mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-26 08:05:38 +00:00
Changed InputManager to be a singleton.
Considering it has global state I don't know why it was being kept as part of the Window class.
This commit is contained in:
parent
b968349864
commit
43bc4f5fe2
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@ -21,8 +21,9 @@
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namespace fs = boost::filesystem;
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InputManager::InputManager(Window* window) : mWindow(window),
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mKeyboardInputConfig(NULL)
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InputManager* InputManager::mInstance = NULL;
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InputManager::InputManager() : mKeyboardInputConfig(NULL)
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{
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}
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@ -31,6 +32,14 @@ InputManager::~InputManager()
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deinit();
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}
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InputManager* InputManager::getInstance()
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{
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if(!mInstance)
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mInstance = new InputManager();
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return mInstance;
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}
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void InputManager::init()
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{
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if(initialized())
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@ -155,7 +164,7 @@ InputConfig* InputManager::getInputConfigByDevice(int device)
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return mInputConfigs[device];
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}
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bool InputManager::parseEvent(const SDL_Event& ev)
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bool InputManager::parseEvent(const SDL_Event& ev, Window* window)
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{
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bool causedEvent = false;
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switch(ev.type)
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@ -173,7 +182,7 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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else
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normValue = -1;
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mWindow->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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window->input(getInputConfigByDevice(ev.jaxis.which), Input(ev.jaxis.which, TYPE_AXIS, ev.jaxis.axis, normValue, false));
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causedEvent = true;
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}
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@ -182,18 +191,17 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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mWindow->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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window->input(getInputConfigByDevice(ev.jbutton.which), Input(ev.jbutton.which, TYPE_BUTTON, ev.jbutton.button, ev.jbutton.state == SDL_PRESSED, false));
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return true;
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case SDL_JOYHATMOTION:
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mWindow->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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window->input(getInputConfigByDevice(ev.jhat.which), Input(ev.jhat.which, TYPE_HAT, ev.jhat.hat, ev.jhat.value, false));
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return true;
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case SDL_KEYDOWN:
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if(ev.key.keysym.sym == SDLK_BACKSPACE && SDL_IsTextInputActive())
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{
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if(mWindow->peekGui() != NULL)
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mWindow->peekGui()->textInput("\b");
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window->textInput("\b");
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}
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if(ev.key.repeat)
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@ -207,16 +215,15 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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return false;
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}
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 1, false));
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return true;
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case SDL_KEYUP:
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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window->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
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case SDL_TEXTINPUT:
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if(mWindow->peekGui() != NULL)
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mWindow->peekGui()->textInput(ev.text.text);
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window->textInput(ev.text.text);
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break;
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case SDL_JOYDEVICEADDED:
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@ -13,9 +13,11 @@ class Window;
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class InputManager
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{
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private:
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static const int DEADZONE = 23000;
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InputManager();
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Window* mWindow;
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static InputManager* mInstance;
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static const int DEADZONE = 23000;
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void loadDefaultKBConfig();
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@ -32,8 +34,9 @@ private:
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bool loadInputConfig(InputConfig* config); // returns true if successfully loaded, false if not (or didn't exist)
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public:
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InputManager(Window* window);
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~InputManager();
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virtual ~InputManager();
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static InputManager* getInstance();
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void writeDeviceConfig(InputConfig* config);
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static std::string getConfigPath();
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@ -49,7 +52,7 @@ public:
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InputConfig* getInputConfigByDevice(int deviceId);
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bool parseEvent(const SDL_Event& ev);
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bool parseEvent(const SDL_Event& ev, Window* window);
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};
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#endif
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@ -13,7 +13,6 @@
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Window::Window() : mNormalizeNextUpdate(false), mFrameTimeElapsed(0), mFrameCountElapsed(0), mAverageDeltaTime(10),
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mAllowSleep(true)
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{
