mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
Added support for launching game files inside folders without having to enter the folder.
This commit is contained in:
parent
9c485aeef8
commit
45af7441e9
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@ -23,6 +23,7 @@
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#include "utils/PlatformUtil.h"
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#include "utils/StringUtil.h"
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#include "utils/TimeUtil.h"
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#include "views/GamelistView.h"
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#include "views/ViewController.h"
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#include <assert.h>
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@ -1233,12 +1234,19 @@ void FileData::launchGame()
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// Update number of times the game has been launched.
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FileData* gameToUpdate = getSourceFileData();
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int timesPlayed = gameToUpdate->metadata.getInt("playcount") + 1;
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int timesPlayed {gameToUpdate->metadata.getInt("playcount") + 1};
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gameToUpdate->metadata.set("playcount", std::to_string(static_cast<long long>(timesPlayed)));
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// Update last played time.
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gameToUpdate->metadata.set("lastplayed", Utils::Time::DateTime(Utils::Time::now()));
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// If the cursor is a folder, the "launch file" functionality must have been used, so set
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// the lastplayed timestamp for this folder to the same as the launched game.
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FileData* cursor {
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ViewController::getInstance()->getGamelistView(gameToUpdate->getSystem())->getCursor()};
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if (cursor->getType() == FOLDER)
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cursor->metadata.set("lastplayed", gameToUpdate->metadata.get("lastplayed"));
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// If the parent is a folder and it's not the root of the system, then update its lastplayed
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// timestamp to the same time as the game that was just launched.
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if (gameToUpdate->getParent()->getType() == FOLDER &&
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@ -20,7 +20,7 @@ namespace
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// The statistic entries must be placed at the bottom or otherwise there will be problems with
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// saving the values in GuiMetaDataEd.
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MetaDataDecl gameDecls[] {
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// key, type, default, statistic, name in GuiMetaDataEd, prompt in GuiMetaDataEd, shouldScrape
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// Key Type Default value Statistic Name in GuiMetaDataEd Prompt in GuiMetaDataEd Scrape
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{"name", MD_STRING, "", false, "name", "enter name", true},
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{"sortname", MD_STRING, "", false, "sortname", "enter sortname", false},
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{"collectionsortname", MD_STRING, "", false, "custom collections sortname", "enter collections sortname", false},
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@ -46,6 +46,7 @@ namespace
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};
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MetaDataDecl folderDecls[] {
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// Key Type Default value Statistic Name in GuiMetaDataEd Prompt in GuiMetaDataEd Scrape
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{"name", MD_STRING, "", false, "name", "enter name", true},
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{"desc", MD_MULTILINE_STRING, "", false, "description", "enter description", true},
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{"rating", MD_RATING, "0", false, "rating", "enter rating", true},
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@ -62,6 +63,7 @@ namespace
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{"nomultiscrape", MD_BOOL, "false", false, "exclude from multi-scraper", "enter no multi-scrape off/on", false},
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{"hidemetadata", MD_BOOL, "false", false, "hide metadata fields", "enter hide metadata off/on", false},
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{"controller", MD_CONTROLLER, "", false, "controller", "select controller", true},
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{"launchfile", MD_LAUNCH_FILE, "", false, "launch file", "select launch file", false},
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{"lastplayed", MD_TIME, "0", true, "last played", "enter last played date", false}
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};
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// clang-format on
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@ -34,6 +34,7 @@ enum MetaDataType {
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MD_MULTILINE_STRING,
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MD_CONTROLLER,
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MD_ALT_EMULATOR,
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MD_LAUNCH_FILE,
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MD_PATH,
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MD_RATING,
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MD_DATE,
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@ -212,12 +212,28 @@ void Screensaver::nextGame()
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void Screensaver::launchGame()
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{
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if (mCurrentGame != nullptr) {
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// If the game is inside a folder where a "launch file" entry is present, then jump to
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// that folder instead of to the actual game file. Also check the complete hierarchy in
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// case launch file entries are set on multiple levels of the folder structure.
