mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Completely refactored MameNames.
This commit is contained in:
parent
83bf80196e
commit
445b914379
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@ -47,7 +47,7 @@ FileData::FileData(FileType type,
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system->hasPlatformId(PlatformIds::SNK_NEO_GEO)) &&
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metadata.getType() != FOLDER_METADATA) {
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// If it's a MAME or Neo Geo game, expand the game name accordingly.
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metadata.set("name", MameNames::getInstance()->getCleanName(getCleanName()));
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metadata.set("name", MameNames::getInstance().getCleanName(getCleanName()));
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}
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else {
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if (metadata.getType() == FOLDER_METADATA && Utils::FileSystem::isHidden(mPath)) {
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@ -414,7 +414,7 @@ const bool FileData::isArcadeAsset() const
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const std::string stem = Utils::FileSystem::getStem(mPath);
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return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
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mSystem->hasPlatformId(PlatformIds::SNK_NEO_GEO))) &&
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(MameNames::getInstance()->isBios(stem) || MameNames::getInstance()->isDevice(stem)));
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(MameNames::getInstance().isBios(stem) || MameNames::getInstance().isDevice(stem)));
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}
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const bool FileData::isArcadeGame() const
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@ -422,7 +422,7 @@ const bool FileData::isArcadeGame() const
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const std::string stem = Utils::FileSystem::getStem(mPath);
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return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
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mSystem->hasPlatformId(PlatformIds::SNK_NEO_GEO))) &&
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(!MameNames::getInstance()->isBios(stem) && !MameNames::getInstance()->isDevice(stem)));
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(!MameNames::getInstance().isBios(stem) && !MameNames::getInstance().isDevice(stem)));
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}
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void FileData::addChild(FileData* file)
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@ -38,9 +38,9 @@ GuiGameScraper::GuiGameScraper(Window* window,
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else {
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if (params.game->isArcadeGame() &&
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Settings::getInstance()->getString("Scraper") == "thegamesdb")
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scrapeName =
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Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
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MameNames::getInstance()->getCleanName(mSearchParams.game->getCleanName()) + ")";
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scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
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MameNames::getInstance().getCleanName(mSearchParams.game->getCleanName()) +
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")";
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else
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scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath());
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}
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@ -397,8 +397,8 @@ void GuiGamelistOptions::openMetaDataEd()
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if (it->key == "name") {
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if (file->isArcadeGame()) {
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// If it's a MAME or Neo Geo game, expand the game name accordingly.
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file->metadata.set(
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it->key, MameNames::getInstance()->getCleanName(file->getCleanName()));
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file->metadata.set(it->key,
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MameNames::getInstance().getCleanName(file->getCleanName()));
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}
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else {
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file->metadata.set(it->key, file->getDisplayName());
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@ -230,7 +230,7 @@ void GuiScraperMulti::doNextSearch()
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Settings::getInstance()->getString("Scraper") == "thegamesdb")
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scrapeName =
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Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
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MameNames::getInstance()->getCleanName(mSearchQueue.front().game->getCleanName()) +
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MameNames::getInstance().getCleanName(mSearchQueue.front().game->getCleanName()) +
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")";
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else
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scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());
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@ -826,7 +826,7 @@ void GuiScraperSearch::openInputScreen(ScraperSearchParams& params)
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// required as TheGamesDB does not support searches using the short MAME names.
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if (params.game->isArcadeGame() &&
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Settings::getInstance()->getString("Scraper") == "thegamesdb")
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searchString = MameNames::getInstance()->getCleanName(params.game->getCleanName());
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searchString = MameNames::getInstance().getCleanName(params.game->getCleanName());
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else
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searchString = params.game->getCleanName();
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}
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@ -859,7 +859,7 @@ bool GuiScraperSearch::saveMetadata(const ScraperSearchResult& result,
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// Get the default name, which is either the MAME name or the name of the physical file
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// or directory.
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if (scrapedGame->isArcadeGame())
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defaultName = MameNames::getInstance()->getCleanName(scrapedGame->getCleanName());
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defaultName = MameNames::getInstance().getCleanName(scrapedGame->getCleanName());
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else
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defaultName = Utils::FileSystem::getStem(scrapedGame->getFileName());
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@ -596,7 +596,7 @@ int main(int argc, char* argv[])
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}
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AudioManager::getInstance();
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MameNames::init();
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MameNames::getInstance();
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loadSystemsReturnCode loadSystemsStatus = loadSystemConfigFile();
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if (loadSystemsStatus) {
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@ -701,7 +701,6 @@ int main(int argc, char* argv[])
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delete window.peekGui();
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window.deinit();
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MameNames::deinit();
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CollectionSystemsManager::deinit();
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SystemData::deleteSystems();
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NavigationSounds::getInstance().deinit();
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@ -157,7 +157,7 @@ void thegamesdb_generate_json_scraper_requests(
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// arcade game and if so expand to the full game name. This is required as
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// TheGamesDB has issues with searching using the short MAME names.
