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Enabled linear interpolation support for ImageComponent::setRawImage()
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@ -131,7 +131,7 @@ void ImageComponent::setImage(const std::shared_ptr<TextureResource>& texture, b
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void ImageComponent::setRawImage(const unsigned char* data, size_t width, size_t height)
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{
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mTexture.reset();
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mTexture = TextureResource::get("");
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mTexture = TextureResource::get("", false, false, true, mLinearInterpolation);
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mTexture->initFromPixels(data, width, height);
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resize();
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@ -63,6 +63,7 @@ TextureResource::TextureResource(const std::string& path,
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// loaded and unloaded. This would normally be a video texture, where the player
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// reserves a texture to later be used for the video rendering.
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mTextureData = std::shared_ptr<TextureData>(new TextureData(tile));
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mTextureData->setLinearMagnify(linearMagnify);
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mSize = glm::ivec2 {0.0f, 0.0f};
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}
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sAllTextures.insert(this);
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