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FileData* entry {mCurrentGame};
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FileData* selectGame {mCurrentGame};
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FileData* launchFolder {nullptr};
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while (entry != nullptr) {
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entry = entry->getParent();
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if (entry != nullptr && entry->metadata.get("launchfile") != "")
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launchFolder = entry;
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}
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if (launchFolder != nullptr)
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selectGame = launchFolder;
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// Launching game
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ViewController::getInstance()->triggerGameLaunch(mCurrentGame);
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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GamelistView* view {
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ViewController::getInstance()->getGamelistView(mCurrentGame->getSystem()).get()};
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view->setCursor(mCurrentGame);
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view->setCursor(selectGame);
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view->stopListScrolling();
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ViewController::getInstance()->cancelViewTransitions();
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ViewController::getInstance()->pauseViewVideos();
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@ -227,6 +243,18 @@ void Screensaver::launchGame()
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void Screensaver::goToGame()
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{
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if (mCurrentGame != nullptr) {
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FileData* entry {mCurrentGame};
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FileData* launchFolder {nullptr};
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while (entry != nullptr) {
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entry = entry->getParent();
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if (entry != nullptr && entry->metadata.get("launchfile") != "")
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launchFolder = entry;
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}
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if (launchFolder != nullptr)
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mCurrentGame = launchFolder;
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// Go to the game in the gamelist view, but don't launch it.
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ViewController::getInstance()->goToGamelist(mCurrentGame->getSystem());
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GamelistView* view {
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@ -10,6 +10,11 @@
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// metadata edit interface is covered by GuiMetaDataEd.
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//
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#if defined(_WIN64)
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// Why this is needed here is anyone's guess but without it the compilation fails.
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#include <winsock2.h>
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#endif
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#include "GuiGamelistOptions.h"
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#include "CollectionSystemsManager.h"
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@ -33,6 +38,7 @@ GuiGamelistOptions::GuiGamelistOptions(SystemData* system)
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, mCancelled {false}
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, mIsCustomCollection {false}
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, mIsCustomCollectionGroup {false}
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, mLaunchFileOverride {false}
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, mCustomCollectionSystem {nullptr}
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{
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addChild(&mMenu);
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@ -228,6 +234,19 @@ GuiGamelistOptions::GuiGamelistOptions(SystemData* system)
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}
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}
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if (file->getType() == FOLDER && file->metadata.get("launchfile") != "") {
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row.elements.clear();
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row.addElement(std::make_shared<TextComponent>("ENTER FOLDER (OVERRIDE LAUNCH FILE)",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF),
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true);
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row.makeAcceptInputHandler([this, file] {
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mLaunchFileOverride = true;
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getGamelist()->enterDirectory(file);
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delete this;
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});
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mMenu.addRow(row);
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}
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// Buttons. The logic to apply or cancel settings are handled by the destructor.
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if ((!mIsCustomCollectionGroup && system->getRootFolder()->getChildren().size() == 0) ||
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system->getName() == "recent") {
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@ -308,7 +327,8 @@ GuiGamelistOptions::~GuiGamelistOptions()
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}
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}
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if (mSystem->getRootFolder()->getChildren().size() != 0 && mSystem->getName() != "recent")
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if (mSystem->getRootFolder()->getChildren().size() != 0 && mSystem->getName() != "recent" &&
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!mLaunchFileOverride)
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NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
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}
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@ -59,6 +59,7 @@ private:
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bool mCancelled;
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bool mIsCustomCollection;
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bool mIsCustomCollectionGroup;
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bool mLaunchFileOverride;
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SystemData* mCustomCollectionSystem;
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std::vector<std::string> mFirstLetterIndex;
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std::string mCurrentFirstCharacter;
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@ -52,6 +52,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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, mMediaFilesUpdated {false}
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, mSavedMediaAndAborted {false}
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, mInvalidEmulatorEntry {false}
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, mInvalidLaunchFileEntry {false}
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{
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if (ViewController::getInstance()->getState().getSystem()->isCustomCollection() ||
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ViewController::getInstance()->getState().getSystem()->getThemeFolder() ==
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@ -70,9 +71,9 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
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// Extract possible subfolders from the path.
