRARIES}
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${FreeImage_LIBRARIES}
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${SDL2_LIBRARY}
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@ -23,9 +23,6 @@ FreeType
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cURL
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http://curl.haxx.se/
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Boost
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http://www.boost.org/
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nanosvg
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https://github.com/memononen/nanosvg
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@ -9,13 +9,12 @@ Building
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EmulationStation uses some C++11 code, which means you'll need to use at least g++-4.7 on Linux, or VS2010 on Windows, to compile.
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EmulationStation has a few dependencies. For building, you'll need CMake, SDL2, Boost (System, Filesystem, DateTime, Locale), FreeImage, FreeType, and cURL. You also should probably install the `fonts-droid` package which contains fallback fonts for Chinese/Japanese/Korean characters, but ES will still work fine without it (this package is only used at run-time).
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EmulationStation has a few dependencies. For building, you'll need CMake, SDL2, FreeImage, FreeType, and cURL. You also should probably install the `fonts-droid` package which contains fallback fonts for Chinese/Japanese/Korean characters, but ES will still work fine without it (this package is only used at run-time).
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**On Debian/Ubuntu:**
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All of this be easily installed with apt-get:
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```bash
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sudo apt-get install libsdl2-dev libboost-system-dev libboost-filesystem-dev libboost-date-time-dev \
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libboost-locale-dev libfreeimage-dev libfreetype6-dev libcurl4-openssl-dev \
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sudo apt-get install libsdl2-dev libfreeimage-dev libfreetype6-dev libcurl4-openssl-dev \
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libasound2-dev libgl1-mesa-dev build-essential cmake fonts-droid \
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libvlc-dev libvlccore-dev vlc-nox
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```
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@ -47,8 +46,6 @@ Complete Raspberry Pi build instructions at [emulationstation.org](http://emulat
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**On Windows:**
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[Boost](http://www.boost.org/users/download/) (you'll need to compile yourself or get the pre-compiled binaries)
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[FreeImage](http://downloads.sourceforge.net/freeimage/FreeImage3154Win32.zip)
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[FreeType2](http://download.savannah.gnu.org/releases/freetype/freetype-2.4.9.tar.bz2) (you'll need to compile)
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@ -155,8 +155,8 @@ SET(CPACK_RESOURCE_FILE README "${CMAKE_CURRENT_SOURCE_DIR}/README.md")
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SET(CPACK_DEBIAN_PACKAGE_MAINTAINER "Alec Lofquist <allofquist@yahoo.com>")
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SET(CPACK_DEBIAN_PACKAGE_SECTION "misc")
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SET(CPACK_DEBIAN_PACKAGE_PRIORITY "extra")
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SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libsdl2-2.0-0, libboost-system${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION}, libboost-filesystem${Boost_MAJOR_VERSION}.${Boost_MINOR_VERSION}.${Boost_SUBMINOR_VERSION}, libfreeimage3, libfreetype6, libcurl3, libasound2")
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SET(CPACK_DEBIAN_PACKAGE_BUILDS_DEPENDS "debhelper (>= 8.0.0), cmake, g++ (>= 4.8), libsdl2-dev, libboost-system-dev, libboost-filesystem-dev, libboost-date-time-dev, libfreeimage-dev, libfreetype6-dev, libcurl4-openssl-dev, libasound2-dev, libgl1-mesa-dev")
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SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libsdl2-2.0-0, libfreeimage3, libfreetype6, libcurl3, libasound2")
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SET(CPACK_DEBIAN_PACKAGE_BUILDS_DEPENDS "debhelper (>= 8.0.0), cmake, g++ (>= 4.8), libsdl2-dev, libfreeimage-dev, libfreetype6-dev, libcurl4-openssl-dev, libasound2-dev, libgl1-mesa-dev")
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SET(CPACK_PACKAGE_VENDOR "emulationstation.org")
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SET(CPACK_PACKAGE_VERSION "2.0.0~rc1")
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@ -330,7 +330,7 @@ bool CollectionSystemManager::isThemeCustomCollectionCompatible(std::vector<std:
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auto set = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
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if(set != themeSets.cend())
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{
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std::string defaultThemeFilePath = set->second.path.string() + "/theme.xml";
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std::string defaultThemeFilePath = set->second.path + "/theme.xml";
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if (Utils::FileSystem::exists(defaultThemeFilePath))
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{
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return true;
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@ -879,11 +879,11 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromTheme()
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Settings::getInstance()->setString("ThemeSet", set->first);
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}
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boost::filesystem::path themePath = set->second.path;
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std::string themePath = set->second.path;
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if (Utils::FileSystem::exists(themePath.generic_string()))
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if (Utils::FileSystem::exists(themePath))
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{
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Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(themePath.generic_string());
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Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(themePath);
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for (Utils::FileSystem::stringList::const_iterator it = dirContent.cbegin(); it != dirContent.cend(); ++it)
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{
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@ -891,9 +891,9 @@ std::vector<std::string> CollectionSystemManager::getSystemsFromTheme()
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{
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//... here you have a directory
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std::string folder = *it;
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folder = folder.substr(themePath.string().size()+1);
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folder = folder.substr(themePath.size()+1);
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if(Utils::FileSystem::exists(set->second.getThemePath(folder).generic_string()))
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if(Utils::FileSystem::exists(set->second.getThemePath(folder)))
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{
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systems.push_back(folder);
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}
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@ -940,18 +940,18 @@ std::vector<std::string> CollectionSystemManager::getUnusedSystemsFromTheme()
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std::vector<std::string> CollectionSystemManager::getCollectionsFromConfigFolder()
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{
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std::vector<std::string> systems;
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boost::filesystem::path configPath = getCollectionsFolder();
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std::string configPath = getCollectionsFolder();
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if (Utils::FileSystem::exists(configPath.generic_string()))
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if (Utils::FileSystem::exists(configPath))
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{
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Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(configPath.generic_string());
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Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(configPath);
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for (Utils::FileSystem::stringList::const_iterator it = dirContent.cbegin(); it != dirContent.cend(); ++it)
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{
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if (Utils::FileSystem::isRegularFile(*it))
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{
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// it's a file
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std::string file = *it;
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std::string filename = file.substr(configPath.string().size());
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std::string filename = file.substr(configPath.size());
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// need to confirm filename matches config format
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if (filename != "custom-.cfg" && Utils::String::startsWith(filename, "custom-") && Utils::String::endsWith(filename, ".cfg"))
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@ -1013,8 +1013,7 @@ bool CollectionSystemManager::includeFileInAutoCollections(FileData* file)
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std::string getCustomCollectionConfigPath(std::string collectionName)
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{
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boost::filesystem::path path = getCollectionsFolder() + "custom-" + collectionName + ".cfg";
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return path.generic_string();
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return getCollectionsFolder() + "custom-" + collectionName + ".cfg";;
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}
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std::string getCollectionsFolder()
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@ -12,8 +12,9 @@
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#include "SystemData.h"
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#include "VolumeControl.h"
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#include "Window.h"
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#include <assert.h>
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FileData::FileData(FileType type, const boost::filesystem::path& path, SystemEnvironmentData* envData, SystemData* system)
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FileData::FileData(FileType type, const std::string& path, SystemEnvironmentData* envData, SystemData* system)
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: mType(type), mPath(path), mSystem(system), mEnvData(envData), mSourceFileData(NULL), mParent(NULL), metadata(type == GAME ? GAME_METADATA : FOLDER_METADATA) // metadata is REALLY set in the constructor!
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{
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// metadata needs at least a name field (since that's what getName() will return)
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@ -35,7 +36,7 @@ FileData::~FileData()
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std::string FileData::getDisplayName() const
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{
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std::string stem = mPath.stem().generic_string();
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std::string stem = Utils::FileSystem::getStem(mPath);
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if(mSystem && mSystem->hasPlatformId(PlatformIds::ARCADE) || mSystem->hasPlatformId(PlatformIds::NEOGEO))
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stem = PlatformIds::mameTitleSearch(stem.c_str());
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@ -254,9 +255,9 @@ void FileData::launchGame(Window* window)
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std::string command = mEnvData->mLaunchCommand;
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const std::string rom = Utils::FileSystem::getEscapedPath(getPath().generic_string());
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const std::string basename = getPath().stem().string();
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const std::string rom_raw = boost::filesystem::path(getPath()).make_preferred().string();
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const std::string rom = Utils::FileSystem::getEscapedPath(getPath());
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const std::string basename = Utils::FileSystem::getStem(getPath());
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const std::string rom_raw = getPath();
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command = Utils::String::replace(command, "%ROM%", rom);
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command = Utils::String::replace(command, "%BASENAME%", basename);
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@ -2,6 +2,7 @@
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#ifndef ES_APP_FILE_DATA_H
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#define ES_APP_FILE_DATA_H
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#include "utils/FileSystemUtil.h"
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#include "MetaData.h"
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#include <unordered_map>
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@ -32,12 +33,12 @@ FileType stringToFileType(const char* str);
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class FileData
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{
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public:
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FileData(FileType type, const boost::filesystem::path& path, SystemEnvironmentData* envData, SystemData* system);
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FileData(FileType type, const std::string& path, SystemEnvironmentData* envData, SystemData* system);
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virtual ~FileData();
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virtual const std::string& getName();
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inline FileType getType() const { return mType; }
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inline const boost::filesystem::path& getPath() const { return mPath; }
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inline const std::string& getPath() const { return mPath; }
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inline FileData* getParent() const { return mParent; }
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inline const std::unordered_map<std::string, FileData*>& getChildrenByFilename() const { return mChildrenByFilename; }
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inline const std::vector<FileData*>& getChildren() const { return mChildren; }
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@ -59,8 +60,8 @@ public:
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virtual inline void refreshMetadata() { return; };
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virtual std::string getKey();
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inline std::string getFullPath() { return getPath().string(); };
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inline std::string getFileName() { return getPath().filename().string(); };
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inline std::string getFullPath() { return getPath(); };
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inline std::string getFileName() { return Utils::FileSystem::getFileName(getPath()); };
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virtual FileData* getSourceFileData();
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inline std::string getSystemName() const { return mSystemName; };
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@ -94,7 +95,7 @@ protected:
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private:
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FileType mType;
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boost::filesystem::path mPath;
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std::string mPath;
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SystemEnvironmentData* mEnvData;
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SystemData* mSystem;
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std::unordered_map<std::string,FileData*> mChildrenByFilename;
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@ -8,12 +8,12 @@
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#include "SystemData.h"
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#include <pugixml/src/pugixml.hpp>
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FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& path, FileType type)
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FileData* findOrCreateFile(SystemData* system, const std::string& path, FileType type)
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{
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// first, verify that path is within the system's root folder
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FileData* root = system->getRootFolder();
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bool contains = false;
