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Merge pull request #415 from Koerty/grid-default-image
[GRID 5 & 6] Add grid default image and folder image
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commit
4a1e9d5f11
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@ -585,6 +585,10 @@ Can be created as an extra.
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* `size` - type: NORMALIZED_PAIR.
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- The size of the grid. Take care the selected tile can go out of the grid size, so don't position the grid too close to another element or the screen border.
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* `margin` - type: NORMALIZED_PAIR.
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* `gameImage` - type: PATH.
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- The default image used for games which doesn't have an image.
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* `folderImage` - type: PATH.
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- The default image used for folders which doesn't have an image.
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* `scrollDirection` - type: STRING.
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- `vertical` by default, can also be set to `horizontal`. Not that in `horizontal` mod, the tiles are ordered from top to bottom, then from left to right.
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@ -29,6 +29,8 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> The
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{ "pos", NORMALIZED_PAIR },
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{ "size", NORMALIZED_PAIR },
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{ "margin", NORMALIZED_PAIR },
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{ "gameImage", PATH },
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{ "folderImage", PATH },
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{ "scrollDirection", STRING } } },
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{ "gridtile", {
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{ "size", NORMALIZED_PAIR },
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@ -2,6 +2,7 @@
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#ifndef ES_CORE_COMPONENTS_IMAGE_GRID_COMPONENT_H
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#define ES_CORE_COMPONENTS_IMAGE_GRID_COMPONENT_H
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#include "Log.h"
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#include "components/IList.h"
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#include "resources/TextureResource.h"
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#include "GridTileComponent.h"
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@ -61,6 +62,8 @@ private:
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// IMAGES & ENTRIES
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bool mEntriesDirty;
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std::shared_ptr<TextureResource> mDefaultGameTexture;
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std::shared_ptr<TextureResource> mDefaultFolderTexture;
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// TILES
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Vector2f mMargin;
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@ -80,6 +83,8 @@ ImageGridComponent<T>::ImageGridComponent(Window* window) : IList<ImageGridData,
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Vector2f screen = Vector2f((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
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mEntriesDirty = true;
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mDefaultGameTexture = TextureResource::get(":/blank_game.png");
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mDefaultFolderTexture = TextureResource::get(":/folder.png");
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mSize = screen * 0.80f;
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mMargin = screen * 0.07f;
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@ -96,7 +101,21 @@ void ImageGridComponent<T>::add(const std::string& name, const std::string& imag
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typename IList<ImageGridData, T>::Entry entry;
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entry.name = name;
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entry.object = obj;
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entry.data.texture = ResourceManager::getInstance()->fileExists(imagePath) ? TextureResource::get(imagePath) : TextureResource::get(":/button.png");
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if (ResourceManager::getInstance()->fileExists(imagePath))
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{
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entry.data.texture = TextureResource::get(imagePath);
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}
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else
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{
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// FileType::FOLDER = 2, but FileData is our template parameter T,
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// so we don't want to bring that dependence to FileData here
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if (obj->getType() == 2)
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entry.data.texture = mDefaultFolderTexture;
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else
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entry.data.texture = mDefaultGameTexture;
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}
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static_cast<IList< ImageGridData, T >*>(this)->add(entry);
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mEntriesDirty = true;
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}
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@ -189,6 +208,50 @@ void ImageGridComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme,
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if (elem->has("scrollDirection"))
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mScrollDirection = (ScrollDirection)(elem->get<std::string>("scrollDirection") == "horizontal");
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if (elem->has("gameImage"))
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{
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std::string path = elem->get<std::string>("gameImage");
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if (!ResourceManager::getInstance()->fileExists(path))
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LOG(LogWarning) << "Could not replace default game image, check path: " << path;
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else
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{
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std::shared_ptr<TextureResource> oldDefaultGameTexture = mDefaultGameTexture;
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mDefaultGameTexture = TextureResource::get(path);
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// mEntries are already loaded at this point,
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// so we need to update them with new game image texture
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for (auto it = mEntries.begin(); it != mEntries.end(); it++)
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{
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if ((*it).data.texture == oldDefaultGameTexture)
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(*it).data.texture = mDefaultGameTexture;
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}
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}
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}
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if (elem->has("folderImage"))
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{
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std::string path = elem->get<std::string>("folderImage");
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if (!ResourceManager::getInstance()->fileExists(path))
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LOG(LogWarning) << "Could not replace default folder image, check path: " << path;
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else
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{
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std::shared_ptr<TextureResource> oldDefaultFolderTexture = mDefaultFolderTexture;
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mDefaultFolderTexture = TextureResource::get(path);
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// mEntries are already loaded at this point,
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// so we need to update them with new folder image texture
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for (auto it = mEntries.begin(); it != mEntries.end(); it++)
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{
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if ((*it).data.texture == oldDefaultFolderTexture)
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(*it).data.texture = mDefaultFolderTexture;
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}
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}
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}
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}
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// We still need to manually get the grid tile size here,
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BIN
resources/blank_game.png
Normal file
BIN
resources/blank_game.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
BIN
resources/folder.png
Normal file
BIN
resources/folder.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 586 B |
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