diff --git a/es-app/CMakeLists.txt b/es-app/CMakeLists.txt index 2f5d25348..8dffc00b5 100644 --- a/es-app/CMakeLists.txt +++ b/es-app/CMakeLists.txt @@ -119,7 +119,7 @@ endif() # Setup for installation and package generation. if(WIN32) - install(TARGETS emulationstation RUNTIME DESTINATION .) + install(TARGETS EmulationStation RUNTIME DESTINATION .) install(FILES ../FreeImage.dll ../libcrypto-1_1-x64.dll ../libcurl-x64.dll ../libfreetype.dll ../libgcc_s_seh-1.dll ../libpugixml.dll ../libssl-1_1-x64.dll ../libstdc++-6.dll ../libvlc.dll ../libvlccore.dll ../libwinpthread-1.dll ../SDL2.dll DESTINATION .) diff --git a/es-app/src/main.cpp b/es-app/src/main.cpp index 718035778..d271369ea 100644 --- a/es-app/src/main.cpp +++ b/es-app/src/main.cpp @@ -49,13 +49,13 @@ bool forceInputConfig = false; enum returnCode { - NO_ERROR, + NO_LOADING_ERROR, NO_SYSTEMS_FILE, NO_ROMS }; #if defined(_WIN64) -enum eConsoleType { +enum win64ConsoleType { NO_CONSOLE, PARENT_CONSOLE, ALLOCATED_CONSOLE @@ -70,11 +70,11 @@ enum eConsoleType { // console type and PowerShell behaves quite strange. Still, it works well enough to be // somewhat usable, at least for the moment. If the allocConsole argument is set to true // and there is no console available, a new console window will be spawned. -eConsoleType outputToConsole(bool allocConsole) +win64ConsoleType outputToConsole(bool allocConsole) { HANDLE outputHandle = nullptr; HWND consoleWindow = nullptr; - eConsoleType ConsoleType = NO_CONSOLE; + win64ConsoleType consoleType = NO_CONSOLE; // Try to attach to a parent console process. if (AttachConsole(ATTACH_PARENT_PROCESS)) @@ -83,18 +83,18 @@ eConsoleType outputToConsole(bool allocConsole) // If there is a parent console process, then attempt to retrieve its handle. if (outputHandle != INVALID_HANDLE_VALUE && outputHandle != nullptr) { consoleWindow = GetConsoleWindow(); - ConsoleType = PARENT_CONSOLE; + consoleType = PARENT_CONSOLE; } // If we couldn't retrieve the handle, it means we need to allocate a new console window. if (!consoleWindow && allocConsole) { AllocConsole(); - ConsoleType = ALLOCATED_CONSOLE; + consoleType = ALLOCATED_CONSOLE; } // If we are attached to the parent console or we have opened a new console window, // then redirect stdin, stdout and stderr accordingly. - if (ConsoleType == PARENT_CONSOLE || ConsoleType == ALLOCATED_CONSOLE) { + if (consoleType == PARENT_CONSOLE || consoleType == ALLOCATED_CONSOLE) { FILE* fp = nullptr; freopen_s(&fp, "CONIN$", "rb", stdin); @@ -117,7 +117,7 @@ eConsoleType outputToConsole(bool allocConsole) std::cout << "\n"; } - return ConsoleType; + return consoleType; } void closeConsole() @@ -140,7 +140,7 @@ bool parseArgs(int argc, char* argv[]) #if defined(_WIN64) // Print any command line output to the console. if (argc > 1) - eConsoleType ConsoleType = outputToConsole(false); + win64ConsoleType consoleType = outputToConsole(false); #endif // We need to process --home before any call to Settings::getInstance(), @@ -353,7 +353,7 @@ bool verifyHomeFolderExists() return true; } -// Returns NO_ERRORS if everything is OK. +// Returns NO_LOADING_ERROR if everything is OK. // Otherwise returns either NO_SYSTEMS_FILE or NO_ROMS. returnCode loadSystemConfigFile(std::string& errorMsg) { @@ -387,7 +387,7 @@ returnCode loadSystemConfigFile(std::string& errorMsg) return NO_ROMS; } - return NO_ERROR; + return NO_LOADING_ERROR; } // Called on exit, assuming we get far enough to have the log initialized. diff --git a/es-app/src/views/SystemView.cpp b/es-app/src/views/SystemView.cpp index d9769d021..044f2f41e 100644 --- a/es-app/src/views/SystemView.cpp +++ b/es-app/src/views/SystemView.cpp @@ -16,6 +16,10 @@ #include "SystemData.h" #include "Window.h" +#if defined(_WIN64) +#include +#endif + // Buffer values for scrolling velocity (left, stopped, right). const int logoBuffersLeft[] = { -5, -2, -1 }; const int logoBuffersRight[] = { 1, 2, 5 };