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https://github.com/RetroDECK/ES-DE.git
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Added a CMake profiling build type.
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@ -119,7 +119,7 @@ elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
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endif()
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endif()
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# Set up compiler flags for debug or release builds.
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# Set up compiler and linker flags for debug, profiling or release builds.
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if(CMAKE_BUILD_TYPE MATCHES Debug)
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# Enable the C++11 standard and disable optimizations as it's a debug build.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O0")
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@ -132,6 +132,10 @@ if(CMAKE_BUILD_TYPE MATCHES Debug)
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if(NOT APPLE AND "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG")
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endif()
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elseif(CMAKE_BUILD_TYPE MATCHES Profiling)
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# For the profiling build, we enable optimizations and supply the required profiler flags.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -O2 -pg -g")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2 -pg")
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else()
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# Enable the C++11 standard and enable optimizations as it's a release build.
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# This will also disable all assert() macros. Strip the binary as well.
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17
INSTALL.md
17
INSTALL.md
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@ -47,14 +47,27 @@ cmake .
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make
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```
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To generate a debug build, run this instead:
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To create a debug build, run this instead:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug .
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make
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```
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Keep in mind though that a debug version will be much slower due to all compiler optimizations being disabled.
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To build with CEC support, add the corresponding option, for example:
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To create a profiling build, run this:
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```
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cmake -DCMAKE_BUILD_TYPE=Profiling .
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make
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```
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You can then profile the code with valgrind:
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```
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valgrind --tool=callgrind ./emulationstation
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```
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The output file from valgrind can be loaded into a tool such as KCachegrind for data analysis.
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To build ES with CEC support, add the corresponding option, for example:
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```
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cmake -DCMAKE_BUILD_TYPE=Debug -DCEC=on .
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