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Added a --create-systemdirs command line option to generate the game system directories.
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@ -62,6 +62,7 @@ namespace
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int lastTime {0};
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bool forceInputConfig {false};
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bool createSystemDirectories {false};
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bool settingsNeedSaving {false};
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enum loadSystemsReturnCode {
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@ -349,6 +350,9 @@ bool parseArgs(int argc, char* argv[])
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else if (strcmp(argv[i], "--force-input-config") == 0) {
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forceInputConfig = true;
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}
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else if (strcmp(argv[i], "--create-systemdirs") == 0) {
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createSystemDirectories = true;
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}
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else if (strcmp(argv[i], "--debug") == 0) {
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Settings::getInstance()->setBool("Debug", true);
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Log::setReportingLevel(LogDebug);
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@ -377,6 +381,7 @@ bool parseArgs(int argc, char* argv[])
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" --force-kiosk Force the UI mode to Kiosk\n"
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" --force-kid Force the UI mode to Kid\n"
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" --force-input-config Force configuration of input device\n"
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" --create-systemdirs Create game system directories\n"
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" --home [path] Directory to use as home path\n"
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" --debug Print debug information\n"
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" --version, -v Display version information\n"
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@ -543,6 +548,16 @@ int main(int argc, char* argv[])
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// Always close the log on exit.
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atexit(&onExit);
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if (createSystemDirectories) {
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if (!SystemData::createSystemDirectories() && !Settings::getInstance()->getBool("Debug"))
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std::cout << "System directories successfully created" << std::endl;
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LOG(LogInfo) << "EmulationStation cleanly shutting down";
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#if defined(_WIN64)
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FreeConsole();
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#endif
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return 0;
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}
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#if defined(__EMSCRIPTEN__)
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// TODO: Remove when application window resizing has been implemented.
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Settings::getInstance()->setBool("Debug", true);
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