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boost::filesystem::path relative = Utils::FileSystem::removeCommonPath(path.generic_string(), root->getPath().generic_string(), contains);
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std::string relative = Utils::FileSystem::removeCommonPath(path, root->getPath(), contains);
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if(!contains)
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{
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@ -21,21 +21,22 @@ FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& pa
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return NULL;
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}
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auto path_it = relative.begin();
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Utils::FileSystem::stringList pathList = Utils::FileSystem::getPathList(relative);
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auto path_it = pathList.begin();
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FileData* treeNode = root;
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bool found = false;
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while(path_it != relative.end())
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while(path_it != pathList.end())
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{
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const std::unordered_map<std::string, FileData*>& children = treeNode->getChildrenByFilename();
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std::string key = path_it->string();
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std::string key = *path_it;
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found = children.find(key) != children.cend();
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if (found) {
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treeNode = children.at(key);
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}
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// this is the end
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if(path_it == --relative.end())
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if(path_it == --pathList.end())
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{
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if(found)
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return treeNode;
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@ -62,7 +63,7 @@ FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& pa
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}
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// create missing folder
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FileData* folder = new FileData(FOLDER, treeNode->getPath().stem() / *path_it, system->getSystemEnvData(), system);
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FileData* folder = new FileData(FOLDER, Utils::FileSystem::getStem(treeNode->getPath()) + "/" + *path_it, system->getSystemEnvData(), system);
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treeNode->addChild(folder);
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treeNode = folder;
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}
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@ -75,6 +76,7 @@ FileData* findOrCreateFile(SystemData* system, const boost::filesystem::path& pa
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void parseGamelist(SystemData* system)
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{
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bool trustGamelist = Settings::getInstance()->getBool("ParseGamelistOnly");
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std::string xmlpath = system->getGamelistPath(false);
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if(!Utils::FileSystem::exists(xmlpath))
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@ -98,7 +100,7 @@ void parseGamelist(SystemData* system)
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return;
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}
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boost::filesystem::path relativeTo = system->getStartPath();
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std::string relativeTo = system->getStartPath();
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const char* tagList[2] = { "game", "folder" };
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FileType typeList[2] = { GAME, FOLDER };
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@ -108,9 +110,9 @@ void parseGamelist(SystemData* system)
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FileType type = typeList[i];
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for(pugi::xml_node fileNode = root.child(tag); fileNode; fileNode = fileNode.next_sibling(tag))
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{
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boost::filesystem::path path = Utils::FileSystem::resolveRelativePath(fileNode.child("path").text().get(), relativeTo.generic_string(), false);
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const std::string path = Utils::FileSystem::resolveRelativePath(fileNode.child("path").text().get(), relativeTo, false);
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if(!Utils::FileSystem::exists(path.generic_string()))
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if(!trustGamelist && !Utils::FileSystem::exists(path))
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{
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LOG(LogWarning) << "File \"" << path << "\" does not exist! Ignoring.";
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continue;
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@ -155,7 +157,7 @@ void addFileDataNode(pugi::xml_node& parent, const FileData* file, const char* t
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//there's something useful in there so we'll keep the node, add the path
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// try and make the path relative if we can so things still work if we change the rom folder location in the future
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newNode.prepend_child("path").text().set(Utils::FileSystem::createRelativePath(file->getPath().generic_string(), system->getStartPath(), false).c_str());
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newNode.prepend_child("path").text().set(Utils::FileSystem::createRelativePath(file->getPath(), system->getStartPath(), false).c_str());
