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Small refactoring of VideoFFmpegComponent.
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@ -13,6 +13,8 @@
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#include "Settings.h"
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#include "Window.h"
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#define DEBUG_VIDEO false
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VideoFFmpegComponent::VideoFFmpegComponent(
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Window* window)
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: VideoComponent(window),
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@ -631,10 +633,10 @@ void VideoFFmpegComponent::getProcessedFrames()
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mAudioFrameResampled) >= 0) {
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AudioFrame currFrame;
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AVRational timeBase;
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mAudioFrameResampled->best_effort_timestamp = mAudioFrameResampled->pts;
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AVRational timeBase;
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timeBase.num = 1;
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timeBase.den = mAudioFrameResampled->sample_rate;
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@ -671,10 +673,12 @@ void VideoFFmpegComponent::outputFrames()
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while (!mAudioFrameQueue.empty()) {
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if (mAudioFrameQueue.front().pts < mAccumulatedTime + AUDIO_BUFFER) {
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// Enable only when needed, as this generates a lot of debug output.
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// LOG(LogDebug) << "Processing audio frame with PTS: " <<
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// mAudioFrameQueue.front().pts;
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// LOG(LogDebug) << "Total audio frames processed / audio frame queue size: " <<
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// mAudioFrameCount << " / " << std::to_string(mAudioFrameQueue.size());
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if (DEBUG_VIDEO) {
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LOG(LogDebug) << "Processing audio frame with PTS: " <<
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mAudioFrameQueue.front().pts;
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LOG(LogDebug) << "Total audio frames processed / audio frame queue size: " <<
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mAudioFrameCount << " / " << std::to_string(mAudioFrameQueue.size());
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}
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bool outputSound = false;
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@ -712,10 +716,12 @@ void VideoFFmpegComponent::outputFrames()
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while (mIsActuallyPlaying && !mVideoFrameQueue.empty()) {
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if (mVideoFrameQueue.front().pts < mAccumulatedTime) {
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// Enable only when needed, as this generates a lot of debug output.
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// LOG(LogDebug) << "Processing video frame with PTS: " <<
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// mVideoFrameQueue.front().pts;
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// LOG(LogDebug) << "Total video frames processed / video frame queue size: " <<
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// mVideoFrameCount << " / " << std::to_string(mVideoFrameQueue.size());
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if (DEBUG_VIDEO) {
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LOG(LogDebug) << "Processing video frame with PTS: " <<
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mVideoFrameQueue.front().pts;
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LOG(LogDebug) << "Total video frames processed / video frame queue size: " <<
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mVideoFrameCount << " / " << std::to_string(mVideoFrameQueue.size());
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}
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mPictureMutex.lock();
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