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std::string folderPath =
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std::string folderPath {
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Utils::String::replace(Utils::FileSystem::getParent(scraperParams.game->getPath()),
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scraperParams.system->getSystemEnvData()->mStartPath, "");
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scraperParams.system->getSystemEnvData()->mStartPath, "")};
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if (folderPath.size() >= 2) {
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folderPath.erase(0, 1);
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@ -112,8 +113,8 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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// Populate list.
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for (auto it = mdd.cbegin(); it != mdd.cend(); ++it) {
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std::shared_ptr<GuiComponent> ed;
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std::string currentKey = it->key;
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std::string originalValue = mMetaData->get(it->key);
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std::string currentKey {it->key};
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std::string originalValue {mMetaData->get(it->key)};
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std::string gamePath;
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// Only display the custom collections sortname entry if we're editing the game
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@ -162,7 +163,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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ed = std::make_shared<RatingComponent>(true);
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ed->setChangedColor(ICONCOLOR_USERMARKED);
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const float height = lbl->getSize().y * 0.71f;
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const float height {lbl->getSize().y * 0.71f};
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ed->setSize(0.0f, height);
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row.addElement(ed, false, true);
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bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
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row.addElement(bracket, false);
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const std::string title = it->displayPrompt;
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const std::string title {it->displayPrompt};
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// OK callback (apply new value to ed).
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auto updateVal = [ed, originalValue](const std::string& newVal) {
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};
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row.makeAcceptInputHandler([this, title, ed, updateVal] {
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GuiSettings* s = new GuiSettings(title);
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GuiSettings* s {new GuiSettings(title)};
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for (auto controller : mControllerBadges) {
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std::string selectedLabel = ed->getValue();
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std::string selectedLabel {ed->getValue()};
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std::string label;
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ComponentListRow row;
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std::shared_ptr<TextComponent> labelText = std::make_shared<TextComponent>(
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label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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std::shared_ptr<TextComponent> labelText {std::make_shared<TextComponent>(
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label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF)};
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labelText->setSelectable(true);
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labelText->setValue(controller.displayName);
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@ -243,9 +244,9 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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// If a value is set, then display "Clear entry" as the last entry.
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if (ed->getValue() != "") {
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ComponentListRow row;
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std::shared_ptr<TextComponent> clearText = std::make_shared<TextComponent>(
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std::shared_ptr<TextComponent> clearText {std::make_shared<TextComponent>(
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ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF);
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF)};
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clearText->setSelectable(true);
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row.addElement(clearText, true);
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row.makeAcceptInputHandler([s, ed] {
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@ -282,7 +283,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
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row.addElement(bracket, false);
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const std::string title = it->displayPrompt;
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const std::string title {it->displayPrompt};
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// OK callback (apply new value to ed).
