Fixed a small cosmetic issue introduced by a previous commit.

This commit is contained in:
Leon Styhre 2021-08-19 20:30:04 +02:00
parent 65b2f5b898
commit 4676cee4fa

View file

@ -179,8 +179,10 @@ void ComponentList::render(const glm::mat4& parentTrans)
dim.x = (trans[0].x * dim.x + trans[3].x) - trans[3].x;
dim.y = (trans[1].y * dim.y + trans[3].y) - trans[3].y;
Renderer::pushClipRect(glm::ivec2{static_cast<int>(trans[3].x), static_cast<int>(trans[3].y)},
glm::ivec2{static_cast<int>(dim.x), static_cast<int>(dim.y)});
Renderer::pushClipRect(
glm::ivec2{static_cast<int>(std::round(trans[3].x)),
static_cast<int>(std::round(trans[3].y))},
glm::ivec2{static_cast<int>(std::round(dim.x)), static_cast<int>(std::round(dim.y))});
// Scroll the camera.
trans = glm::translate(trans, glm::vec3{0.0f, -mCameraOffset, 0.0f});