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Updated the changelog.
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* Added opacity support to the scanline shader
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* Added the rlottie library as a Git subtree
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* Updated to build correctly with FFmpeg 5.0
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* Updated FFmpeg to 5.0 and SDL to 2.0.20 on Windows and macOS
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* Refactored the rendering code from a shared namespace into proper classes
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* Removed the deprecated OpenGL ES 1.0 renderer
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* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
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