More work.

This commit is contained in:
Aloshi 2013-04-08 12:40:15 -05:00
parent 04841ca436
commit 4747d70e1f
18 changed files with 85 additions and 88 deletions

View file

@ -2,7 +2,7 @@ CXX=g++
CXXFLAGS=-Wall -g -O2
LDFLAGS=
SRC_SOURCES=AudioManager.cpp InputConfig.cpp Log.cpp FolderData.cpp Font.cpp GameData.cpp Gui.cpp InputManager.cpp main.cpp MathExp.cpp Renderer_draw_gl.cpp Renderer_init.cpp Sound.cpp SystemData.cpp XMLReader.cpp components/GuiAnimation.cpp components/GuiBox.cpp components/GuiFastSelect.cpp components/GuiGameList.cpp components/GuiImage.cpp components/GuiInputConfig.cpp components/GuiMenu.cpp components/GuiTheme.cpp pugiXML/pugixml.cpp
SRC_SOURCES=AudioManager.cpp Window.cpp InputConfig.cpp Log.cpp FolderData.cpp Font.cpp GameData.cpp Gui.cpp InputManager.cpp main.cpp MathExp.cpp Renderer_draw_gl.cpp Renderer_init.cpp Sound.cpp SystemData.cpp XMLReader.cpp components/GuiAnimation.cpp components/GuiBox.cpp components/GuiFastSelect.cpp components/GuiGameList.cpp components/GuiImage.cpp components/GuiInputConfig.cpp components/GuiMenu.cpp components/GuiTheme.cpp pugiXML/pugixml.cpp
SOURCES=$(addprefix src/,$(SRC_SOURCES))
OBJECTS=$(SOURCES:.cpp=.o)
DEPS=$(SOURCES:.cpp=.d)

View file

@ -9,3 +9,9 @@ Gui::~Gui()
{
mWindow->removeGui(this);
}
void Gui::setOffset(int x, int y) { mOffsetX = x; mOffsetY = y; }
void Gui::setOffsetX(int x) { mOffsetX = x; }
void Gui::setOffsetY(int y) { mOffsetY = y; }
int Gui::getOffsetX() { return mOffsetX; }
int Gui::getOffsetY() { return mOffsetY; }

View file

@ -14,7 +14,19 @@ public:
virtual void input(InputConfig* config, Input input) { };
virtual void update(int deltaTime) { };
virtual void render() { };
virtual void init() { };
virtual void deinit() { };
void setOffsetX(int x);
void setOffsetY(int y);
void setOffset(int x, int y);
int getOffsetX();
int getOffsetY();
protected:
int mOffsetX;
int mOffsetY;
Window* mWindow;
};

View file

@ -14,16 +14,8 @@ class Font;
//Defined in multiple files - Renderer.cpp has the GuiComponent stuff, Renderer_draw_* includes renderer-specific drawing implementations, and Renderer_init_* includes renderer-specific init/deinit.
namespace Renderer
{
void registerComponent(GuiComponent* comp);
void unregisterComponent(GuiComponent* comp);
void deleteAll();
bool init(int w, int h);
void onInit();
void deinit();
void onDeinit();
void render();
unsigned int getScreenWidth();
unsigned int getScreenHeight();

View file

@ -80,14 +80,11 @@ namespace Renderer
glOrtho(0, display_width, display_height, 0, -1.0, 1.0);
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
onInit();
return true;
}
void deinit()
{
onDeinit();
destroySurface();
}
};

View file

@ -47,6 +47,22 @@ void Window::render()
}
}
void Window::init()
{
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->init();
}
}
void Window::deinit()
{
for(unsigned int i = 0; i < mGuiStack.size(); i++)
{
mGuiStack.at(i)->deinit();
}
}
void Window::input(InputConfig* config, Input input)
{
if(peekGui())
@ -63,8 +79,3 @@ InputManager* Window::getInputManager()
{
return mInputManager;
}
asIScriptEngine* Window::getScriptEngine()
{
return mScriptEngine;
}

View file

@ -19,6 +19,9 @@ public:
void update(int deltaTime);
void render();
void init();
void deinit();
InputManager* getInputManager();
private:

View file

@ -1,6 +1,7 @@
#include "GuiBox.h"
GuiBox::GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height)
GuiBox::GuiBox(Window* window, int offsetX, int offsetY, unsigned int width, unsigned int height) : Gui(window), mBackgroundImage(window),
mHorizontalImage(window), mVerticalImage(window), mCornerImage(window)
{
setOffsetX(offsetX);
setOffsetY(offsetY);
@ -112,14 +113,10 @@ void GuiBox::render()
void GuiBox::onInit()
{
mHorizontalImage.init();
mVerticalImage.init();
}
void GuiBox::onDeinit()
{
mHorizontalImage.deinit();
mVerticalImage.deinit();
}
int GuiBox::getHorizontalBorderWidth()

View file

@ -16,10 +16,10 @@ struct GuiBoxData
std::string cornerPath;
};
class GuiBox
class GuiBox : public Gui
{
public:
GuiBox(int offsetX, int offsetY, unsigned int width, unsigned int height);
GuiBox(Window* window, int offsetX, int offsetY, unsigned int width, unsigned int height);
void setData(GuiBoxData data);

View file

@ -1,12 +1,13 @@
#include "GuiFastSelect.h"
#include "../Renderer.h"
#include <iostream>
#include "GuiGameList.h"
const std::string GuiFastSelect::LETTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
const int GuiFastSelect::SCROLLSPEED = 100;
const int GuiFastSelect::SCROLLDELAY = 507;
GuiFastSelect::GuiFastSelect(Window* window, GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data,
GuiFastSelect::GuiFastSelect(Window* window, GuiGameList* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data,
int textcolor, Sound* scrollsound, Font* font) : Gui(window)
{
mLetterID = LETTERS.find(toupper(startLetter));
@ -23,7 +24,7 @@ GuiFastSelect::GuiFastSelect(Window* window, GuiComponent* parent, GuiList<FileD
mScrollOffset = 0;
unsigned int sw = Renderer::getScreenWidth(), sh = Renderer::getScreenHeight();
mBox = new GuiBox(sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6);
mBox = new GuiBox(window, sw * 0.2, sh * 0.2, sw * 0.6, sh * 0.6);
mBox->setData(data);
mTextColor = textcolor;
@ -31,6 +32,7 @@ GuiFastSelect::GuiFastSelect(Window* window, GuiComponent* parent, GuiList<FileD
GuiFastSelect::~GuiFastSelect()
{
mParent->updateDetailData();
delete mBox;
}

View file

@ -8,10 +8,12 @@
#include "GuiList.h"
#include "GuiBox.h"
class GuiGameList;
class GuiFastSelect : Gui
{
public:
GuiFastSelect(Window* window, GuiComponent* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound, Font* font);
GuiFastSelect(Window* window, GuiGameList* parent, GuiList<FileData*>* list, char startLetter, GuiBoxData data, int textcolor, Sound* scrollsound, Font* font);
~GuiFastSelect();
void input(InputConfig* config, Input input);
@ -29,7 +31,7 @@ private:
GuiList<FileData*>* mList;
size_t mLetterID;
GuiComponent* mParent;
GuiGameList* mParent;
GuiBox* mBox;
int mTextColor;

