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Placeholder entries in es_systems.xml are now skipped by default when creating the system directories and systemsinfo.txt files
Also added a CreatePlaceholderSystemDirectories option that can be manually set in es_settings.xml to still create placeholder directories
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80a462abb3
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@ -1134,6 +1134,19 @@ bool SystemData::createSystemDirectories()
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continue;
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continue;
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}
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}
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if (commands.size() == 1 &&
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Utils::String::toLower(commands.front()).find("placeholder") != std::string::npos) {
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if (Settings::getInstance()->getBool("CreatePlaceholderSystemDirectories")) {
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LOG(LogInfo) << "System \"" << name
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<< "\" is a placeholder but creating directory anyway as "
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"CreatePlaceholderSystemDirectories is set to true";
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}
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else {
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LOG(LogInfo) << "System \"" << name << "\" is a placeholder, skipping entry";
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continue;
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}
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}
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themeFolder = system.child("theme").text().as_string(name.c_str());
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themeFolder = system.child("theme").text().as_string(name.c_str());
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// Check that the %ROMPATH% variable is actually used for the path element.
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// Check that the %ROMPATH% variable is actually used for the path element.
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@ -331,6 +331,7 @@ void Settings::setDefaults()
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mBoolMap["DebugSkipMissingThemeFiles"] = {false, false};
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mBoolMap["DebugSkipMissingThemeFiles"] = {false, false};
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mBoolMap["DebugSkipMissingThemeFilesCustomCollections"] = {true, true};
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mBoolMap["DebugSkipMissingThemeFilesCustomCollections"] = {true, true};
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mBoolMap["LegacyGamelistFileLocation"] = {false, false};
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mBoolMap["LegacyGamelistFileLocation"] = {false, false};
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mBoolMap["CreatePlaceholderSystemDirectories"] = {false, false};
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mStringMap["OpenGLVersion"] = {"", ""};
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mStringMap["OpenGLVersion"] = {"", ""};
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#if !defined(__ANDROID__)
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#if !defined(__ANDROID__)
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mStringMap["ROMDirectory"] = {"", ""};
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mStringMap["ROMDirectory"] = {"", ""};
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