Updated the changelog.

This commit is contained in:
Leon Styhre 2022-04-15 12:04:40 +02:00
parent fd5e618296
commit 486d3b0fcb

View file

@ -71,6 +71,7 @@
* Added opacity support to the scanline shader
* Added the rlottie library as a Git subtree
* Updated to build correctly with FFmpeg 5.0
* Updated FFmpeg to 5.0 and SDL to 2.0.20 on Windows and macOS
* Refactored the rendering code from a shared namespace into proper classes
* Removed the deprecated OpenGL ES 1.0 renderer
* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment