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Added a pillarboxThreshold property to control these values for the video element.
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@ -123,6 +123,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>>
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{"audio", BOOLEAN},
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{"interpolation", STRING},
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{"pillarboxes", BOOLEAN},
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{"pillarboxThreshold", NORMALIZED_PAIR},
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{"scanlines", BOOLEAN},
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{"delay", FLOAT},
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{"fadeInTime", FLOAT},
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@ -25,6 +25,7 @@ VideoComponent::VideoComponent()
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, mTargetSize {0.0f, 0.0f}
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, mVideoAreaPos {0.0f, 0.0f}
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, mVideoAreaSize {0.0f, 0.0f}
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, mPillarboxThreshold {0.85f, 0.90f}
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, mStartTime {0}
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, mIsPlaying {false}
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, mIsActuallyPlaying {false}
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@ -256,6 +257,12 @@ void VideoComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (elem->has("pillarboxes"))
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mDrawPillarboxes = elem->get<bool>("pillarboxes");
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if (elem->has("pillarboxThreshold")) {
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const glm::vec2 pillarboxThreshold {elem->get<glm::vec2>("pillarboxThreshold")};
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mPillarboxThreshold.x = glm::clamp(pillarboxThreshold.x, 0.2f, 1.0f);
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mPillarboxThreshold.y = glm::clamp(pillarboxThreshold.y, 0.2f, 1.0f);
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}
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if (elem->has("scanlines"))
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mRenderScanlines = elem->get<bool>("scanlines");
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@ -110,6 +110,7 @@ protected:
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glm::vec2 mTargetSize;
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glm::vec2 mVideoAreaPos;
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glm::vec2 mVideoAreaSize;
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glm::vec2 mPillarboxThreshold;
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std::shared_ptr<TextureResource> mTexture;
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std::string mStaticImagePath;
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std::string mDefaultImagePath;
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@ -103,7 +103,6 @@ void VideoFFmpegComponent::resize()
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mSize.y *= resizeScale.y;
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}
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mSize.y = std::round(mSize.y);
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mSize.x = (mSize.y / textureSize.y) * textureSize.x;
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}
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else {
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@ -113,11 +112,11 @@ void VideoFFmpegComponent::resize()
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// If only one component is set, we resize in a way that maintains aspect ratio.
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if (!mTargetSize.x && mTargetSize.y) {
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mSize.y = std::round(mTargetSize.y);
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mSize.y = mTargetSize.y;
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mSize.x = (mSize.y / textureSize.y) * textureSize.x;
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}
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else if (mTargetSize.x && !mTargetSize.y) {
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mSize.y = std::round((mTargetSize.x / textureSize.x) * textureSize.y);
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mSize.y = (mTargetSize.x / textureSize.x) * textureSize.y;
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mSize.x = (mSize.y / textureSize.y) * textureSize.x;
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}
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}
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@ -933,6 +932,11 @@ void VideoFFmpegComponent::calculateBlackRectangle()
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// otherwise it will exactly match the video size. The reason to add a black rectangle
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// behind videos in this second instance is that the scanline rendering will make the
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// video partially transparent so this may avoid some unforseen issues with some themes.
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// In general, adding very narrow pillarboxes or letterboxes doesn't look good, so by
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// default this is not done unless the size of the video vs the overall video area is
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// above the threshold defined by mPillarboxThreshold. By default this is set to 0.85
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// for the X axis and 0.90 for the Y axis, but this is theme-controllable via the
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// pillarboxThreshold property.
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if (mVideoAreaPos != glm::vec2 {0.0f, 0.0f} && mVideoAreaSize != glm::vec2 {0.0f, 0.0f}) {
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mVideoRectangleCoords.clear();
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mRectangleOffset = {0.0f, 0.0f};
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@ -949,20 +953,24 @@ void VideoFFmpegComponent::calculateBlackRectangle()
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// and then scaled, there could be rounding errors that make the video height
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// slightly higher than allowed. It's only a single pixel or a few pixels, but
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// it's still visible for some videos.
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if (mSize.y < mVideoAreaSize.y && mSize.y / mVideoAreaSize.y < 0.90f)
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if (mSize.y < mVideoAreaSize.y &&
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mSize.y / mVideoAreaSize.y < mPillarboxThreshold.y)
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rectHeight = mVideoAreaSize.y;
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else
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rectHeight = mSize.y;
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// Don't add a black border that is too narrow, that's what the 0.85 constant
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// takes care of.
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if (mSize.x < mVideoAreaSize.x && mSize.x / mVideoAreaSize.x < 0.85f)
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if (mSize.x < mVideoAreaSize.x &&
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mSize.x / mVideoAreaSize.x < mPillarboxThreshold.x)
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rectWidth = mVideoAreaSize.x;
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else
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rectWidth = mSize.x;
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}
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// Video is in portrait orientation (or completely square).
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else {
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rectWidth = mVideoAreaSize.x;
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if (mSize.x <= mVideoAreaSize.x &&
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mSize.x / mVideoAreaSize.x < mPillarboxThreshold.x)
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rectWidth = mVideoAreaSize.x;
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else
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rectWidth = mSize.x;
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rectHeight = mSize.y;
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}
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// If an origin value other than 0.5 is used, then create an offset for centering
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