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auto updateVal = [this, ed, originalValue](const std::string& newVal) {
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@ -313,10 +314,10 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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scraperParams.system->getSystemEnvData()->mLaunchCommands.size() > 1) {
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row.makeAcceptInputHandler([this, title, scraperParams, ed, updateVal,
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originalValue] {
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GuiSettings* s = nullptr;
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GuiSettings* s {nullptr};
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bool singleEntry =
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scraperParams.system->getSystemEnvData()->mLaunchCommands.size() == 1;
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bool singleEntry {
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scraperParams.system->getSystemEnvData()->mLaunchCommands.size() == 1};
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if (mInvalidEmulatorEntry && singleEntry)
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s = new GuiSettings("CLEAR INVALID ENTRY");
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@ -326,8 +327,8 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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if (!mInvalidEmulatorEntry && ed->getValue() == "" && singleEntry)
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return;
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std::vector<std::pair<std::string, std::string>> launchCommands =
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scraperParams.system->getSystemEnvData()->mLaunchCommands;
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std::vector<std::pair<std::string, std::string>> launchCommands {
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scraperParams.system->getSystemEnvData()->mLaunchCommands};
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if (ed->getValue() != "" && mInvalidEmulatorEntry && singleEntry)
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launchCommands.push_back(std::make_pair(
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@ -342,7 +343,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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ViewController::EXCLAMATION_CHAR + " " + originalValue)
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continue;
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std::string selectedLabel = ed->getValue();
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std::string selectedLabel {ed->getValue()};
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std::string label;
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ComponentListRow row;
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@ -351,9 +352,9 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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else
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label = entry.second;
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std::shared_ptr<TextComponent> labelText =
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std::shared_ptr<TextComponent> labelText {
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std::make_shared<TextComponent>(label, Font::get(FONT_SIZE_MEDIUM),
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0x777777FF);
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0x777777FF)};
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labelText->setSelectable(true);
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if (scraperParams.system->getAlternativeEmulator() == "" &&
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@ -404,6 +405,110 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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}
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break;
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}
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case MD_LAUNCH_FILE: {
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ed = std::make_shared<TextComponent>(
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"", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT), 0x777777FF, ALIGN_RIGHT);
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row.addElement(ed, true);
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auto spacer = std::make_shared<GuiComponent>();
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spacer->setSize(Renderer::getScreenWidth() * 0.005f, 0.0f);
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row.addElement(spacer, false);
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auto bracket = std::make_shared<ImageComponent>();
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
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row.addElement(bracket, false);
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const std::string title {it->displayPrompt};
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std::vector<FileData*> children;
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if (originalValue != "")
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mInvalidLaunchFileEntry = true;
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for (auto child : mScraperParams.game->getChildrenRecursive()) {
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if (child->getType() == GAME && child->getCountAsGame() &&
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!child->getHidden()) {
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children.emplace_back(child);
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std::string filePath {child->getPath()};
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std::string systemPath {child->getSystem()->getRootFolder()->getPath() +
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"/" + mScraperParams.game->getFileName() + "/"};
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if (Utils::String::replace(filePath, systemPath, "") == originalValue)
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mInvalidLaunchFileEntry = false;
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}
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}
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// OK callback (apply new value to ed).
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auto updateVal = [this, ed, originalValue](const std::string& newVal) {
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mInvalidLaunchFileEntry = false;
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ed->setValue(newVal);
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if (newVal == originalValue)
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ed->setColor(DEFAULT_TEXTCOLOR);
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else
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ed->setColor(TEXTCOLOR_USERMARKED);
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};
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row.makeAcceptInputHandler([this, children, title, ed, updateVal] {
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GuiSettings* s {new GuiSettings(title)};
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for (auto child : children) {
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std::string selectedLabel {ed->getValue()};
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std::string label;
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ComponentListRow row;
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std::string filePath {child->getPath()};
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std::string systemPath {child->getSystem()->getRootFolder()->getPath() +
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"/" + mScraperParams.game->getFileName() + "/"};
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filePath = Utils::String::replace(filePath, systemPath, "");
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std::shared_ptr<TextComponent> labelText {std::make_shared<TextComponent>(
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label, Font::get(FONT_SIZE_MEDIUM), 0x777777FF)};
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labelText->setSelectable(true);
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labelText->setValue(filePath);
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label = filePath;
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row.addElement(labelText, true);
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row.makeAcceptInputHandler([s, updateVal, filePath] {
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updateVal(filePath);
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delete s;
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});
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// Select the row that corresponds to the selected label.
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if (selectedLabel == label)
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s->addRow(row, true);
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else
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s->addRow(row, false);
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}
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// If a value is set, then display "Clear entry" as the last entry.