View file

@ -22,11 +22,10 @@ GuiGameList::GuiGameList(Window* window, bool useDetail) : Gui(window)
mScreenshot = new GuiImage(mWindow, Renderer::getScreenWidth() * mTheme->getFloat("gameImageOffsetX"), Renderer::getScreenHeight() * mTheme->getFloat("gameImageOffsetY"), "", mTheme->getFloat("gameImageWidth"), mTheme->getFloat("gameImageHeight"), false);
mScreenshot->setOrigin(mTheme->getFloat("gameImageOriginX"), mTheme->getFloat("gameImageOriginY"));
//the animation renders the screenshot
mImageAnimation = new GuiAnimation();
mImageAnimation->addChild(mScreenshot);
}else{
mList = new GuiList<FileData*>(0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM));
mList = new GuiList<FileData*>(mWindow, 0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM));
mScreenshot = NULL;
mImageAnimation = NULL;
}
@ -97,7 +96,11 @@ void GuiGameList::render()
if(!desc.empty())
Renderer::drawWrappedText(desc, Renderer::getScreenWidth() * 0.03, mScreenshot->getOffsetY() + mScreenshot->getHeight() + 12, Renderer::getScreenWidth() * (mTheme->getFloat("listOffsetX") - 0.03), mTheme->getColor("description"), mTheme->getDescriptionFont());
}
mScreenshot->render();
}
mList->render();
}
void GuiGameList::input(InputConfig* config, Input input)
@ -119,7 +122,7 @@ void GuiGameList::input(InputConfig* config, Input input)
//wait for the sound to finish or we'll never hear it...
while(mTheme->getSound("menuSelect")->isPlaying());
mSystem->launchGame((GameData*)file);
mSystem->launchGame(mWindow, (GameData*)file);
}
}
@ -151,7 +154,7 @@ void GuiGameList::input(InputConfig* config, Input input)
//open the "start menu"
if(config->isMappedTo("menu", input) && input.value != 0)
{
new GuiMenu(this);
new GuiMenu(mWindow, this);
}
//open the fast select menu
@ -297,5 +300,7 @@ GuiGameList* GuiGameList::create(Window* window)
}
}
return new GuiGameList(window, detailed);
GuiGameList* list = new GuiGameList(window, detailed);
window->pushGui(list);
return list;
}

View file

@ -17,7 +17,7 @@
class GuiGameList : public Gui
{
public:
GuiGameList(bool useDetail = false);
GuiGameList(Window* window, bool useDetail = false);
~GuiGameList();
void setSystemId(int id);
@ -28,13 +28,14 @@ public:
void onInit();
void onDeinit();
void updateDetailData();
static GuiGameList* create(Window* window);
static const float sInfoWidth;
private:
void updateList();
void updateTheme();
void updateDetailData();
void clearDetailData();
std::string getThemeFile();

View file

@ -3,16 +3,16 @@
#include <boost/filesystem.hpp>
#include <math.h>
#include "../Log.h"
#include "../Renderer.h"
unsigned int GuiImage::getWidth() { return mDrawWidth; }
unsigned int GuiImage::getHeight() { return mDrawHeight; }
GuiImage::GuiImage(GuiWindow* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool resizeExact) : Gui(window)
GuiImage::GuiImage(Window* window, int offsetX, int offsetY, std::string path, unsigned int resizeWidth, unsigned int resizeHeight, bool resizeExact) : Gui(window)
{
mTextureID = 0;
mOffsetX = offsetX;
mOffsetY = offsetY;
setOffset(offsetX, offsetY);
//default origin is the center of image
mOriginX = 0.5;
@ -369,8 +369,5 @@ bool GuiImage::hasImage()
return !mPath.empty();
}
int GuiImage::getOffsetX() { return mOffsetX; }
int GuiImage::getOffsetY() { return mOffsetY; }
unsigned char GuiImage::getOpacity() { return mOpacity; }
void GuiImage::setOffset(int x, int y) { mOffsetX = x; mOffsetY = y; }
void GuiImage::setOpacity(unsigned char opacity) { mOpacity = opacity; }

View file

@ -35,11 +35,8 @@ public:
void onInit();
void onDeinit();
int getOffsetX();
int getOffsetY();
unsigned char getOpacity();
void setOpacity(unsigned char opacity);
void setOffset(int x, int y);
private:
unsigned int mResizeWidth, mResizeHeight;
float mOriginX, mOriginY;

