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(Linux and Unix) Made it possible to change the application data directory using the ESDE_APPDATA_DIR environment variable
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@ -252,7 +252,15 @@ namespace Utils
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return getHomePath();
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return getHomePath();
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#else
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#else
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if (FileSystemVariables::sAppDataDirectory.empty()) {
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if (FileSystemVariables::sAppDataDirectory.empty()) {
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#if !defined(_WIN64)
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if (getenv("ESDE_APPDATA_DIR") != nullptr) {
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const std::string envAppDataDir {getenv("ESDE_APPDATA_DIR")};
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FileSystemVariables::sAppDataDirectory = expandHomePath(envAppDataDir);
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}
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else if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) {
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#else
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if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) {
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if (Utils::FileSystem::exists(getHomePath() + "/ES-DE")) {
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#endif
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FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE";
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FileSystemVariables::sAppDataDirectory = getHomePath() + "/ES-DE";
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}
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}
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else if (Utils::FileSystem::exists(getHomePath() + "/.emulationstation")) {
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else if (Utils::FileSystem::exists(getHomePath() + "/.emulationstation")) {
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