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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Some minor code cleanup.
This commit is contained in:
parent
039c27fa8e
commit
4ade04d760
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@ -698,7 +698,7 @@ GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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void GuiMetaDataEd::onSizeChanged()
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{
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const float titleSubtitleSpacing = mSize.y * 0.03f;
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const float titleSubtitleSpacing {mSize.y * 0.03f};
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mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y / 2.0f);
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mGrid.setRowHeightPerc(1, TITLE_HEIGHT / mSize.y / 2.0f);
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@ -715,7 +715,7 @@ void GuiMetaDataEd::onSizeChanged()
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(Renderer::getScreenHeight() - mSize.y) / 2.0f);
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// Add some extra margins to the file/folder name.
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const float newSizeX = mSize.x * 0.96f;
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const float newSizeX {mSize.x * 0.96f};
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mSubtitle->setSize(newSizeX, mSubtitle->getSize().y);
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mSubtitle->setPosition((mSize.x - newSizeX) / 2.0f, mSubtitle->getPosition().y);
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}
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@ -25,14 +25,14 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
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if (fiMemory != nullptr) {
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// Detect the filetype from data.
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FREE_IMAGE_FORMAT format = FreeImage_GetFileTypeFromMemory(fiMemory);
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FREE_IMAGE_FORMAT format {FreeImage_GetFileTypeFromMemory(fiMemory)};
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if (format != FIF_UNKNOWN && FreeImage_FIFSupportsReading(format)) {
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// File type is supported, load image.
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FIBITMAP* fiBitmap = FreeImage_LoadFromMemory(format, fiMemory);
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FIBITMAP* fiBitmap {FreeImage_LoadFromMemory(format, fiMemory)};
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if (fiBitmap != nullptr) {
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// Loaded. convert to 32-bit if necessary.
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if (FreeImage_GetBPP(fiBitmap) != 32) {
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FIBITMAP* fiConverted = FreeImage_ConvertTo32Bits(fiBitmap);
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FIBITMAP* fiConverted {FreeImage_ConvertTo32Bits(fiBitmap)};
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if (fiConverted != nullptr) {
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// Free original bitmap data.
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FreeImage_Unload(fiBitmap);
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@ -44,14 +44,14 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
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height = FreeImage_GetHeight(fiBitmap);
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// Loop through scanlines and add all pixel data to the return vector.
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// This is necessary, because width*height*bpp might not be == pitch.
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unsigned char* tempData = new unsigned char[width * height * 4];
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unsigned char* tempData {new unsigned char[width * height * 4]};
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for (size_t i = 0; i < height; ++i) {
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const BYTE* scanLine = FreeImage_GetScanLine(fiBitmap, static_cast<int>(i));
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const BYTE* scanLine {FreeImage_GetScanLine(fiBitmap, static_cast<int>(i))};
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memcpy(tempData + (i * width * 4), scanLine, width * 4);
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}
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// Convert from BGRA to RGBA.
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for (size_t i = 0; i < width * height; ++i) {
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RGBQUAD bgra = reinterpret_cast<RGBQUAD*>(tempData)[i];
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RGBQUAD bgra {reinterpret_cast<RGBQUAD*>(tempData)[i]};
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RGBQUAD rgba;
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rgba.rgbBlue = bgra.rgbRed;
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rgba.rgbGreen = bgra.rgbGreen;
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@ -59,7 +59,7 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
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rgba.rgbReserved = bgra.rgbReserved;
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reinterpret_cast<RGBQUAD*>(tempData)[i] = rgba;
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}
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rawData = std::vector<unsigned char>(tempData, tempData + width * height * 4);
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rawData = std::vector<unsigned char> {tempData, tempData + width * height * 4};
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// Free bitmap data.
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FreeImage_Unload(fiBitmap);
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delete[] tempData;
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@ -82,7 +82,7 @@ std::vector<unsigned char> ImageIO::loadFromMemoryRGBA32(const unsigned char* da
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void ImageIO::flipPixelsVert(unsigned char* imagePx, const size_t& width, const size_t& height)
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{
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unsigned int temp;
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unsigned int* arr = reinterpret_cast<unsigned int*>(imagePx);
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unsigned int* arr {reinterpret_cast<unsigned int*>(imagePx)};
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for (size_t y = 0; y < height / 2; ++y) {
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for (size_t x = 0; x < width; ++x) {
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temp = arr[x + (y * width)];
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@ -63,8 +63,8 @@ float ComponentGrid::getRowHeight(int row)
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return mRowHeights[row] * mSize.y;
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// Calculate automatic height.
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float freeHeightPerc = 1;
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int between = 0;
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float freeHeightPerc {1.0f};
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int between {0};
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for (int y = 0; y < mGridSize.y; ++y) {
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freeHeightPerc -= mRowHeights[y]; // If it's 0 it won't do anything.