View file

@ -11,47 +11,15 @@ int GuiInputConfig::sInputCount = 10;
GuiInputConfig::GuiInputConfig(Window* window) : Gui(window)
{
mInputNum = 0;
mDone = false;
if(SDL_NumJoysticks() < 1)
{
std::cerr << "Error - GuiInputConfig found no SDL joysticks!\n";
mJoystick = NULL;
mDone = true;
return;
}else{
LOG(LogInfo) << "Opening joystick \"" << SDL_JoystickName(0) << "\" for configuration...";
mJoystick = SDL_JoystickOpen(0);
}
SDL_JoystickEventState(SDL_ENABLE);
}
GuiInputConfig::~GuiInputConfig()
{
}
void GuiInputConfig::onRender()
void GuiInputConfig::render()
{
Renderer::drawRect(0, 0, Renderer::getScreenWidth(), Renderer::getScreenHeight(), 0xFFFFFFFF);
Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
int height = font->getHeight() + 6;
Renderer::drawCenteredText("It looks like you have a joystick plugged in!", 0, 2, 0x000000FF, font);
Renderer::drawCenteredText("POV hats (some D-Pads) are automatically mapped to directions.", 0, height, 0x000000FF, font);
Renderer::drawCenteredText("You can press a keyboard key to skip any input.", 0, height * 2, 0x000000FF, font);
Renderer::drawCenteredText("If you want to remap later, delete ~/.emulationstation/es_input.cfg.", 0, height * 3, 0x000000FF, font);
Renderer::drawCenteredText("This interface only configures the first joystick plugged in.", 0, height * 4, 0x000000FF, font);
Renderer::drawCenteredText("Remember - you'll need to set up your emulator separately!", 0, Renderer::getScreenHeight() - height, 0x000000FF, font);
if(mDone)
Renderer::drawCenteredText("All done! Press a key or button to save.", 0, height * 5, 0x00BB00FF, font);
else
Renderer::drawCenteredText("Please press the axis/button for " + sInputs[mInputNum], 0, height * 5, 0x00C000FF, font);
Renderer::drawCenteredText("IN DEVELOPMENT", 0, 2, 0x000000FF, Renderer::getDefaultFont(Renderer::MEDIUM));
}
void GuiInputConfig::input(InputConfig* config, Input input)

View file

@ -147,8 +147,6 @@ void GuiTheme::deleteComponents()
mComponentVector.clear();
clearChildren();
//deletes fonts if any were created
setDefaults();
}
@ -260,11 +258,11 @@ void GuiTheme::readXML(std::string path)
}
//recursively creates components (with proper parenting)
void GuiTheme::createComponentChildren(pugi::xml_node node, GuiComponent* parent)
void GuiTheme::createComponentChildren(pugi::xml_node node, Gui* parent)
{
for(pugi::xml_node data = node.child("component"); data; data = data.next_sibling("component"))
{
GuiComponent* nextComp = createElement(data, parent);
Gui* nextComp = createElement(data, parent);
if(nextComp)
createComponentChildren(data, nextComp);
@ -272,7 +270,7 @@ void GuiTheme::createComponentChildren(pugi::xml_node node, GuiComponent* parent
}
//takes an XML element definition and creates an object from it
GuiComponent* GuiTheme::createElement(pugi::xml_node data, GuiComponent* parent)
Gui* GuiTheme::createElement(pugi::xml_node data, Gui* parent)
{
std::string type = data.child("type").text().get();
@ -316,7 +314,6 @@ GuiComponent* GuiTheme::createElement(pugi::xml_node data, GuiComponent* parent)
comp->setTiling(tiled);
comp->setImage(path);
parent->addChild(comp);
mComponentVector.push_back(comp);
return comp;
}
@ -426,3 +423,11 @@ Font* GuiTheme::resolveFont(pugi::xml_node node, std::string defaultPath, unsign
return new Font(path, size);
}
void GuiTheme::render()
{
for(unsigned int i = 0; i < mComponentVector.size(); i++)
{
mComponentVector.at(i)->render();
}
}

View file

@ -7,8 +7,8 @@
#include "../Sound.h"
#include "../Font.h"
//This class loads an XML-defined list of GuiComponents.
class GuiTheme : Gui
//This class loads an XML-defined list of Guis.
class GuiTheme : public Gui
{
public:
GuiTheme(Window* window, bool detailed, std::string path = "");
@ -18,6 +18,8 @@ public:
GuiBoxData getBoxData();
void render();
unsigned int getColor(std::string name);
bool getBool(std::string name);
float getFloat(std::string name);
@ -30,8 +32,8 @@ public:
private:
void setDefaults();
void deleteComponents();
void createComponentChildren(pugi::xml_node node, GuiComponent* parent);
GuiComponent* createElement(pugi::xml_node data, GuiComponent* parent);
void createComponentChildren(pugi::xml_node node, Gui* parent);
Gui* createElement(pugi::xml_node data, Gui* parent);
//utility functions
std::string expandPath(std::string path);