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}
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}
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@ -229,9 +231,11 @@ void updateGamelist(SystemData* system)
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continue;
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}
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boost::filesystem::path nodePath = Utils::FileSystem::resolveRelativePath(pathNode.text().get(), system->getStartPath(), true);
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boost::filesystem::path gamePath((*fit)->getPath());
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if(nodePath == gamePath || (Utils::FileSystem::exists(nodePath.generic_string()) && Utils::FileSystem::exists(gamePath.generic_string()) && Utils::FileSystem::isEquivalent(nodePath.generic_string(), gamePath.generic_string())))
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std::string nodePath = Utils::FileSystem::resolveRelativePath(pathNode.text().get(), system->getStartPath(), true);
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std::string gamePath = (*fit)->getPath();
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if(nodePath == gamePath || (Utils::FileSystem::exists(nodePath) &&
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Utils::FileSystem::exists(gamePath) &&
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Utils::FileSystem::isEquivalent(nodePath, gamePath)))
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{
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// found it
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root.remove_child(fileNode);
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@ -248,8 +252,8 @@ void updateGamelist(SystemData* system)
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if (numUpdated > 0) {
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//make sure the folders leading up to this path exist (or the write will fail)
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boost::filesystem::path xmlWritePath(system->getGamelistPath(true));
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Utils::FileSystem::createDirectory(xmlWritePath.parent_path().generic_string());
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std::string xmlWritePath(system->getGamelistPath(true));
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Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(xmlWritePath));
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LOG(LogInfo) << "Added/Updated " << numUpdated << " entities in '" << xmlReadPath << "'";
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@ -67,7 +67,7 @@ MetaDataList::MetaDataList(MetaDataListType type)
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}
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MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo)
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MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node& node, const std::string& relativeTo)
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{
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MetaDataList mdl(type);
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@ -82,7 +82,7 @@ MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node&
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std::string value = md.text().get();
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if (iter->type == MD_PATH)
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{
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value = Utils::FileSystem::resolveRelativePath(value, relativeTo.generic_string(), true);
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value = Utils::FileSystem::resolveRelativePath(value, relativeTo, true);
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}
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mdl.set(iter->key, value);
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}else{
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||||
|
@ -93,7 +93,7 @@ MetaDataList MetaDataList::createFromXML(MetaDataListType type, pugi::xml_node&
|
|||
return mdl;
|
||||
}
|
||||
|
||||
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const
|
||||
void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const std::string& relativeTo) const
|
||||
{
|
||||
const std::vector<MetaDataDecl>& mdd = getMDD();
|
||||
|
||||
|
@ -110,7 +110,7 @@ void MetaDataList::appendToXML(pugi::xml_node& parent, bool ignoreDefaults, cons
|
|||
// try and make paths relative if we can
|
||||
std::string value = mapIter->second;
|
||||
if (mddIter->type == MD_PATH)
|
||||
value = Utils::FileSystem::createRelativePath(value, relativeTo.generic_string(), true);
|
||||
value = Utils::FileSystem::createRelativePath(value, relativeTo, true);
|
||||
|
||||
parent.append_child(mapIter->first.c_str()).text().set(value.c_str());
|
||||
}
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
#ifndef ES_APP_META_DATA_H
|
||||
#define ES_APP_META_DATA_H
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace pugi { class xml_node; }
|
||||
|
||||
|
@ -44,8 +44,8 @@ const std::vector<MetaDataDecl>& getMDDByType(MetaDataListType type);
|
|||
class MetaDataList
|
||||
{
|
||||
public:
|
||||
static MetaDataList createFromXML(MetaDataListType type, pugi::xml_node& node, const boost::filesystem::path& relativeTo);
|
||||
void appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const boost::filesystem::path& relativeTo) const;
|
||||
static MetaDataList createFromXML(MetaDataListType type, pugi::xml_node& node, const std::string& relativeTo);
|
||||
void appendToXML(pugi::xml_node& parent, bool ignoreDefaults, const std::string& relativeTo) const;
|
||||
|
||||
MetaDataList(MetaDataListType type);
|
||||
|
||||
|
|
|
@ -67,55 +67,40 @@ void SystemData::setIsGameSystemStatus()
|
|||
mIsGameSystem = (mName != "retropie");
|
||||
}
|
||||
|
||||
// test to see if a file is hidden
|
||||
bool isHidden(const boost::filesystem::path &filePath)
|
||||
{
|
||||
#ifdef WIN32
|
||||
const DWORD Attributes = GetFileAttributes(filePath.generic_string().c_str());
|
||||
return (Attributes != INVALID_FILE_ATTRIBUTES) && (Attributes & FILE_ATTRIBUTE_HIDDEN);
|
||||
#else
|
||||
boost::filesystem::path::string_type fileName = filePath.filename().string();
|
||||
return fileName[0] == '.';
|
||||
#endif
|
||||
}
|
||||
|
||||