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if (mRowHeights[y] == 0)
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@ -105,7 +105,7 @@ void ComponentGrid::setEntry(const std::shared_ptr<GuiComponent>& comp,
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assert(comp != nullptr);
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assert(comp->getParent() == nullptr);
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GridEntry entry(pos, size, comp, canFocus, resize, updateType, border);
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GridEntry entry {pos, size, comp, canFocus, resize, updateType, border};
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mCells.push_back(entry);
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addChild(comp.get());
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@ -163,7 +163,7 @@ void ComponentGrid::updateSeparators()
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{
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mSeparators.clear();
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bool drawAll = Settings::getInstance()->getBool("DebugGrid");
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bool drawAll {Settings::getInstance()->getBool("DebugGrid")};
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glm::vec2 pos;
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glm::vec2 size;
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@ -173,8 +173,8 @@ void ComponentGrid::updateSeparators()
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continue;
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// Find component position + size.
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pos = glm::vec2 {};
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size = glm::vec2 {};
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pos = glm::vec2 {0.0f, 0.0f};
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size = glm::vec2 {0.0f, 0.0f};
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for (int x = 0; x < it->pos.x; ++x)
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pos[0] += getColWidth(x);
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for (int y = 0; y < it->pos.y; ++y)
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@ -184,7 +184,7 @@ void ComponentGrid::updateSeparators()
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for (int y = it->pos.y; y < it->pos.y + it->dim.y; ++y)
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size[1] += getRowHeight(y);
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if (size == glm::vec2 {})
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if (size == glm::vec2 {0.0f, 0.0f})
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return;
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if (it->border & BORDER_TOP || drawAll) {
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@ -235,10 +235,10 @@ const ComponentGrid::GridEntry* ComponentGrid::getCellAt(int x, int y) const
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assert(x >= 0 && x < mGridSize.x && y >= 0 && y < mGridSize.y);
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for (auto it = mCells.cbegin(); it != mCells.cend(); ++it) {
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int xmin = it->pos.x;
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int xmax = xmin + it->dim.x;
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int ymin = it->pos.y;
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int ymax = ymin + it->dim.y;
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int xmin {it->pos.x};
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int xmax {xmin + it->dim.x};
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int ymin {it->pos.y};
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int ymax {ymin + it->dim.y};
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if (x >= xmin && y >= ymin && x < xmax && y < ymax)
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return &(*it);
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@ -249,14 +249,14 @@ const ComponentGrid::GridEntry* ComponentGrid::getCellAt(int x, int y) const
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bool ComponentGrid::input(InputConfig* config, Input input)
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{
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const GridEntry* cursorEntry = getCellAt(mCursor);
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const GridEntry* cursorEntry {getCellAt(mCursor)};
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if (cursorEntry && cursorEntry->component->input(config, input))
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return true;
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if (!input.value)
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return false;
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bool withinBoundary = false;
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bool withinBoundary {false};
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if (config->isMappedLike("down", input))
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withinBoundary = moveCursor(glm::ivec2 {0, 1});
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@ -283,7 +283,7 @@ void ComponentGrid::resetCursor()
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for (auto it = mCells.cbegin(); it != mCells.cend(); ++it) {
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if (it->canFocus) {
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glm::ivec2 origCursor = mCursor;
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glm::ivec2 origCursor {mCursor};
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mCursor = it->pos;
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onCursorMoved(origCursor, mCursor);
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break;
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@ -296,8 +296,8 @@ bool ComponentGrid::moveCursor(glm::ivec2 dir)
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assert(dir.x || dir.y);
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const glm::ivec2 origCursor {mCursor};
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const GridEntry* currentCursorEntry = getCellAt(mCursor);
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glm::ivec2 searchAxis(dir.x == 0, dir.y == 0);
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const GridEntry* currentCursorEntry {getCellAt(mCursor)};
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glm::ivec2 searchAxis {dir.x == 0, dir.y == 0};
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// Logic to handle entries that span several cells.
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if (currentCursorEntry->dim.x > 1) {
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@ -392,28 +392,28 @@ void ComponentGrid::moveCursorTo(int xPos, int yPos, bool selectLeftCell)
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void ComponentGrid::onFocusLost()
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{
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const GridEntry* cursorEntry = getCellAt(mCursor);
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const GridEntry* cursorEntry {getCellAt(mCursor)};
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if (cursorEntry)
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cursorEntry->component->onFocusLost();
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}
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void ComponentGrid::onFocusGained()
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{
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const GridEntry* cursorEntry = getCellAt(mCursor);
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const GridEntry* cursorEntry {getCellAt(mCursor)};
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if (cursorEntry)
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cursorEntry->component->onFocusGained();
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}
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bool ComponentGrid::cursorValid()
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{
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const GridEntry* e = getCellAt(mCursor);
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const GridEntry* e {getCellAt(mCursor)};
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return (e != nullptr && e->canFocus);
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}
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void ComponentGrid::update(int deltaTime)
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{
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// Update everything.
