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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 23:25:38 +00:00
Updated SDL from 2.24.1 to 2.26.1
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parent
c63fd2e72b
commit
46e17ced6f
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@ -401,7 +401,7 @@ elseif(WIN32)
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${CMAKE_CURRENT_SOURCE_DIR}/external/FreeImage/Dist/x64
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${CMAKE_CURRENT_SOURCE_DIR}/external/freetype/include
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${CMAKE_CURRENT_SOURCE_DIR}/external/pugixml/src
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${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2-2.24.1)
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${CMAKE_CURRENT_SOURCE_DIR}/external/SDL2-2.26.1)
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elseif(EMSCRIPTEN)
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set(COMMON_INCLUDE_DIRS ${COMMON_INCLUDE_DIRS}
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${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include
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@ -450,7 +450,7 @@ if(APPLE)
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${PROJECT_SOURCE_DIR}/libfreeimage.a
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${PROJECT_SOURCE_DIR}/libfreetype.6.dylib
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${PROJECT_SOURCE_DIR}/libpugixml.a
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${PROJECT_SOURCE_DIR}/libSDL2-2.0.dylib)
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${PROJECT_SOURCE_DIR}/libSDL2-2.0.0.dylib)
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elseif(WIN32)
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if(CMAKE_CXX_COMPILER_ID MATCHES MSVC)
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set(COMMON_LIBRARIES ${PROJECT_SOURCE_DIR}/avcodec.lib
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@ -209,7 +209,7 @@ elseif(APPLE)
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PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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install(FILES ${CMAKE_SOURCE_DIR}/libfreetype.6.dylib
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PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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install(FILES ${CMAKE_SOURCE_DIR}/libSDL2-2.0.dylib
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install(FILES ${CMAKE_SOURCE_DIR}/libSDL2-2.0.0.dylib
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PERMISSIONS ${APPLE_DYLIB_PERMISSIONS} DESTINATION ../MacOS)
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install(FILES ${CMAKE_SOURCE_DIR}/LICENSE DESTINATION ../Resources)
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@ -140,26 +140,26 @@ cd ..
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echo:
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echo Setting up SDL
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if exist SDL2-2.24.1\ (
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rmdir /S /Q SDL2-2.24.1
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if exist SDL2-2.26.1\ (
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rmdir /S /Q SDL2-2.26.1
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)
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curl -LO https://libsdl.org/release/SDL2-devel-2.24.1-VC.zip
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curl -LO https://libsdl.org/release/SDL2-devel-2.26.1-VC.zip
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7z x SDL2-devel-2.24.1-VC.zip
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7z x SDL2-devel-2.26.1-VC.zip
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if not exist SDL2-2.24.1\ (
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if not exist SDL2-2.26.1\ (
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echo SDL directory is missing, aborting.
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cd ..
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goto end
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)
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cd SDL2-2.24.1
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cd SDL2-2.26.1
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rename include SDL2
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cd ..
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copy /Y SDL2-2.24.1\lib\x64\SDL2.dll ..
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copy /Y SDL2-2.24.1\lib\x64\SDL2.lib ..
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copy /Y SDL2-2.24.1\lib\x64\SDL2main.lib ..
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copy /Y SDL2-2.26.1\lib\x64\SDL2.dll ..
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copy /Y SDL2-2.26.1\lib\x64\SDL2.lib ..
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copy /Y SDL2-2.26.1\lib\x64\SDL2main.lib ..
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echo:
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echo Setting up FFmpeg
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@ -83,20 +83,20 @@ cd ..
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echo -e "\nSetting up SDL"
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rm -rf SDL2-*
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curl -O https://libsdl.org/release/SDL2-devel-2.24.1-mingw.tar.gz
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curl -O https://libsdl.org/release/SDL2-devel-2.26.1-mingw.tar.gz
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tar xvzf SDL2-devel-2.24.1-mingw.tar.gz
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tar xvzf SDL2-devel-2.26.1-mingw.tar.gz
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# Needed due to some kind of file system race condition that sometimes occurs on Windows.
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sleep 1
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if [ ! -d SDL2-2.24.1 ]; then
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if [ ! -d SDL2-2.26.1 ]; then
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echo "SDL directory is missing, aborting."
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exit
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fi
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mv SDL2-2.24.1/x86_64-w64-mingw32/include/SDL2 SDL2-2.24.1/
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cp -p SDL2-2.24.1/x86_64-w64-mingw32/lib/libSDL2main.a ..
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cp -p SDL2-2.24.1/x86_64-w64-mingw32/bin/SDL2.dll ..
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mv SDL2-2.26.1/x86_64-w64-mingw32/include/SDL2 SDL2-2.26.1/
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cp -p SDL2-2.26.1/x86_64-w64-mingw32/lib/libSDL2main.a ..
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cp -p SDL2-2.26.1/x86_64-w64-mingw32/bin/SDL2.dll ..
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echo -e "\nSetting up FFmpeg"
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rm -rf ffmpeg-*
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@ -17,8 +17,8 @@
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.24.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2400.1
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SDL_RELEASE_TAG=release-2.26.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.1
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echo "Building AppImage..."
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@ -13,8 +13,8 @@
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# How many CPU threads to use for the compilation.
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JOBS=4
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SDL_RELEASE_TAG=release-2.24.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2400.1
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SDL_RELEASE_TAG=release-2.26.1
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SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2600.1
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echo "Building Steam Deck AppImage..."
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@ -107,7 +107,7 @@ rm -f CMakeCache.txt
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cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
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make clean
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make -j${JOBS}
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cp libSDL2-2.0.dylib ../../..
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cp libSDL2-2.0.0.dylib ../../..
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cd ../..
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echo "\nBuilding libvpx"
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@ -187,7 +187,7 @@ if [ ! -d SDL ]; then
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fi
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cd SDL
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git checkout release-2.24.1
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git checkout release-2.26.1
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ln -s include SDL2
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mkdir build
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cd ..
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