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if (ed->getValue() != "") {
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ComponentListRow row;
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std::shared_ptr<TextComponent> clearText {std::make_shared<TextComponent>(
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ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY",
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Font::get(FONT_SIZE_MEDIUM), 0x777777FF)};
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clearText->setSelectable(true);
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row.addElement(clearText, true);
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row.makeAcceptInputHandler([this, s, ed] {
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mInvalidLaunchFileEntry = false;
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ed->setValue("");
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delete s;
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});
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s->addRow(row, false);
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}
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float aspectValue {1.778f / Renderer::getScreenAspectRatio()};
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float maxWidthModifier {glm::clamp(0.64f * aspectValue, 0.42f, 0.92f)};
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float maxWidth {Renderer::getScreenWidth() * maxWidthModifier};
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s->setMenuSize(glm::vec2 {maxWidth, s->getMenuSize().y});
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s->setMenuPosition(
|
||||
glm::vec3 {(s->getSize().x - maxWidth) / 2.0f, mPosition.y, mPosition.z});
|
||||
mWindow->pushGui(s);
|
||||
});
|
||||
break;
|
||||
}
|
||||
case MD_MULTILINE_STRING:
|
||||
default: {
|
||||
// MD_STRING.
|
||||
|
@ -420,8 +525,8 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
|
|||
bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
|
||||
row.addElement(bracket, false);
|
||||
|
||||
bool multiLine = it->type == MD_MULTILINE_STRING;
|
||||
const std::string title = it->displayPrompt;
|
||||
bool multiLine {it->type == MD_MULTILINE_STRING};
|
||||
const std::string title {it->displayPrompt};
|
||||
|
||||
gamePath = Utils::FileSystem::getStem(mScraperParams.game->getPath());
|
||||
|
||||
|
@ -488,11 +593,14 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
|
|||
assert(ed);
|
||||
mList->addRow(row);
|
||||
|
||||
if (it->type == MD_ALT_EMULATOR && mInvalidEmulatorEntry == true) {
|
||||
if (it->type == MD_ALT_EMULATOR && mInvalidEmulatorEntry) {
|
||||
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + originalValue);
|
||||
}
|
||||
else if (it->type == MD_LAUNCH_FILE && mInvalidLaunchFileEntry) {
|
||||
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + originalValue);
|
||||
}
|
||||
else if (it->type == MD_CONTROLLER && mMetaData->get(it->key) != "") {
|
||||
std::string displayName = BadgeComponent::getDisplayName(mMetaData->get(it->key));
|
||||
std::string displayName {BadgeComponent::getDisplayName(mMetaData->get(it->key))};
|
||||
if (displayName != "unknown")
|
||||
ed->setValue(displayName);
|
||||
else
|
||||
|
@ -639,6 +747,9 @@ void GuiMetaDataEd::save()
|
|||
if (key == "altemulator" && mInvalidEmulatorEntry == true)
|
||||
continue;
|
||||
|
||||
if (key == "launchfile" && mInvalidLaunchFileEntry)
|
||||
continue;
|
||||
|
||||
if (key == "controller" && mEditors.at(i)->getValue() != "") {
|
||||
std::string shortName = BadgeComponent::getShortName(mEditors.at(i)->getValue());
|
||||
if (shortName != "unknown")
|
||||
|
@ -807,7 +918,10 @@ void GuiMetaDataEd::close()
|
|||
|
||||
const std::string& key {mMetaDataDecl.at(i + offset).key};
|
||||
|
||||
if (key == "altemulator" && mInvalidEmulatorEntry == true)
|
||||
if (key == "altemulator" && mInvalidEmulatorEntry)
|
||||
continue;
|
||||
|
||||
if (key == "launchfile" && mInvalidLaunchFileEntry)
|
||||
continue;
|
||||
|
||||
std::string mMetaDataValue {mMetaData->get(key)};
|
||||
|
|
|
@ -73,6 +73,7 @@ private:
|
|||
bool mMediaFilesUpdated;
|
||||
bool mSavedMediaAndAborted;
|
||||
bool mInvalidEmulatorEntry;
|
||||
bool mInvalidLaunchFileEntry;
|
||||
};
|
||||
|
||||
#endif // ES_APP_GUIS_GUI_META_DATA_ED_H
|
||||
|
|
|
@ -6,6 +6,11 @@
|
|||
// Gamelist base class with utility functions and other low-level logic.
