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Removed a small optimization that caused some issues under rare circumstances
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@ -133,9 +133,6 @@ void ImageComponent::setGameOverrideImage(const std::string& basename, const std
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if (mGameOverridePath == "")
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return;
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if (!Utils::FileSystem::exists(mGameOverridePath + system))
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return;
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const std::string imageFilePath {mGameOverridePath + system + "/" + basename};
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for (auto& extension : sSupportedOverrideExtensions) {
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if (Utils::FileSystem::exists(imageFilePath + extension)) {
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