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if (params.game->isArcadeGame())
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cleanName = MameNames::getInstance()->getCleanName(params.game->getCleanName());
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cleanName = MameNames::getInstance().getCleanName(params.game->getCleanName());
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else
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cleanName = params.game->getCleanName();
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}
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@ -14,33 +14,14 @@
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#include "Log.h"
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#include "resources/ResourceManager.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include <pugixml.hpp>
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#include <string.h>
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MameNames* MameNames::sInstance = nullptr;
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void MameNames::init()
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MameNames& MameNames::getInstance()
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{
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if (!sInstance)
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sInstance = new MameNames();
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}
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void MameNames::deinit()
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{
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if (sInstance) {
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delete sInstance;
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sInstance = nullptr;
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}
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}
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MameNames* MameNames::getInstance()
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{
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if (!sInstance)
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sInstance = new MameNames();
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return sInstance;
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static MameNames instance;
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return instance;
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}
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MameNames::MameNames()
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@ -68,9 +49,8 @@ MameNames::MameNames()
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for (pugi::xml_node gameNode = doc.child("game"); gameNode;
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gameNode = gameNode.next_sibling("game")) {
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NamePair namePair = {gameNode.child("mamename").text().get(),
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gameNode.child("realname").text().get()};
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mNamePairs.push_back(namePair);
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mNamePairs[gameNode.child("mamename").text().get()] =
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gameNode.child("realname").text().get();
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}
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// Read BIOS file.
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@ -96,7 +76,7 @@ MameNames::MameNames()
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for (pugi::xml_node biosNode = doc.child("bios"); biosNode;
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biosNode = biosNode.next_sibling("bios")) {
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std::string bios = biosNode.text().get();
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mMameBioses.push_back(bios);
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mMameBioses.emplace_back(bios);
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}
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// Read device file.
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@ -122,53 +102,6 @@ MameNames::MameNames()
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for (pugi::xml_node deviceNode = doc.child("device"); deviceNode;
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deviceNode = deviceNode.next_sibling("device")) {
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std::string device = deviceNode.text().get();
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mMameDevices.push_back(device);
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mMameDevices.emplace_back(device);
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}
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}
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std::string MameNames::getRealName(const std::string& _mameName)
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{
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size_t start = 0;
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size_t end = mNamePairs.size();
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while (start < end) {
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const size_t index = (start + end) / 2;
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const int compare = strcmp(mNamePairs[index].mameName.c_str(), _mameName.c_str());
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if (compare < 0)
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start = index + 1;
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else if (compare > 0)
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end = index;
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else
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return mNamePairs[index].realName;
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}
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return _mameName;
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}
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std::string MameNames::getCleanName(const std::string& _mameName)
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{
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std::string cleanName = Utils::String::removeParenthesis(getRealName(_mameName));
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return cleanName;
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}
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const bool MameNames::find(std::vector<std::string> devices, const std::string& name)
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{
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size_t start = 0;
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size_t end = devices.size();
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while (start < end) {
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if (!strcmp(devices[start].c_str(), name.c_str()))
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return true;
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const size_t index = (start + end) / 2;
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const int compare = strcmp(devices[index].c_str(), name.c_str());
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if (compare < 0)
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start = index + 1;
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else if (compare > 0)
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end = index;
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else
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return true;
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}
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return false;
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}
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@ -12,45 +12,50 @@
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#ifndef ES_CORE_MAMENAMES_H
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#define ES_CORE_MAMENAMES_H
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#include "utils/StringUtil.h"
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#include <algorithm>
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#include <map>
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#include <string>
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#include <vector>
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// Expand MAME names to full game names.
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// Expand MAME names to full game names and lookup device and BIOS entries.
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class MameNames
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{
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public:
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static void init();
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static void deinit();
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static MameNames* getInstance();
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std::string getRealName(const std::string& _mameName);
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std::string getCleanName(const std::string& _mameName);
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const bool isBios(const std::string& _biosName)
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static MameNames& getInstance();
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std::string getRealName(const std::string& mameName)
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{
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return MameNames::find(mMameBioses, _biosName);
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std::string name = mNamePairs[mameName];
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if (name == "")
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return mameName;
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else
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return name;
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}
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const bool isDevice(const std::string& _deviceName)
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std::string getCleanName(const std::string& mameName)
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{
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return MameNames::find(mMameDevices, _deviceName);
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return Utils::String::removeParenthesis(getRealName(mameName));
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}
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const bool isBios(const std::string& biosName)
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{
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return std::find(mMameBioses.cbegin(), mMameBioses.cend(), biosName) != mMameBioses.cend();
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}
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const bool isDevice(const std::string& deviceName)
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{
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return std::find(mMameDevices.cbegin(), mMameDevices.cend(), deviceName) !=
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mMameDevices.cend();
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}
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private:
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struct NamePair {
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std::string mameName;
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std::string realName;
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};
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typedef std::vector<NamePair> namePairVector;
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MameNames();
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~MameNames() {}
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static MameNames* sInstance;
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namePairVector mNamePairs;
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std::unordered_map<std::string, std::string> mNamePairs;
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std::vector<std::string> mMameBioses;
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std::vector<std::string> mMameDevices;
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const bool find(const std::vector<std::string> devices, const std::string& name);
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};
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#endif // ES_CORE_MAMENAMES_H
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@ -262,7 +262,6 @@ void emergencyShutdown()
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{
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LOG(LogError) << "Critical - Performing emergency shutdown...";
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MameNames::deinit();
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// Most of the SDL deinitialization is done in Renderer.
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Renderer::deinit();
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Log::flush();
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