Completely refactored MameNames.

This commit is contained in:
Leon Styhre 2021-11-17 21:32:40 +01:00
parent 83bf80196e
commit 445b914379
10 changed files with 48 additions and 112 deletions

View file

@ -47,7 +47,7 @@ FileData::FileData(FileType type,
system->hasPlatformId(PlatformIds::SNK_NEO_GEO)) &&
metadata.getType() != FOLDER_METADATA) {
// If it's a MAME or Neo Geo game, expand the game name accordingly.
metadata.set("name", MameNames::getInstance()->getCleanName(getCleanName()));
metadata.set("name", MameNames::getInstance().getCleanName(getCleanName()));
}
else {
if (metadata.getType() == FOLDER_METADATA && Utils::FileSystem::isHidden(mPath)) {
@ -414,7 +414,7 @@ const bool FileData::isArcadeAsset() const
const std::string stem = Utils::FileSystem::getStem(mPath);
return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
mSystem->hasPlatformId(PlatformIds::SNK_NEO_GEO))) &&
(MameNames::getInstance()->isBios(stem) || MameNames::getInstance()->isDevice(stem)));
(MameNames::getInstance().isBios(stem) || MameNames::getInstance().isDevice(stem)));
}
const bool FileData::isArcadeGame() const
@ -422,7 +422,7 @@ const bool FileData::isArcadeGame() const
const std::string stem = Utils::FileSystem::getStem(mPath);
return ((mSystem && (mSystem->hasPlatformId(PlatformIds::ARCADE) ||
mSystem->hasPlatformId(PlatformIds::SNK_NEO_GEO))) &&
(!MameNames::getInstance()->isBios(stem) && !MameNames::getInstance()->isDevice(stem)));
(!MameNames::getInstance().isBios(stem) && !MameNames::getInstance().isDevice(stem)));
}
void FileData::addChild(FileData* file)

View file

@ -38,9 +38,9 @@ GuiGameScraper::GuiGameScraper(Window* window,
else {
if (params.game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName =
Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
MameNames::getInstance()->getCleanName(mSearchParams.game->getCleanName()) + ")";
scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath()) + " (" +
MameNames::getInstance().getCleanName(mSearchParams.game->getCleanName()) +
")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchParams.game->getPath());
}

View file

@ -397,8 +397,8 @@ void GuiGamelistOptions::openMetaDataEd()
if (it->key == "name") {
if (file->isArcadeGame()) {
// If it's a MAME or Neo Geo game, expand the game name accordingly.
file->metadata.set(
it->key, MameNames::getInstance()->getCleanName(file->getCleanName()));
file->metadata.set(it->key,
MameNames::getInstance().getCleanName(file->getCleanName()));
}
else {
file->metadata.set(it->key, file->getDisplayName());

View file

@ -230,7 +230,7 @@ void GuiScraperMulti::doNextSearch()
Settings::getInstance()->getString("Scraper") == "thegamesdb")
scrapeName =
Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath()) + " (" +
MameNames::getInstance()->getCleanName(mSearchQueue.front().game->getCleanName()) +
MameNames::getInstance().getCleanName(mSearchQueue.front().game->getCleanName()) +
")";
else
scrapeName = Utils::FileSystem::getFileName(mSearchQueue.front().game->getPath());

View file

@ -826,7 +826,7 @@ void GuiScraperSearch::openInputScreen(ScraperSearchParams& params)
// required as TheGamesDB does not support searches using the short MAME names.
if (params.game->isArcadeGame() &&
Settings::getInstance()->getString("Scraper") == "thegamesdb")
searchString = MameNames::getInstance()->getCleanName(params.game->getCleanName());
searchString = MameNames::getInstance().getCleanName(params.game->getCleanName());
else
searchString = params.game->getCleanName();
}
@ -859,7 +859,7 @@ bool GuiScraperSearch::saveMetadata(const ScraperSearchResult& result,
// Get the default name, which is either the MAME name or the name of the physical file
// or directory.
if (scrapedGame->isArcadeGame())
defaultName = MameNames::getInstance()->getCleanName(scrapedGame->getCleanName());
defaultName = MameNames::getInstance().getCleanName(scrapedGame->getCleanName());
else
defaultName = Utils::FileSystem::getStem(scrapedGame->getFileName());

View file

@ -596,7 +596,7 @@ int main(int argc, char* argv[])
}
AudioManager::getInstance();
MameNames::init();
MameNames::getInstance();
loadSystemsReturnCode loadSystemsStatus = loadSystemConfigFile();
if (loadSystemsStatus) {
@ -701,7 +701,6 @@ int main(int argc, char* argv[])
delete window.peekGui();
window.deinit();
MameNames::deinit();
CollectionSystemsManager::deinit();
SystemData::deleteSystems();
NavigationSounds::getInstance().deinit();

View file

@ -157,7 +157,7 @@ void thegamesdb_generate_json_scraper_requests(
// arcade game and if so expand to the full game name. This is required as
// TheGamesDB has issues with searching using the short MAME names.
if (params.game->isArcadeGame())
cleanName = MameNames::getInstance()->getCleanName(params.game->getCleanName());
cleanName = MameNames::getInstance().getCleanName(params.game->getCleanName());
else
cleanName = params.game->getCleanName();
}