void SystemData::populateFolder(FileData* folder)
|
||||
{
|
||||
const boost::filesystem::path& folderPath = folder->getPath();
|
||||
if(!Utils::FileSystem::isDirectory(folderPath.generic_string()))
|
||||
const std::string& folderPath = folder->getPath();
|
||||
if(!Utils::FileSystem::isDirectory(folderPath))
|
||||
{
|
||||
LOG(LogWarning) << "Error - folder with path \"" << folderPath << "\" is not a directory!";
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string folderStr = folderPath.generic_string();
|
||||
|
||||
//make sure that this isn't a symlink to a thing we already have
|
||||
if(Utils::FileSystem::isSymlink(folderPath.generic_string()))
|
||||
if(Utils::FileSystem::isSymlink(folderPath))
|
||||
{
|
||||
Utils::FileSystem::getCanonicalPath("/RetroGames/roms/nes/garbage/../smurf.nes");
|
||||
|
||||
//if this symlink resolves to somewhere that's at the beginning of our path, it's gonna recurse
|
||||
if(folderStr.find(Utils::FileSystem::getCanonicalPath(folderPath.generic_string())) == 0)
|
||||
if(folderPath.find(Utils::FileSystem::getCanonicalPath(folderPath)) == 0)
|
||||
{
|
||||
LOG(LogWarning) << "Skipping infinitely recursive symlink \"" << folderPath << "\"";
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
boost::filesystem::path filePath;
|
||||
std::string filePath;
|
||||
std::string extension;
|
||||
bool isGame;
|
||||
bool showHidden = Settings::getInstance()->getBool("ShowHiddenFiles");
|
||||
Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(folderPath.generic_string());
|
||||
Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(folderPath);
|
||||
for(Utils::FileSystem::stringList::const_iterator it = dirContent.cbegin(); it != dirContent.cend(); ++it)
|
||||
{
|
||||
filePath = *it;
|
||||
|
||||
if(filePath.stem().empty())
|
||||
continue;
|
||||
|
||||
//this is a little complicated because we allow a list of extensions to be defined (delimited with a space)
|
||||
//we first get the extension of the file itself:
|
||||
extension = filePath.extension().string();
|
||||
extension = Utils::FileSystem::getExtension(filePath);
|
||||
|
||||
//fyi, folders *can* also match the extension and be added as games - this is mostly just to support higan
|
||||
//see issue #75: https://github.com/Aloshi/EmulationStation/issues/75
|
||||
|
@ -124,18 +109,18 @@ void SystemData::populateFolder(FileData* folder)
|
|||
if(std::find(mEnvData->mSearchExtensions.cbegin(), mEnvData->mSearchExtensions.cend(), extension) != mEnvData->mSearchExtensions.cend())
|
||||
{
|
||||
// skip hidden files
|
||||
if(!showHidden && isHidden(filePath))
|
||||
if(!showHidden && Utils::FileSystem::isHidden(filePath))
|
||||
continue;
|
||||
|
||||
FileData* newGame = new FileData(GAME, filePath.generic_string(), mEnvData, this);
|
||||
FileData* newGame = new FileData(GAME, filePath, mEnvData, this);
|
||||
folder->addChild(newGame);
|
||||
isGame = true;
|
||||
}
|
||||
|
||||
//add directories that also do not match an extension as folders
|
||||
if(!isGame && Utils::FileSystem::isDirectory(filePath.generic_string()))
|
||||
if(!isGame && Utils::FileSystem::isDirectory(filePath))
|
||||
{
|
||||
FileData* newFolder = new FileData(FOLDER, filePath.generic_string(), mEnvData, this);
|
||||
FileData* newFolder = new FileData(FOLDER, filePath, mEnvData, this);
|
||||
populateFolder(newFolder);
|
||||
|
||||
//ignore folders that do not contain games
|
||||
|
@ -261,8 +246,7 @@ bool SystemData::loadConfig()
|
|||
}
|
||||
|
||||
//convert path to generic directory seperators
|
||||
boost::filesystem::path genericPath(path);
|
||||
path = genericPath.generic_string();
|
||||
path = Utils::FileSystem::getGenericPath(path);
|
||||
|
||||
//expand home symbol if the startpath contains ~
|
||||
if(path[0] == '~')
|
||||
|
@ -349,9 +333,9 @@ void SystemData::deleteSystems()
|
|||
|
||||
std::string SystemData::getConfigPath(bool forWrite)
|
||||
{
|
||||
boost::filesystem::path path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_systems.cfg";
|
||||
if(forWrite || Utils::FileSystem::exists(path.generic_string()))
|
||||
return path.generic_string();
|
||||
std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/es_systems.cfg";
|
||||
if(forWrite || Utils::FileSystem::exists(path))
|
||||
return path;
|
||||
|
||||
return "/etc/emulationstation/es_systems.cfg";
|
||||
}
|
||||
|
@ -386,17 +370,17 @@ SystemData* SystemData::getPrev() const
|
|||
|
||||
std::string SystemData::getGamelistPath(bool forWrite) const
|
||||
{
|
||||
boost::filesystem::path filePath;
|
||||
std::string filePath;
|
||||
|
||||
filePath = mRootFolder->getPath() / "gamelist.xml";
|
||||
if(Utils::FileSystem::exists(filePath.generic_string()))
|
||||
return filePath.generic_string();
|
||||
filePath = mRootFolder->getPath() + "/gamelist.xml";
|
||||
if(Utils::FileSystem::exists(filePath))
|
||||
return filePath;
|
||||
|
||||
filePath = Utils::FileSystem::getHomePath() + "/.emulationstation/gamelists/" + mName + "/gamelist.xml";
|
||||
if(forWrite) // make sure the directory exists if we're going to write to it, or crashes will happen
|
||||
Utils::FileSystem::createDirectory(filePath.parent_path().generic_string());
|
||||
if(forWrite || Utils::FileSystem::exists(filePath.generic_string()))
|
||||
return filePath.generic_string();
|
||||
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath));
|
||||
if(forWrite || Utils::FileSystem::exists(filePath))
|
||||
return filePath;
|
||||
|
||||
return "/etc/emulationstation/gamelists/" + mName + "/gamelist.xml";
|
||||
}
|
||||
|
@ -409,20 +393,20 @@ std::string SystemData::getThemePath() const
|
|||
// 3. default system theme from currently selected theme set [CURRENT_THEME_PATH]/theme.xml
|
||||
|
||||
// first, check game folder
|
||||
boost::filesystem::path localThemePath = mRootFolder->getPath() / "theme.xml";
|
||||
if(Utils::FileSystem::exists(localThemePath.generic_string()))
|
||||
return localThemePath.generic_string();
|
||||
std::string localThemePath = mRootFolder->getPath() + "/theme.xml";
|
||||
if(Utils::FileSystem::exists(localThemePath))
|
||||
return localThemePath;
|
||||
|
||||
// not in game folder, try system theme in theme sets
|
||||
localThemePath = ThemeData::getThemeFromCurrentSet(mThemeFolder);
|
||||
|
||||
if (Utils::FileSystem::exists(localThemePath.generic_string()))
|
||||
return localThemePath.generic_string();
|
||||
if (Utils::FileSystem::exists(localThemePath))
|
||||
return localThemePath;
|
||||
|
||||
// not system theme, try default system theme in theme set
|
||||
