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Documentation update.
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@ -196,6 +196,7 @@ This release enables a lot of systems by adding new platforms altogether and by
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* Added find rule entries for Valve Steam to simplify the setup of the RetroArch Steam release
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* Added scraper support for the dragon32 platform
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* Added a %GAMEENTRYDIR% variable to be used with the %STARTDIR% variable (required by EasyRPG Player standalone)
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* Added a %FILENAME% variable to extract the filename including the extension when used in es_systems.xml
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* Added connection and transfer timeout settings to the scraper (not configurable via the GUI)
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* Added an es_log.txt entry when the "Only show ROMs from gamelist.xml files" setting is enabled
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* Passing the --ignore-gamelist command line option now immediately disables the ParseGamelistOnly setting
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@ -1279,7 +1279,9 @@ The following variables are expanded for the `command` tag:
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`%ROMPATH%` - Replaced with the path defined in the setting ROMDirectory in es_settings.xml. If combined with a path that contains blankspaces, then it must be surrounded by quotation marks, for example `%ROMPATH%"\Arcade Games"`. Note that the quotation mark must be located before the directory separator in this case.
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`%BASENAME%` - Replaced with the "base" name of the path to the selected ROM. For example, a path of `/foo/bar.rom`, this tag would be `bar`. This tag is useful for setting up AdvanceMAME.
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`%BASENAME%` - Replaced with the "base" name of the path to the selected ROM. For example the path `/foo/bar.rom` would end up as the value `bar`
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`%FILENAME%` - Replaced with the filename of the selected ROM. For example the path `/foo/bar.rom` would end up as the value `bar.rom`
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`%STARTDIR%` - The directory to start in when launching the emulator. Must be defined as a pair separated by an equal sign. This is normally not required, but some emulators and game engines like standalone MAME and OpenBOR will not work properly unless you're in the correct directory when launching a game. Either an absolute path can be used, such as `%STARTDIR%=C:\Games\mame` or some variables are available that provide various functions. The `%EMUDIR%` variable can be used to start in the directory where the emulator binary is located, i.e. `%STARTDIR%=%EMUDIR%`, the `%GAMEDIR%` variable can be used to start in the directory where the game file is located, i.e. `%STARTDIR%=%GAMEDIR%` and the `%GAMEENTRYDIR%` variable can be used which works identically to `%GAMEDIR%` with the exception that it will interpret the actual game entry as the start directory. This is useful in very rare situations like for the EasyRPG Player where the game directories are interpreted as files but where the game engine must still be started from inside the game directory. If an absolute path is set that contains blankspaces, then it must be surrounded by quotation marks, for example `%STARTDIR%="C:\Retro games\mame"`. If the directory defined by this variable does not exist, it will be created on game launch. The variable can be placed anywhere in the launch command if the %EMULATOR_ variable is used, otherwise it has to be placed after the emulator binary.
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@ -1684,7 +1684,16 @@ Once the emulator is up and running there is not really much else to consider, s
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#### Bally Astrocade
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Place the ROMs in the astrocde directory, the files must have the short MAME names such as _astrobat.zip_ and _conan.zip_. If using MAME standalone then no further setup is required and the games should just launch. But if using the _MAME - Current_ RetroArch core, then a hash file must be added inside the RetroArch system directory at this location:
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Place the ROMs in the `~/ROMs/astrocde` directory, the files must have the short MAME names such as _astrobat.zip_ and _conan.zip_. If using MAME standalone then no further setup is required and the games should just launch.
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The exception to this is the Flatpak release of MAME on Linux which is currently a bit broken and does not set the hashpath setting to point to the correct hash directory. To work around this issue you need to create a file named `~/.mame/mame.ini` with the following contents:
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```
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hashpath /app/share/mame/hash
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```
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Hopefully this issue will be resolved in a future update to the MAME Flatpak so that no workaround will be required.
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If instead using the _MAME - Current_ RetroArch core, then a hash file must be added inside the RetroArch system directory at this location:
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```
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mame/hash/astrocde.xml
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@ -1699,7 +1708,14 @@ The TI-99 is emulated via MAME, and only the standalone release of this emulator
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Emulating the TI-99 can be quite confusing as games are available in various incompatible formats, and most emulators are particular when it comes to what file types they support. In ES-DE only cartridge-based games are supported, so you can't for instance play games distributed as floppy disk images. And only games packaged for MAME using the MAME short name standard can be used. This includes .7z and .zip files as well as .rpk cartridge images. It's strongly recommended to go for the MAME TI-99 ROM set that consists only of .zip files as these have the highest chance of working correctly.
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In addition to the game files you need the `ti99_4a.zip` archive which contains the TI-99 system ROMs. This file has to be placed in the root of the ~/ROMs/ti99 directory.
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In addition to the game files you need the `ti99_4a.zip` archive which contains the TI-99 system ROMs. This file has to be placed in the root of the `~/ROMs/ti99` directory.
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If using the Flatpak release of MAME on Linux you also need to implement a workaround as this release is currently a bit broken and does not set the hashpath setting to point to the correct hash directory. You will need to create a file named `~/.mame/mame.ini` with the following contents:
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```
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hashpath /app/share/mame/hash
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```
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Hopefully this issue will be resolved in a future update to the MAME Flatpak so that no workaround will be required.
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Note that you may also need to reconfigure your exit key in MAME as the default _escape_ key is masked as it's used by the emulated TI-99 computer.
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