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Fixed an issue on Unix where hidden games folders would crash the application.
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NEWS.md
2
NEWS.md
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@ -44,4 +44,6 @@ v1.0.0
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* Toggling the screensaver didn't work as expected
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* Toggling the screensaver didn't work as expected
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* Deleting a game did not delete the game media files or its entry in the gamelist.xml file
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* Deleting a game did not delete the game media files or its entry in the gamelist.xml file
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* SystemView didn't properly loop the systems if only two systems were available
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* SystemView didn't properly loop the systems if only two systems were available
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* Hidden files still showed up if they had a gamelist.xml entry
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* On Unix, adding a hidden folder with a game in it crashed the application on startup
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* Lots and lots of small bugs and inconsistencies fixed
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* Lots and lots of small bugs and inconsistencies fixed
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@ -50,9 +50,18 @@ FileData::FileData(
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metadata.set("name",
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metadata.set("name",
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MameNames::getInstance()->getCleanName(getCleanName()));
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MameNames::getInstance()->getCleanName(getCleanName()));
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}
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}
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else {
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#ifdef __unix__
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if (metadata.getType() == FOLDER_METADATA && Utils::FileSystem::isHidden(mPath)) {
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metadata.set("name", Utils::FileSystem::getFileName(mPath));
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}
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else {
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else {
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metadata.set("name", getDisplayName());
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metadata.set("name", getDisplayName());
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}
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}
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#else
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metadata.set("name", getDisplayName());
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#endif
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}
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}
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}
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mSystemName = system->getName();
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mSystemName = system->getName();
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metadata.resetChangedFlag();
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metadata.resetChangedFlag();
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@ -132,8 +132,10 @@ void parseGamelist(SystemData* system)
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continue;
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continue;
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}
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}
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// Skip hidden files and folders.
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// Skip hidden files, check both the file itself and the directory in which
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if (!showHiddenFiles && Utils::FileSystem::isHidden(path)) {
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// it is located.
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if (!showHiddenFiles && (Utils::FileSystem::isHidden(path) ||
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Utils::FileSystem::isHidden(Utils::FileSystem::getParent(path)))) {
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LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden file " << path;
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LOG(LogDebug) << "Gamelist::parseGamelist(): Skipping hidden file " << path;
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continue;
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continue;
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}
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}
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