|
||||
//
|
||||
|
||||
#if defined(_WIN64)
|
||||
// Why this is needed here is anyone's guess but without it the compilation fails.
|
||||
#include <winsock2.h>
|
||||
#endif
|
||||
|
||||
#include "views/GamelistBase.h"
|
||||
|
||||
#include "CollectionSystemsManager.h"
|
||||
|
@ -73,12 +78,33 @@ bool GamelistBase::input(InputConfig* config, Input input)
|
|||
// It's a folder.
|
||||
if (cursor->getChildren().size() > 0) {
|
||||
ViewController::getInstance()->cancelViewTransitions();
|
||||
// If a "launch file" entry has been set on the folder, then check if it
|
||||
// corresponds to an actual child entry, and if so then launch this child
|
||||
// instead of entering the folder.
|
||||
if (!CollectionSystemsManager::getInstance()->isEditing() &&
|
||||
cursor->metadata.get("launchfile") != "") {
|
||||
std::string launchFile;
|
||||
launchFile.append(cursor->getPath())
|
||||
.append("/")
|
||||
.append(Utils::String::replace(cursor->metadata.get("launchfile"), "\\",
|
||||
"/"));
|
||||
for (auto child : cursor->getChildrenRecursive()) {
|
||||
if (child->getPath() == launchFile) {
|
||||
pauseViewVideos();
|
||||
ViewController::getInstance()->cancelViewTransitions();
|
||||
stopListScrolling();
|
||||
launch(child);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
||||
mCursorStack.push(cursor);
|
||||
populateList(cursor->getChildrenListToDisplay(), cursor);
|
||||
|
||||
FileData* newCursor {nullptr};
|
||||
std::vector<FileData*> listEntries = cursor->getChildrenListToDisplay();
|
||||
std::vector<FileData*> listEntries {cursor->getChildrenListToDisplay()};
|
||||
// Check if there is an entry in the cursor stack history matching any entry
|
||||
// in the currect folder. If so, select that entry.
|
||||
for (auto it = mCursorStackHistory.begin(); // Line break.
|
||||
|
@ -469,6 +495,41 @@ bool GamelistBase::input(InputConfig* config, Input input)
|
|||
return GuiComponent::input(config, input);
|
||||
}
|
||||
|
||||
void GamelistBase::enterDirectory(FileData* cursor)
|
||||
{
|
||||
assert(cursor->getType() == FOLDER);
|
||||
|
||||
if (cursor->getChildren().size() > 0) {
|
||||
ViewController::getInstance()->cancelViewTransitions();
|
||||
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
|
||||
mCursorStack.push(cursor);
|
||||
populateList(cursor->getChildrenListToDisplay(), cursor);
|
||||
|
||||
FileData* newCursor {nullptr};
|
||||
std::vector<FileData*> listEntries = cursor->getChildrenListToDisplay();
|
||||
// Check if there is an entry in the cursor stack history matching any entry
|
||||
// in the currect folder. If so, select that entry.
|
||||
for (auto it = mCursorStackHistory.begin(); it != mCursorStackHistory.end(); ++it) {
|
||||
if (std::find(listEntries.begin(), listEntries.end(), *it) != listEntries.end()) {
|
||||
newCursor = *it;
|
||||
mCursorStackHistory.erase(it);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If there was no match in the cursor history, simply select the first entry.