View file

@ -14,33 +14,14 @@
#include "Log.h"
#include "resources/ResourceManager.h"
#include "utils/FileSystemUtil.h"
#include "utils/StringUtil.h"
#include <pugixml.hpp>
#include <string.h>
MameNames* MameNames::sInstance = nullptr;
void MameNames::init()
MameNames& MameNames::getInstance()
{
if (!sInstance)
sInstance = new MameNames();
}
void MameNames::deinit()
{
if (sInstance) {
delete sInstance;
sInstance = nullptr;
}
}
MameNames* MameNames::getInstance()
{
if (!sInstance)
sInstance = new MameNames();
return sInstance;
static MameNames instance;
return instance;
}
MameNames::MameNames()
@ -68,9 +49,8 @@ MameNames::MameNames()
for (pugi::xml_node gameNode = doc.child("game"); gameNode;
gameNode = gameNode.next_sibling("game")) {
NamePair namePair = {gameNode.child("mamename").text().get(),
gameNode.child("realname").text().get()};
mNamePairs.push_back(namePair);
mNamePairs[gameNode.child("mamename").text().get()] =
gameNode.child("realname").text().get();
}
// Read BIOS file.
@ -96,7 +76,7 @@ MameNames::MameNames()
for (pugi::xml_node biosNode = doc.child("bios"); biosNode;
biosNode = biosNode.next_sibling("bios")) {
std::string bios = biosNode.text().get();
mMameBioses.push_back(bios);
mMameBioses.emplace_back(bios);
}
// Read device file.
@ -122,53 +102,6 @@ MameNames::MameNames()
for (pugi::xml_node deviceNode = doc.child("device"); deviceNode;
deviceNode = deviceNode.next_sibling("device")) {
std::string device = deviceNode.text().get();
mMameDevices.push_back(device);
mMameDevices.emplace_back(device);
}
}
std::string MameNames::getRealName(const std::string& _mameName)
{
size_t start = 0;
size_t end = mNamePairs.size();
while (start < end) {
const size_t index = (start + end) / 2;
const int compare = strcmp(mNamePairs[index].mameName.c_str(), _mameName.c_str());
if (compare < 0)
start = index + 1;
else if (compare > 0)
end = index;
else
return mNamePairs[index].realName;
}
return _mameName;
}
std::string MameNames::getCleanName(const std::string& _mameName)
{
std::string cleanName = Utils::String::removeParenthesis(getRealName(_mameName));
return cleanName;
}
const bool MameNames::find(std::vector<std::string> devices, const std::string& name)
{
size_t start = 0;
size_t end = devices.size();
while (start < end) {
if (!strcmp(devices[start].c_str(), name.c_str()))
return true;
const size_t index = (start + end) / 2;
const int compare = strcmp(devices[index].c_str(), name.c_str());
if (compare < 0)
start = index + 1;
else if (compare > 0)
end = index;
else
return true;
}
return false;
}

View file

@ -12,45 +12,50 @@
#ifndef ES_CORE_MAMENAMES_H
#define ES_CORE_MAMENAMES_H
#include "utils/StringUtil.h"
#include <algorithm>
#include <map>
#include <string>
#include <vector>
// Expand MAME names to full game names.
// Expand MAME names to full game names and lookup device and BIOS entries.
class MameNames
{
public:
static void init();
static void deinit();
static MameNames* getInstance();
std::string getRealName(const std::string& _mameName);
std::string getCleanName(const std::string& _mameName);
const bool isBios(const std::string& _biosName)
static MameNames& getInstance();
std::string getRealName(const std::string& mameName)
{
return MameNames::find(mMameBioses, _biosName);
std::string name = mNamePairs[mameName];
if (name == "")
return mameName;
else
return name;
}
const bool isDevice(const std::string& _deviceName)
std::string getCleanName(const std::string& mameName)
{
return MameNames::find(mMameDevices, _deviceName);
return Utils::String::removeParenthesis(getRealName(mameName));
}
const bool isBios(const std::string& biosName)
{
return std::find(mMameBioses.cbegin(), mMameBioses.cend(), biosName) != mMameBioses.cend();
}
const bool isDevice(const std::string& deviceName)
{
return std::find(mMameDevices.cbegin(), mMameDevices.cend(), deviceName) !=
mMameDevices.cend();
}
private:
struct NamePair {
std::string mameName;
std::string realName;
};
typedef std::vector<NamePair> namePairVector;
MameNames();
~MameNames() {}
static MameNames* sInstance;
namePairVector mNamePairs;
std::unordered_map<std::string, std::string> mNamePairs;
std::vector<std::string> mMameBioses;
std::vector<std::string> mMameDevices;
const bool find(const std::vector<std::string> devices, const std::string& name);
};
#endif // ES_CORE_MAMENAMES_H

View file

@ -262,7 +262,6 @@ void emergencyShutdown()
{
LOG(LogError) << "Critical - Performing emergency shutdown...";
MameNames::deinit();
// Most of the SDL deinitialization is done in Renderer.
Renderer::deinit();
Log::flush();