localThemePath = localThemePath.parent_path().parent_path() / "theme.xml";
|
||||
localThemePath = Utils::FileSystem::getParent(Utils::FileSystem::getParent(localThemePath)) + "/theme.xml";
|
||||
|
||||
return localThemePath.generic_string();
|
||||
return localThemePath;
|
||||
}
|
||||
|
||||
bool SystemData::hasGamelist() const
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "SystemData.h"
|
||||
#include <pugixml/src/pugixml.hpp>
|
||||
#include <unordered_map>
|
||||
#include <time.h>
|
||||
|
||||
#define FADE_TIME 300
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ GuiGameScraper::GuiGameScraper(Window* window, ScraperSearchParams params, std::
|
|||
|
||||
// row 0 is a spacer
|
||||
|
||||
mGameName = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(mSearchParams.game->getPath().filename().generic_string()),
|
||||
mGameName = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(Utils::FileSystem::getFileName(mSearchParams.game->getPath())),
|
||||
Font::get(FONT_SIZE_MEDIUM), 0x777777FF, ALIGN_CENTER);
|
||||
mGrid.setEntry(mGameName, Vector2i(0, 1), false, true);
|
||||
|
||||
|
|
|
@ -194,7 +194,7 @@ void GuiGamelistOptions::openMetaDataEd()
|
|||
};
|
||||
}
|
||||
|
||||
mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata, file->metadata.getMDD(), p, file->getPath().filename().string(),
|
||||
mWindow->pushGui(new GuiMetaDataEd(mWindow, &file->metadata, file->metadata.getMDD(), p, Utils::FileSystem::getFileName(file->getPath()),
|
||||
std::bind(&IGameListView::onFileChanged, ViewController::get()->getGameListView(file->getSystem()).get(), file, FILE_METADATA_CHANGED), deleteBtnFunc));
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ GuiMetaDataEd::GuiMetaDataEd(Window* window, MetaDataList* md, const std::vector
|
|||
mHeaderGrid = std::make_shared<ComponentGrid>(mWindow, Vector2i(1, 5));
|
||||
|
||||
mTitle = std::make_shared<TextComponent>(mWindow, "EDIT METADATA", Font::get(FONT_SIZE_LARGE), 0x555555FF, ALIGN_CENTER);
|
||||
mSubtitle = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(scraperParams.game->getPath().filename().generic_string()),
|
||||
mSubtitle = std::make_shared<TextComponent>(mWindow, Utils::String::toUpper(Utils::FileSystem::getFileName(scraperParams.game->getPath())),
|
||||
Font::get(FONT_SIZE_SMALL), 0x777777FF, ALIGN_CENTER);
|
||||
mHeaderGrid->setEntry(mTitle, Vector2i(0, 1), false, true);
|
||||
mHeaderGrid->setEntry(mSubtitle, Vector2i(0, 3), false, true);
|
||||
|
|
|
@ -103,7 +103,7 @@ void GuiScraperMulti::doNextSearch()
|
|||
|
||||
// update subtitle
|
||||
ss.str(""); // clear
|
||||
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << Utils::String::toUpper(mSearchQueue.front().game->getPath().filename().string());
|
||||
ss << "GAME " << (mCurrentGame + 1) << " OF " << mTotalGames << " - " << Utils::String::toUpper(Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()));
|
||||
mSubtitle->setText(ss.str());
|
||||
|
||||
mSearchComp->search(mSearchQueue.front());
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <SDL_main.h>
|
||||
#include <SDL_timer.h>
|
||||
#include <iostream>
|
||||
#include <time.h>
|
||||
#ifdef WIN32
|
||||
#include <Windows.h>
|
||||
#endif
|
||||
|
@ -220,7 +221,6 @@ int main(int argc, char* argv[])
|
|||
srand((unsigned int)time(NULL));
|
||||
|
||||
std::locale::global(std::locale("C"));
|
||||
boost::filesystem::path::imbue(std::locale());
|
||||
|
||||
if(!parseArgs(argc, argv))
|
||||
return 0;
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
#include "scrapers/Scraper.h"
|
||||
|
||||
#include "utils/FileSystemUtil.h"
|
||||
#include "FileData.h"
|
||||
#include "GamesDBScraper.h"
|
||||
#include "Log.h"
|
||||
#include "platform.h"
|
||||
#include "Settings.h"
|
||||
#include "SystemData.h"
|
||||
#include <FreeImage.h>
|
||||
|
@ -274,7 +272,7 @@ bool resizeImage(const std::string& path, int maxWidth, int maxHeight)
|
|||
std::string getSaveAsPath(const ScraperSearchParams& params, const std::string& suffix, const std::string& url)
|
||||
{
|
||||
const std::string subdirectory = params.system->getName();
|
||||
const std::string name = params.game->getPath().stem().generic_string() + "-" + suffix;
|
||||
const std::string name = Utils::FileSystem::getStem(params.game->getPath()) + "-" + suffix;
|
||||
|
||||
std::string path = Utils::FileSystem::getHomePath() + "/.emulationstation/downloaded_images/";
|
||||
|
||||
|
|
|
@ -5,7 +5,11 @@
|
|||
#include "AsyncHandle.h"
|
||||
#include "HttpReq.h"
|
||||
#include "MetaData.h"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include <utility>
|
||||
#include <assert.h>
|
||||
|
||||
#define MAX_SCRAPER_RESULTS 7
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ void BasicGameListView::launch(FileData* game)
|
|||
void BasicGameListView::remove(FileData *game, bool deleteFile)
|
||||
{
|
||||
if (deleteFile)
|
||||
Utils::FileSystem::removeFile(game->getPath().generic_string()); // actually delete the file on the filesystem
|
||||
Utils::FileSystem::removeFile(game->getPath()); // actually delete the file on the filesystem
|
||||
FileData* parent = game->getParent();
|
||||
if (getCursor() == game) // Select next element in list, or prev if none
|
||||
{
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "Renderer.h"
|
||||
#include "ThemeData.h"
|
||||
#include "Window.h"
|
||||
#include <algorithm>
|
||||
|
||||
GuiComponent::GuiComponent(Window* window) : mWindow(window), mParent(NULL), mOpacity(255),
|
||||
mPosition(Vector3f::Zero()), mOrigin(Vector2f::Zero()), mRotationOrigin(0.5, 0.5),
|
||||
|
|
|
@ -35,7 +35,7 @@ public:
|
|||
REQ_IN_PROGRESS, //request is in progress
|
||||
REQ_SUCCESS, //request completed successfully, get it with getContent()
|
||||
|
||||
REQ_IO_ERROR, //some boost::asio error happened, get it with getErrorMsg()
|
||||
REQ_IO_ERROR, //some error happened, get it with getErrorMsg()
|
||||
REQ_BAD_STATUS_CODE, //some invalid HTTP response status code happened (non-200)
|
||||
REQ_INVALID_RESPONSE //the HTTP response was invalid
|
||||
};
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "platform.h"
|
||||
#include "Settings.h"
|
||||
#include <pugixml/src/pugixml.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
std::vector<std::string> ThemeData::sSupportedViews { { "system" }, { "basic" }, { "detailed" }, { "video" } };
|
||||
std::vector<std::string> ThemeData::sSupportedFeatures { { "video" }, { "carousel" }, { "z-index" } };
|
||||
|
@ -148,29 +149,6 @@ unsigned int getHexColor(const char* str)
|
|||
return val;