|
||||
if (!newCursor)
|
||||
newCursor = getCursor();
|
||||
setCursor(newCursor);
|
||||
stopListScrolling();
|
||||
if (mRoot->getSystem()->getThemeFolder() == "custom-collections")
|
||||
updateHelpPrompts();
|
||||
}
|
||||
else {
|
||||
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
|
||||
}
|
||||
}
|
||||
|
||||
void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* firstEntry)
|
||||
{
|
||||
mFirstGameEntry = nullptr;
|
||||
|
@ -537,11 +598,19 @@ void GamelistBase::populateList(const std::vector<FileData*>& files, FileData* f
|
|||
}
|
||||
else if ((*it)->getType() == FOLDER &&
|
||||
mRoot->getSystem()->getName() != "collections") {
|
||||
if (Settings::getInstance()->getBool("SpecialCharsASCII"))
|
||||
if (Settings::getInstance()->getBool("SpecialCharsASCII")) {
|
||||
if ((*it)->metadata.get("launchfile") != "")
|
||||
name = "> " + (*it)->getName();
|
||||
else
|
||||
name = "# " + (*it)->getName();
|
||||
}
|
||||
else {
|
||||
if ((*it)->metadata.get("launchfile") != "")
|
||||
name = ViewController::FOLDERLINK_CHAR + " " + (*it)->getName();
|
||||
else
|
||||
name = ViewController::FOLDER_CHAR + " " + (*it)->getName();
|
||||
}
|
||||
}
|
||||
else {
|
||||
name = inCollectionPrefix + (*it)->getName();
|
||||
}
|
||||
|
|
|
@ -34,6 +34,7 @@ public:
|
|||
void setCursor(FileData*);
|
||||
|
||||
bool input(InputConfig* config, Input input) override;
|
||||
void enterDirectory(FileData* cursor);
|
||||
|
||||
FileData* getNextEntry() { return mPrimary->getNext(); }
|
||||
FileData* getPreviousEntry() { return mPrimary->getPrevious(); }
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
#define ES_APP_VIEWS_GAMELIST_VIEW_H
|
||||
|
||||
#include "views/GamelistBase.h"
|
||||
|
||||
#include "renderers/Renderer.h"
|
||||
#include "views/ViewController.h"
|
||||
|
||||
class GamelistView : public GamelistBase
|
||||
|
|
|
@ -132,6 +132,7 @@ public:
|
|||
static inline const std::string FAVORITE_CHAR {Utils::String::wideStringToString(L"\uf005")};
|
||||
static inline const std::string FILTER_CHAR {Utils::String::wideStringToString(L"\uf0b0")};
|
||||
static inline const std::string FOLDER_CHAR {Utils::String::wideStringToString(L"\uf07C")};
|
||||
static inline const std::string FOLDERLINK_CHAR {Utils::String::wideStringToString(L"\uf090")};
|
||||
static inline const std::string GEAR_CHAR {Utils::String::wideStringToString(L"\uf013")};
|
||||
static inline const std::string KEYBOARD_CHAR {Utils::String::wideStringToString(L"\uf11c")};
|
||||
static inline const std::string TICKMARK_CHAR {Utils::String::wideStringToString(L"\uf14A")};
|
||||
|
@ -142,6 +143,7 @@ public:
|
|||
static inline const std::string FAVORITE_CHAR {"\uf005"};
|
||||
static inline const std::string FILTER_CHAR {"\uf0b0"};
|
||||
static inline const std::string FOLDER_CHAR {"\uf07C"};
|
||||
static inline const std::string FOLDERLINK_CHAR {"\uf090"};
|
||||
static inline const std::string GEAR_CHAR {"\uf013"};
|
||||
static inline const std::string KEYBOARD_CHAR {"\uf11c"};
|
||||
static inline const std::string TICKMARK_CHAR {"\uf14a"};
|
||||
|
|
|
@ -23,11 +23,6 @@
|
|||
#include <sstream>
|
||||
#include <vector>
|
||||
|
||||
#if defined(_WIN64)
|
||||
// Why this is needed here is anyone's guess but without it the compilation fails.
|
||||
#include <winsock2.h>
|
||||
#endif
|
||||
|
||||
namespace pugi
|
||||
{
|
||||
class xml_node;
|
||||
|
|
Loading…
Reference in a new issue