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Small adjustment of the physical image placement on the miximage.
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@ -605,7 +605,7 @@ bool MiximageGenerator::generateImage()
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Utils::CImg::addDropShadow(physicalMediaImage, physicalMediaShadowSize, 0.6f, 4);
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// Place it to the right of the 3D box or cover with a small margin in between.
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xPosPhysicalMedia = xPosBox + boxImage.width() + 12 * resolutionMultiplier;
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xPosPhysicalMedia = xPosBox + boxImage.width() + 16 * resolutionMultiplier;
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yPosPhysicalMedia = canvasImage.height() - physicalMediaImage.height();
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// Only RGB channels for the image.
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