|
||||
}
|
||||
|
||||
// helper
|
||||
std::string resolvePath(const char* in, const boost::filesystem::path& relative)
|
||||
{
|
||||
if(!in || in[0] == '\0')
|
||||
return in;
|
||||
|
||||
boost::filesystem::path relPath = relative.parent_path();
|
||||
|
||||
boost::filesystem::path path(in);
|
||||
|
||||
// we use boost filesystem here instead of just string checks because
|
||||
// some directories could theoretically start with ~ or .
|
||||
if(*path.begin() == "~")
|
||||
{
|
||||
path = Utils::FileSystem::getHomePath() + (in + 1);
|
||||
}else if(*path.begin() == ".")
|
||||
{
|
||||
path = relPath / (in + 1);
|
||||
}
|
||||
|
||||
return path.generic_string();
|
||||
}
|
||||
|
||||
std::map<std::string, std::string> mVariables;
|
||||
|
||||
std::string resolvePlaceholders(const char* in)
|
||||
|
@ -245,7 +223,7 @@ void ThemeData::parseIncludes(const pugi::xml_node& root)
|
|||
for(pugi::xml_node node = root.child("include"); node; node = node.next_sibling("include"))
|
||||
{
|
||||
const char* relPath = node.text().get();
|
||||
std::string path = resolvePath(relPath, mPaths.back());
|
||||
std::string path = Utils::FileSystem::resolveRelativePath(relPath, mPaths.back(), true);
|
||||
if(!ResourceManager::getInstance()->fileExists(path))
|
||||
throw error << "Included file \"" << relPath << "\" not found! (resolved to \"" << path << "\")";
|
||||
|
||||
|
@ -412,7 +390,7 @@ void ThemeData::parseElement(const pugi::xml_node& root, const std::map<std::str
|
|||
break;
|
||||
case PATH:
|
||||
{
|
||||
std::string path = resolvePath(str.c_str(), mPaths.back().string());
|
||||
std::string path = Utils::FileSystem::resolveRelativePath(str, mPaths.back(), true);
|
||||
if(!ResourceManager::getInstance()->fileExists(path))
|
||||
{
|
||||
std::stringstream ss;
|
||||
|
@ -535,17 +513,18 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
|
|||
std::map<std::string, ThemeSet> sets;
|
||||
|
||||
static const size_t pathCount = 2;
|
||||
boost::filesystem::path paths[pathCount] = {
|
||||
std::string paths[pathCount] =
|
||||
{
|
||||
"/etc/emulationstation/themes",
|
||||
Utils::FileSystem::getHomePath() + "/.emulationstation/themes"
|
||||
};
|
||||
|
||||
for(size_t i = 0; i < pathCount; i++)
|
||||
{
|
||||
if(!Utils::FileSystem::isDirectory(paths[i].generic_string()))
|
||||
if(!Utils::FileSystem::isDirectory(paths[i]))
|
||||
continue;
|
||||
|
||||
Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(paths[i].generic_string());
|
||||
Utils::FileSystem::stringList dirContent = Utils::FileSystem::getDirContent(paths[i]);
|
||||
|
||||
for(Utils::FileSystem::stringList::const_iterator it = dirContent.cbegin(); it != dirContent.cend(); ++it)
|
||||
{
|
||||
|
@ -560,9 +539,9 @@ std::map<std::string, ThemeSet> ThemeData::getThemeSets()
|
|||
return sets;
|
||||
}
|
||||
|
||||
boost::filesystem::path ThemeData::getThemeFromCurrentSet(const std::string& system)
|
||||
std::string ThemeData::getThemeFromCurrentSet(const std::string& system)
|
||||
{
|
||||
auto themeSets = ThemeData::getThemeSets();
|
||||
std::map<std::string, ThemeSet> themeSets = ThemeData::getThemeSets();
|
||||
if(themeSets.empty())
|
||||
{
|
||||
// no theme sets available
|
||||
|
|
|
@ -3,10 +3,12 @@
|
|||
#define ES_CORE_THEME_DATA_H
|
||||
|
||||
#include "math/Vector2f.h"
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include "utils/FileSystemUtil.h"
|
||||
#include <deque>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
namespace pugi { class xml_node; }
|
||||
|
||||
|
@ -53,11 +55,11 @@ public:
|
|||
template<typename T>
|
||||
friend ThemeException& operator<<(ThemeException& e, T msg);
|
||||
|
||||
inline void setFiles(const std::deque<boost::filesystem::path>& deque)
|
||||
inline void setFiles(const std::deque<std::string>& deque)
|
||||
{
|
||||
*this << "from theme \"" << deque.front().string() << "\"\n";
|
||||
*this << "from theme \"" << deque.front() << "\"\n";
|
||||
for(auto it = deque.cbegin() + 1; it != deque.cend(); it++)
|
||||
*this << " (from included file \"" << (*it).string() << "\")\n";
|
||||
*this << " (from included file \"" << (*it) << "\")\n";
|
||||
*this << " ";
|
||||
}
|
||||
};
|
||||
|
@ -73,10 +75,10 @@ ThemeException& operator<<(ThemeException& e, T appendMsg)
|
|||
|
||||
struct ThemeSet
|
||||
{
|
||||
boost::filesystem::path path;
|
||||
std::string path;
|
||||
|
||||
inline std::string getName() const { return path.stem().string(); }
|
||||
inline boost::filesystem::path getThemePath(const std::string& system) const { return path/system/"theme.xml"; }
|
||||
inline std::string getName() const { return Utils::FileSystem::getStem(path); }
|
||||
inline std::string getThemePath(const std::string& system) const { return path + "/" + system + "/theme.xml"; }
|
||||
};
|
||||
|
||||
class ThemeData
|
||||
|
@ -155,14 +157,14 @@ public:
|
|||
static const std::shared_ptr<ThemeData>& getDefault();
|
||||
|
||||
static std::map<std::string, ThemeSet> getThemeSets();
|
||||
static boost::filesystem::path getThemeFromCurrentSet(const std::string& system);
|
||||
static std::string getThemeFromCurrentSet(const std::string& system);
|
||||
|
||||
private:
|
||||
static std::map< std::string, std::map<std::string, ElementPropertyType> > sElementMap;
|
||||
static std::vector<std::string> sSupportedFeatures;
|
||||
static std::vector<std::string> sSupportedViews;
|
||||
|
||||
std::deque<boost::filesystem::path> mPaths;
|
||||
std::deque<std::string> mPaths;
|
||||
float mVersion;
|
||||
|
||||
void parseFeatures(const pugi::xml_node& themeRoot);
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "InputManager.h"
|
||||
#include "Log.h"
|
||||
#include "Renderer.h"
|
||||
#include <algorithm>
|
||||
#include <iomanip>
|
||||
|
||||
Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCountElapsed(0), mAverageDeltaTime(10),
|
||||
|
|
|
@ -101,8 +101,7 @@ void VideoComponent::onSizeChanged()
|
|||
bool VideoComponent::setVideo(std::string path)
|
||||
{
|
||||
// Convert the path into a generic format
|
||||
boost::filesystem::path fullPath = Utils::FileSystem::getCanonicalPath(path);
|
||||
fullPath.make_preferred().native();
|
||||
std::string fullPath = Utils::FileSystem::getCanonicalPath(path);
|
||||
|
||||
// Check that it's changed
|
||||
if (fullPath == mVideoPath)
|
||||
|
@ -112,7 +111,7 @@ bool VideoComponent::setVideo(std::string path)
|
|||
mVideoPath = fullPath;
|
||||
|
||||
// If the file exists then set the new video
|
||||
if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath.generic_string()))
|
||||
if (!fullPath.empty() && ResourceManager::getInstance()->fileExists(fullPath))
|
||||
{
|
||||
// Return true to show that we are going to attempt to play a video
|
||||
return true;
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
|
||||
#include "components/ImageComponent.h"
|
||||
#include "GuiComponent.h"
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <string>
|
||||
|
||||
class TextureResource;
|
||||
|
@ -91,14 +90,14 @@ private:
|
|||
protected:
|
||||
unsigned mVideoWidth;
|
||||
unsigned mVideoHeight;
|
||||
Vector2f mTargetSize;
|
||||
Vector2f mTargetSize;
|
||||
std::shared_ptr<TextureResource> mTexture;
|
||||
float mFadeIn;
|
||||
std::string mStaticImagePath;
|
||||
ImageComponent mStaticImage;
|
||||
|
||||
boost::filesystem::path mVideoPath;
|
||||
boost::filesystem::path mPlayingVideoPath;
|
||||
std::string mVideoPath;
|
||||
std::string mPlayingVideoPath;
|
||||
bool mStartDelayed;
|
||||
unsigned mStartTime;
|
||||
bool mIsPlaying;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "Renderer.h"
|
||||
#include "Settings.h"
|
||||
#include <fcntl.h>
|
||||
#include <unistd.h>
|
||||
#include <wait.h>
|
||||
|
||||
class VolumeControl
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "components/VideoVlcComponent.h"
|
||||
|
||||
#include "resources/TextureResource.h"
|
||||
#include "utils/StringUtil.h"
|
||||
#include "PowerSaver.h"
|
||||
#include "Renderer.h"
|
||||
#include "Settings.h"
|
||||
|
@ -282,10 +283,9 @@ void VideoVlcComponent::startVideo()
|
|||
mVideoHeight = 0;
|
||||
|
||||
#ifdef WIN32
|
||||
std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> wton;
|
||||
std::string path = wton.to_bytes(mVideoPath.c_str());
|
||||
std::string path(Utils::String::replace(mVideoPath, "/", "\\"));
|
||||
#else
|
||||
std::string path(mVideoPath.c_str());
|
||||
std::string path(mVideoPath);
|
||||
#endif
|
||||
// Make sure we have a video path
|
||||
if (mVLC && (path.size() > 0))
|
||||
|
|
|
@ -22,6 +22,21 @@ namespace Utils
|
|||
{
|
||||
namespace FileSystem
|
||||
{
|
||||
|
||||
#if defined(_WIN32)
|
||||
static std::string convertFromWideString(const std::wstring wstring)
|
||||
{
|
||||
int numBytes = WideCharToMultiByte(CP_UTF8, 0, wstring.c_str(), (int)wstring.length(), nullptr, 0, nullptr, nullptr);
|
||||
std::string string;
|
||||
|
||||
string.resize(numBytes);
|
||||
WideCharToMultiByte(CP_UTF8, 0, wstring.c_str(), (int)wstring.length(), (char*)string.c_str(), numBytes, nullptr, nullptr);
|
||||
|
||||
return std::string(string);
|
||||
|
||||
} // convertFromWideString
|
||||
#endif // _WIN32
|
||||
|
||||
stringList getDirContent(const std::string& _path, const bool _recursive)
|
||||
{
|
||||
std::string path = getGenericPath(_path);
|
||||
|
@ -32,15 +47,16 @@ namespace Utils
|
|||
{
|
||||
|
||||
#if defined(_WIN32)
|
||||
WIN32_FIND_DATA findData;
|
||||
HANDLE hFind = FindFirstFile((path + "/*").c_str(), &findData);
|
||||
WIN32_FIND_DATAW findData;
|
||||
std::string wildcard = path + "/*";
|
||||
HANDLE hFind = FindFirstFileW(std::wstring(wildcard.begin(), wildcard.end()).c_str(), &findData);
|
||||
|
||||
if(hFind != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
// loop over all files in the directory
|
||||
do
|
||||
{
|
||||
std::string name(findData.cFileName);
|
||||
std::string name = convertFromWideString(findData.cFileName);
|
||||
|
||||
// ignore "." and ".."
|
||||
if((name != ".") && (name != ".."))
|
||||
|
@ -52,7 +68,7 @@ namespace Utils
|
|||
contentList.merge(getDirContent(fullName, true));
|
||||
}
|
||||
}
|
||||
while(FindNextFile(hFind, &findData));
|
||||
while(FindNextFileW(hFind, &findData));
|
||||
|
||||
FindClose(hFind);
|
||||
}
|
||||
|
@ -93,6 +109,31 @@ namespace Utils
|
|||
|
||||
} // getDirContent
|
||||
|
||||
stringList getPathList(const std::string& _path)
|
||||
{
|
||||
stringList pathList;
|
||||
std::string path = getGenericPath(_path);
|
||||
size_t start = 0;
|
||||
size_t end = 0;
|
||||
|
||||
// split at '/'
|
||||
while((end = path.find("/", start)) != std::string::npos)
|
||||
{
|
||||
if(end != start)
|
||||
pathList.push_back(std::string(path, start, end - start));
|
||||
|
||||
start = end + 1;
|
||||
}
|
||||
|
||||
// add last folder / file to pathList
|
||||
if(start != path.size())
|
||||
pathList.push_back(std::string(path, start, path.size() - start));
|
||||
|
||||
// return the path list
|
||||
return pathList;
|
||||
|
||||
} // getPathList
|
||||
|
||||
std::string getHomePath()
|
||||
{
|
||||
static std::string path;
|
||||
|
@ -202,20 +243,7 @@ namespace Utils
|
|||
bool scan = true;
|
||||
while(scan)
|
||||
{
|
||||
stringList pathList;
|
||||
size_t start = 0;
|
||||
size_t end = 0;
|
||||
|
||||
// split at '/'
|
||||
while((end = path.find("/", start)) != std::string::npos)
|
||||
{
|
||||
pathList.push_back(std::string(path, start, end - start));
|
||||
start = end + 1;
|
||||
}
|
||||
|
||||
// add last folder / file to pathList
|
||||
if(start != path.size())
|
||||
pathList.push_back(std::string(path, start, path.size() - start));
|
||||
stringList pathList = getPathList(path);
|
||||
|
||||
path.clear();
|
||||
scan = false;
|
||||
|
@ -356,12 +384,12 @@ namespace Utils
|
|||
return path;
|
||||
|
||||
// replace '.' with relativeTo
|
||||
if(path[0] == '.')
|
||||
return (relativeTo + "/" + &(path[1]));
|
||||
if((path[0] == '.') && (path[1] == '/'))
|
||||
return (relativeTo + &(path[1]));
|
||||
|
||||
// replace '~' with homePath
|
||||
if(_allowHome && (path[0] == '~'))
|
||||
return (getHomePath() + "/" + &(path[1]));
|
||||
if(_allowHome && (path[0] == '~') && (path[1] == '/'))
|
||||
return (getHomePath() + &(path[1]));
|
||||
|
||||
// nothing to resolve
|
||||
return path;
|
||||
|
@ -376,7 +404,7 @@ namespace Utils
|
|||
if(contains)
|
||||
{
|
||||
// success
|
||||
return ("." + path);
|
||||
return ("./" + path);
|
||||
}
|
||||
|
||||
if(_allowHome)
|
||||
|
@ -386,7 +414,7 @@ namespace Utils
|
|||
if(contains)
|
||||
{
|
||||
// success
|
||||
return ("~" + path);
|
||||
return ("~/" + path);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@ namespace Utils
|
|||
typedef std::list<std::string> stringList;
|
||||
|
||||
stringList getDirContent (const std::string& _path, const bool _recursive = false);
|
||||
stringList getPathList (const std::string& _path);
|
||||
std::string getHomePath ();
|
||||
std::string getCWDPath ();
|
||||
std::string getGenericPath (const std::string& _path);
|
||||
|
|
Loading…
Reference in a new issue