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mInputManager = new InputManager(this);
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mViewController = new ViewController(this);
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mHelp = new HelpComponent(this);
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@ -33,7 +32,6 @@ Window::~Window()
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delete peekGui();
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delete mHelp;
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delete mInputManager;
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}
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void Window::pushGui(GuiComponent* gui)
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@ -74,7 +72,7 @@ bool Window::init(unsigned int width, unsigned int height)
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return false;
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}
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mInputManager->init();
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InputManager::getInstance()->init();
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ResourceManager::getInstance()->reloadAll();
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@ -97,11 +95,17 @@ bool Window::init(unsigned int width, unsigned int height)
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void Window::deinit()
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{
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mInputManager->deinit();
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InputManager::getInstance()->deinit();
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ResourceManager::getInstance()->unloadAll();
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Renderer::deinit();
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}
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void Window::textInput(const char* text)
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{
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if(peekGui())
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peekGui()->textInput(text);
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}
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void Window::input(InputConfig* config, Input input)
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{
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if(config->getDeviceId() == DEVICE_KEYBOARD && input.value && input.id == SDLK_g && SDL_GetModState() & KMOD_LCTRL && Settings::getInstance()->getBool("Debug"))
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@ -2,9 +2,9 @@
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#define _WINDOW_H_
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#include "GuiComponent.h"
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#include "InputManager.h"
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#include <vector>
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#include "resources/Font.h"
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#include "InputManager.h"
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class ViewController;
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class HelpComponent;
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@ -20,6 +20,7 @@ public:
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void removeGui(GuiComponent* gui);
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GuiComponent* peekGui();
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void textInput(const char* text);
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void input(InputConfig* config, Input input);
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void update(int deltaTime);
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void render();
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@ -27,7 +28,6 @@ public:
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bool init(unsigned int width = 0, unsigned int height = 0);
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void deinit();
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inline InputManager* getInputManager() { return mInputManager; }
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inline ViewController* getViewController() { return mViewController; }
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void normalizeNextUpdate();
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@ -40,7 +40,6 @@ public:
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void setHelpPrompts(const std::vector<HelpPrompt>& prompts);
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private:
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InputManager* mInputManager;
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ViewController* mViewController;
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HelpComponent* mHelp;
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ImageComponent* mBackgroundOverlay;
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@ -37,7 +37,7 @@ GuiDetectDevice::GuiDetectDevice(Window* window, bool firstRun) : GuiComponent(w
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// device info
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std::stringstream deviceInfo;
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int numDevices = mWindow->getInputManager()->getNumJoysticks();
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int numDevices = InputManager::getInstance()->getNumJoysticks();
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if(numDevices > 0)
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deviceInfo << numDevices << " GAMEPAD" << (numDevices > 1 ? "S" : "") << " DETECTED";
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@ -147,7 +147,7 @@ GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target, bool reconfi
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// buttons
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "OK", "ok", [this, okCallback] {
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mWindow->getInputManager()->writeDeviceConfig(mTargetConfig); // save
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InputManager::getInstance()->writeDeviceConfig(mTargetConfig); // save
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if(okCallback)
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okCallback();
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delete this;
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@ -189,7 +189,7 @@ int main(int argc, char* argv[])
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window.getViewController()->preload();
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//choose which GUI to open depending on if an input configuration already exists
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if(fs::exists(InputManager::getConfigPath()) && window.getInputManager()->getNumConfiguredDevices() > 0)
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if(fs::exists(InputManager::getConfigPath()) && InputManager::getInstance()->getNumConfiguredDevices() > 0)
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{
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window.getViewController()->goToStart();
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}else{
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@ -221,7 +221,7 @@ int main(int argc, char* argv[])
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case SDL_TEXTEDITING:
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case SDL_JOYDEVICEADDED:
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case SDL_JOYDEVICEREMOVED:
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if(window.getInputManager()->parseEvent(event))
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if(InputManager::getInstance()->parseEvent(event, &window))
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{
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sleeping = false;
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timeSinceLastEvent = 0;
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