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const GridEntry* cursorEntry = getCellAt(mCursor);
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const GridEntry* cursorEntry {getCellAt(mCursor)};
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for (auto it = mCells.cbegin(); it != mCells.cend(); ++it) {
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if (it->updateType == UPDATE_ALWAYS ||
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(it->updateType == UPDATE_WHEN_SELECTED && cursorEntry == &(*it))) {
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@ -438,14 +438,14 @@ void ComponentGrid::render(const glm::mat4& parentTrans)
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void ComponentGrid::textInput(const std::string& text)
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{
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const GridEntry* selectedEntry = getCellAt(mCursor);
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const GridEntry* selectedEntry {getCellAt(mCursor)};
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if (selectedEntry != nullptr && selectedEntry->canFocus)
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selectedEntry->component->textInput(text);
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}
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void ComponentGrid::onCursorMoved(glm::ivec2 from, glm::ivec2 to)
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{
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const GridEntry* cell = getCellAt(from);
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const GridEntry* cell {getCellAt(from)};
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if (cell)
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cell->component->onFocusLost();
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@ -474,22 +474,22 @@ void ComponentGrid::setCursorTo(const std::shared_ptr<GuiComponent>& comp)
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std::vector<HelpPrompt> ComponentGrid::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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const GridEntry* e = getCellAt(mCursor);
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const GridEntry* e {getCellAt(mCursor)};
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if (e)
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prompts = e->component->getHelpPrompts();
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bool canScrollVert = false;
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bool canScrollVert {false};
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// If the currently selected cell does not fill the entire Y axis, then check if the cells
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// above or below are actually focusable as otherwise they should not affect the help prompts.
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if (mGridSize.y > 1 && e->dim.y < mGridSize.y) {
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if (e->pos.y - e->dim.y >= 0) {
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const GridEntry* cell = getCellAt(glm::ivec2 {e->pos.x, e->pos.y - e->dim.y});
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const GridEntry* cell {getCellAt(glm::ivec2 {e->pos.x, e->pos.y - e->dim.y})};
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if (cell != nullptr && cell->canFocus)
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canScrollVert = true;
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}
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if (e->pos.y + e->dim.y < mGridSize.y) {
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const GridEntry* cell = getCellAt(glm::ivec2 {e->pos.x, e->pos.y + e->dim.y});
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const GridEntry* cell {getCellAt(glm::ivec2 {e->pos.x, e->pos.y + e->dim.y})};
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if (cell != nullptr && cell->canFocus)
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canScrollVert = true;
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}
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@ -498,7 +498,7 @@ std::vector<HelpPrompt> ComponentGrid::getHelpPrompts()
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// There is currently no situation in the application where unfocusable cells are located
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// next to each other horizontally, so this code is good enough. If this changes in the
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// future, code similar to the the vertical cell handling above needs to be added.
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bool canScrollHoriz = (mGridSize.x > 1 && e->dim.x < mGridSize.x);
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bool canScrollHoriz {mGridSize.x > 1 && e->dim.x < mGridSize.x};
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// Check existing capabilities as indicated by the help prompts, and if the prompts should
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// be combined into "up/down/left/right" then also remove the single-axis prompts.
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@ -91,15 +91,15 @@ float MenuComponent::getButtonGridHeight() const
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void MenuComponent::updateSize()
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{
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const float maxHeight = Renderer::getScreenHeight() * 0.80f;
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float height = TITLE_HEIGHT + mList->getTotalRowHeight() + getButtonGridHeight() +
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(2.0f * Renderer::getScreenHeightModifier());
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const float maxHeight {Renderer::getScreenHeight() * 0.80f};
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float height {TITLE_HEIGHT + mList->getTotalRowHeight() + getButtonGridHeight() +
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(2.0f * Renderer::getScreenHeightModifier())};
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if (height > maxHeight) {
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height = TITLE_HEIGHT + getButtonGridHeight();
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int i = 0;
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int i {0};
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while (i < mList->size()) {
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// Add the separator height to the row height so that it also gets properly rendered.
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float rowHeight = mList->getRowHeight(i) + (1.0f * Renderer::getScreenHeightModifier());
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float rowHeight {mList->getRowHeight(i) + (1.0f * Renderer::getScreenHeightModifier())};
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if (height + rowHeight < maxHeight)
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height += rowHeight;
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else
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@ -161,11 +161,11 @@ void MenuComponent::updateGrid()
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std::shared_ptr<ComponentGrid> makeButtonGrid(
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const std::vector<std::shared_ptr<ButtonComponent>>& buttons)
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{
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std::shared_ptr<ComponentGrid> buttonGrid =
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std::make_shared<ComponentGrid>(glm::ivec2 {static_cast<int>(buttons.size()), 2});
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std::shared_ptr<ComponentGrid> buttonGrid {
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std::make_shared<ComponentGrid>(glm::ivec2 {static_cast<int>(buttons.size()), 2})};
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// Initialize to padding.
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float buttonGridWidth = BUTTON_GRID_HORIZ_PADDING * buttons.size();
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float buttonGridWidth {BUTTON_GRID_HORIZ_PADDING * buttons.size()};
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for (int i = 0; i < static_cast<int>(buttons.size()); ++i) {
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buttonGrid->setEntry(buttons.at(i), glm::ivec2 {i, 0}, true, false);
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