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fix when badges are shown (reverse)
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b3ea037221
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@ -450,10 +450,10 @@ void VideoGameListView::updateInfoPanel()
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// Generate badges slots value based on the game metadata.
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std::stringstream ss;
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ss << (file->metadata.get("favorite").compare("true") ? "favorite " : "");
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ss << (file->metadata.get("completed").compare("true") ? "completed " : "");
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ss << (file->metadata.get("kidgame").compare("true") ? "kidgame " : "");
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ss << (file->metadata.get("broken").compare("true") ? "broken " : "");
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ss << (file->metadata.get("favorite").compare("true") ? "" : "favorite ");
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ss << (file->metadata.get("completed").compare("true") ? "" : "completed ");
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ss << (file->metadata.get("kidgame").compare("true") ? "" : "kidgame ");
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ss << (file->metadata.get("broken").compare("true") ? "" : "broken ");
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std::string slots = ss.str();
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if (!slots.empty())
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slots.pop_back();
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@ -28,7 +28,6 @@
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#define DEFAULT_MARGIN_X 10.0f
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#define DEFAULT_MARGIN_Y 10.0f
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#define DEFAULT_ITEM_SIZE_X 64.0f
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#define DEFAULT_ITEM_SIZE_Y 64.0f
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class TextureResource;
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