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Fixed an issue where pressing the 'Clear' button in the text editor and then entering some value in the input field crashed the application
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@ -344,6 +344,9 @@ void TextEditComponent::onTextChanged()
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if (mCursor > static_cast<int>(mText.length()))
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mCursor = static_cast<int>(mText.length());
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if (mCursorShapedText > static_cast<int>(Utils::String::unicodeLength(mText)))
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mCursorShapedText = static_cast<int>(Utils::String::unicodeLength(mText));
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}
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void TextEditComponent::onCursorChanged()
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